@@ -54,7 +54,7 @@ TexturePtr RenderProcessor::GenerateTexture(const rational &time, const rational
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||||
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NodeValue tex_val = table.Get(NodeValue::kTexture);
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ResolveJobs(tex_val, range);
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||||
ResolveJobs(tex_val);
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||||
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return tex_val.toTexture();
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||||
}
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@@ -226,7 +226,7 @@ void RenderProcessor::Run()
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NodeValue sample_val = table.Get(NodeValue::kSamples);
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||||
ResolveJobs(sample_val, time);
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||||
ResolveJobs(sample_val);
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||||
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||||
SampleBuffer samples = sample_val.toSamples();
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||||
if (samples.is_allocated()) {
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@@ -522,7 +522,7 @@ void RenderProcessor::ProcessAudioFootage(SampleBuffer &destination, const Foota
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}
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||||
}
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||||
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||||
void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, const TimeRange &range, const ShaderJob &job)
|
||||
void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, const ShaderJob &job)
|
||||
{
|
||||
if (!render_ctx_) {
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user