restored swscale and updated opengl fx spec
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@@ -121,13 +121,21 @@ void TransformEffect::toggle_uniform_scale(bool enabled) {
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scale_y->set_enabled(!enabled);
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}
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void TransformEffect::process_gl(long frame, QOpenGLShaderProgram&, int* anchor_x, int* anchor_y) {
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void TransformEffect::process_gl(long frame, QOpenGLShaderProgram&, GLTextureCoords& coords) {
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// position
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glTranslatef(position_x->get_double_value(frame)-(parent_clip->sequence->width/2), position_y->get_double_value(frame)-(parent_clip->sequence->height/2), 0);
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// anchor point
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*anchor_x += (anchor_x_box->get_double_value(frame)-default_anchor_x);
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*anchor_y += (anchor_y_box->get_double_value(frame)-default_anchor_y);
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int anchor_x_offset = (anchor_x_box->get_double_value(frame)-default_anchor_x);
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int anchor_y_offset = (anchor_y_box->get_double_value(frame)-default_anchor_y);
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coords.vertexTopLeftX += anchor_x_offset;
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coords.vertexTopRightX += anchor_x_offset;
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coords.vertexBottomLeftX += anchor_x_offset;
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coords.vertexBottomRightX += anchor_x_offset;
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coords.vertexTopLeftY += anchor_y_offset;
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coords.vertexTopRightY += anchor_y_offset;
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coords.vertexBottomLeftY += anchor_y_offset;
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coords.vertexBottomRightY += anchor_y_offset;
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// rotation
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glRotatef(rotation->get_double_value(frame), 0, 0, 1);
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