nodes: revert to single output

This commit is contained in:
itsmattkc
2021-09-07 22:01:36 -07:00
parent 9843fd47f0
commit b07bccb7dc
89 changed files with 511 additions and 616 deletions
+3 -3
View File
@@ -402,8 +402,8 @@ void ViewerWidget::DecodeCachedImage(RenderTicketPtr ticket, const QString &cach
bool ViewerWidget::ShouldForceWaveform() const
{
return GetConnectedNode()
&& !GetConnectedNode()->GetConnectedTextureOutput().IsValid()
&& GetConnectedNode()->GetConnectedSampleOutput().IsValid();
&& !GetConnectedNode()->GetConnectedTextureOutput()
&& GetConnectedNode()->GetConnectedSampleOutput();
}
void ViewerWidget::SetEmptyImage()
@@ -686,7 +686,7 @@ bool ViewerWidget::FrameExistsAtTime(const rational &time)
bool ViewerWidget::ViewerMightBeAStill()
{
return GetConnectedNode() && GetConnectedNode()->GetConnectedTextureOutput().IsValid() && GetConnectedNode()->GetVideoLength().isNull();
return GetConnectedNode() && GetConnectedNode()->GetConnectedTextureOutput() && GetConnectedNode()->GetVideoLength().isNull();
}
void ViewerWidget::SetDisplayImage(QVariant frame, bool main_only)