nodes: revert to single output
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@@ -44,7 +44,7 @@ public:
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
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virtual void Value(const QString& output, const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual bool HasGizmos() const override;
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//virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p) const override;
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