nodes: revert to single output

This commit is contained in:
itsmattkc
2021-09-07 22:01:36 -07:00
parent 9843fd47f0
commit b07bccb7dc
89 changed files with 511 additions and 616 deletions
+1 -3
View File
@@ -62,10 +62,8 @@ void SolidGenerator::Retranslate()
SetInputName(kColorInput, tr("Color"));
}
void SolidGenerator::Value(const QString &output, const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void SolidGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
Q_UNUSED(output)
ShaderJob job;
job.InsertValue(value);
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);