nodes: revert to single output

This commit is contained in:
itsmattkc
2021-09-07 22:01:36 -07:00
parent 9843fd47f0
commit b07bccb7dc
89 changed files with 511 additions and 616 deletions
+1 -3
View File
@@ -88,10 +88,8 @@ void MatrixGenerator::Retranslate()
SetInputName(kAnchorInput, tr("Anchor Point"));
}
void MatrixGenerator::Value(const QString &output, const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
void MatrixGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
Q_UNUSED(output)
// Push matrix output
QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false);
table->Push(NodeValue::kMatrix, mat, this);
+1 -1
View File
@@ -46,7 +46,7 @@ public:
virtual void Retranslate() override;
virtual void Value(const QString& output, const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
static const QString kPositionInput;
static const QString kRotationInput;