merged effects into node structure
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@@ -21,16 +21,24 @@
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#ifndef SHAKEEFFECT_H
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#define SHAKEEFFECT_H
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#include "effects/effect.h"
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#include "nodes/node.h"
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#define RANDOM_VAL_SIZE 30
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class ShakeEffect : public Effect {
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class ShakeEffect : public Node {
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Q_OBJECT
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public:
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ShakeEffect(Clip* c, const EffectMeta* em);
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ShakeEffect(Clip* c);
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virtual void process_coords(double timecode, GLTextureCoords& coords, int data) override;
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virtual QString name() override;
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virtual QString id() override;
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virtual QString category() override;
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virtual QString description() override;
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virtual EffectType type() override;
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virtual olive::TrackType subtype() override;
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virtual NodePtr Create(Clip *c) override;
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DoubleInput* intensity_val;
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DoubleInput* rotation_val;
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DoubleInput* frequency_val;
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