nodes: revert to single output

This commit is contained in:
itsmattkc
2021-09-07 22:01:36 -07:00
parent 9843fd47f0
commit b07bccb7dc
89 changed files with 511 additions and 616 deletions
+1 -3
View File
@@ -88,10 +88,8 @@ ShaderCode MathNode::GetShaderCode(const QString &shader_id) const
return GetShaderCodeInternal(shader_id, kParamAIn, kParamBIn);
}
void MathNode::Value(const QString &output, const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void MathNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
Q_UNUSED(output)
// Auto-detect what values to operate with
// FIXME: Very inefficient
NodeValueTable at, bt;