nodes: revert to single output
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@@ -88,10 +88,8 @@ ShaderCode MathNode::GetShaderCode(const QString &shader_id) const
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return GetShaderCodeInternal(shader_id, kParamAIn, kParamBIn);
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}
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void MathNode::Value(const QString &output, const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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void MathNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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Q_UNUSED(output)
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// Auto-detect what values to operate with
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// FIXME: Very inefficient
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NodeValueTable at, bt;
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