restored swscale and updated opengl fx spec
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@@ -7,7 +7,7 @@ class ShakeEffect : public Effect {
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Q_OBJECT
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public:
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ShakeEffect(Clip* c);
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void process_gl(long p, QOpenGLShaderProgram& shader_prog, int* anchor_x, int* anchor_y);
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void process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords);
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EffectField* intensity_val;
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EffectField* rotation_val;
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