merged effects into node structure
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@@ -39,12 +39,12 @@ enum GizmoType {
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#include <QColor>
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class DoubleField;
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class Effect;
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class Node;
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class EffectGizmo : public QObject {
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Q_OBJECT
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public:
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EffectGizmo(Effect* parent, int type);
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EffectGizmo(Node* parent, int type);
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QVector<QVector3D> world_pos;
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QVector<QPoint> screen_pos;
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