nodes: revert to single output
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@@ -55,10 +55,8 @@ void CropDistortNode::Retranslate()
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SetInputName(kFeatherInput, tr("Feather"));
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}
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void CropDistortNode::Value(const QString &output, const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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void CropDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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Q_UNUSED(output)
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ShaderJob job;
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job.InsertValue(value);
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job.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
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