nodes: revert to single output
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@@ -62,10 +62,8 @@ void SolidGenerator::Retranslate()
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SetInputName(kColorInput, tr("Color"));
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}
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void SolidGenerator::Value(const QString &output, const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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void SolidGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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Q_UNUSED(output)
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ShaderJob job;
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job.InsertValue(value);
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table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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