merged effects into node structure

This commit is contained in:
itsmattkc
2019-04-12 21:50:52 +10:00
parent 4e4d2b1881
commit b21745f694
127 changed files with 1674 additions and 867 deletions
+11 -3
View File
@@ -21,16 +21,24 @@
#ifndef SHAKEEFFECT_H
#define SHAKEEFFECT_H
#include "effects/effect.h"
#include "nodes/node.h"
#define RANDOM_VAL_SIZE 30
class ShakeEffect : public Effect {
class ShakeEffect : public Node {
Q_OBJECT
public:
ShakeEffect(Clip* c, const EffectMeta* em);
ShakeEffect(Clip* c);
virtual void process_coords(double timecode, GLTextureCoords& coords, int data) override;
virtual QString name() override;
virtual QString id() override;
virtual QString category() override;
virtual QString description() override;
virtual EffectType type() override;
virtual olive::TrackType subtype() override;
virtual NodePtr Create(Clip *c) override;
DoubleInput* intensity_val;
DoubleInput* rotation_val;
DoubleInput* frequency_val;