forked MediaInput into two derived classes for video and audio
Rather than convoluting the MediaInput node, te MediaInput is now an abstract base class that provides access to a Decoder and derived classes are responsible for handling it
This commit is contained in:
@@ -20,80 +20,19 @@
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#include "media.h"
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#include <QDebug>
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#include <QOpenGLPixelTransferOptions>
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#include "core.h"
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#include "decoder/ffmpeg/ffmpegdecoder.h"
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#include "project/item/footage/footage.h"
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#include "render/gl/shadergenerators.h"
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#include "render/gl/functions.h"
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#include "render/pixelservice.h"
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#include "render/video/videorenderer.h"
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MediaInput::MediaInput() :
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decoder_(nullptr),
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color_processor_(nullptr),
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pipeline_(nullptr),
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ocio_texture_(0),
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frame_(nullptr)
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{
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footage_input_ = new NodeInput("footage_in");
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footage_input_->add_data_input(NodeInput::kFootage);
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AddParameter(footage_input_);
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matrix_input_ = new NodeInput("matrix_in");
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matrix_input_->add_data_input(NodeInput::kMatrix);
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AddParameter(matrix_input_);
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texture_output_ = new NodeOutput("tex_out");
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texture_output_->set_data_type(NodeOutput::kTexture);
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texture_output_->SetValueCachingEnabled(false);
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AddParameter(texture_output_);
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}
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QString MediaInput::Name()
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{
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return tr("Media");
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}
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QString MediaInput::id()
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{
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return "org.olivevideoeditor.Olive.mediainput";
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}
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QString MediaInput::Category()
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{
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return tr("Input");
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}
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QString MediaInput::Description()
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{
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return tr("Import a footage stream.");
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}
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void MediaInput::Release()
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{
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internal_tex_.Destroy();
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frame_ = nullptr;
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decoder_ = nullptr;
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color_processor_ = nullptr;
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pipeline_ = nullptr;
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if (ocio_texture_ != 0) {
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ocio_ctx_->functions()->glDeleteTextures(1, &ocio_texture_);
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}
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}
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NodeInput *MediaInput::matrix_input()
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{
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return matrix_input_;
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}
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NodeOutput *MediaInput::texture_output()
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{
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return texture_output_;
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}
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StreamPtr MediaInput::Footage()
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@@ -106,187 +45,6 @@ void MediaInput::SetFootage(StreamPtr f)
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footage_input_->set_value(QVariant::fromValue(f));
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}
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void MediaInput::Hash(QCryptographicHash *hash, NodeOutput *from, const rational &time)
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{
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Node::Hash(hash, from, time);
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// Use frame value from Decoder
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if (from == texture_output_) {
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if (!SetupDecoder()) {
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qDebug() << "Failed to setup decoder for hashing";
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return;
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}
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int64_t timestamp = decoder_->GetTimestampFromTime(time);
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QByteArray pts_bytes;
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pts_bytes.resize(sizeof(int64_t));
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memcpy(pts_bytes.data(), ×tamp, sizeof(int64_t));
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hash->addData(pts_bytes);
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// FIXME: Add OCIO data
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// FIXME: Add alpha association value
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}
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}
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QVariant MediaInput::Value(NodeOutput *output, const rational &in, const rational &out)
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{
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Q_UNUSED(out)
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// FIXME: Hardcoded value
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bool alpha_is_associated = false;
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if (output == texture_output_) {
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// Find the current Renderer instance
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RenderInstance* renderer = VideoRendererProcessor::CurrentInstance();
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// If nothing is available, don't return a texture
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if (renderer == nullptr) {
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return 0;
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}
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// Make sure decoder is set up
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if (!SetupDecoder()) {
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return 0;
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}
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// Check if we need to get a frame or not
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if (frame_ == nullptr || frame_->native_timestamp() != decoder_->GetTimestampFromTime(in)) {
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// Get frame from Decoder
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frame_ = decoder_->Retrieve(in);
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if (frame_ == nullptr) {
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qDebug() << "Received a null frame while time was" << in.toDouble();
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return 0;
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}
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if (color_processor_ == nullptr) {
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QString colorspace = std::static_pointer_cast<VideoStream>(Footage())->colorspace();
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if (colorspace.isEmpty()) {
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// FIXME: Should use Footage() to find the Project* it belongs to instead of this
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colorspace = olive::core.GetActiveProject()->default_input_colorspace();
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}
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color_processor_ = ColorProcessor::Create(colorspace, OCIO::ROLE_SCENE_LINEAR);
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}
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// OpenColorIO v1's color transforms can be done on GPU, which improves performance but reduces accuracy. When
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// online, we prefer accuracy over performance so we use the CPU path instead:
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// NOTE: OCIO v2 boasts 1:1 results with the CPU and GPU path so this won't be necessary forever
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if (renderer->params().mode() == olive::RenderMode::kOnline) {
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// Convert to 32F, which is required for OpenColorIO's color transformation
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frame_ = PixelService::ConvertPixelFormat(frame_, olive::PIX_FMT_RGBA32F);
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if (alpha_is_associated) {
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// Unassociate alpha here if associated
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ColorManager::DisassociateAlpha(frame_);
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}
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// Transform color to reference space
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color_processor_->ConvertFrame(frame_);
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if (alpha_is_associated) {
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// If alpha was associated, reassociate here
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ColorManager::ReassociateAlpha(frame_);
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} else {
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// If alpha was not associated, associate here
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ColorManager::AssociateAlpha(frame_);
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}
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}
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// We use an internal texture to bring the texture into GPU space before performing transformations
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// Ensure the texture is the accurate to the frame
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if (internal_tex_.width() != frame_->width()
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|| internal_tex_.height() != frame_->height()
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|| internal_tex_.format() != frame_->format()) {
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internal_tex_.Destroy();
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}
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// Create or upload the new data to the texture
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if (!internal_tex_.IsCreated()) {
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internal_tex_.Create(renderer->context(),
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frame_->width(),
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frame_->height(),
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static_cast<olive::PixelFormat>(frame_->format()),
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frame_->data());
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} else {
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internal_tex_.Upload(frame_->data());
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}
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}
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// Create new texture in reference space to send throughout the rest of the graph
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RenderTexturePtr output_texture = std::make_shared<RenderTexture>();
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output_texture->Create(renderer->context(),
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renderer->params().effective_width(),
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renderer->params().effective_height(),
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renderer->params().format(),
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RenderTexture::kDoubleBuffer);
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// Using the transformation matrix, blit our internal texture (in frame format) to our output texture (in
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// reference format)
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if (renderer->params().mode() == olive::RenderMode::kOffline) {
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// For offline rendering, OCIO's GPU path is acceptable:
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// NOTE: OCIO v2 boasts 1:1 results with the CPU and GPU path so this won't be necessary forever
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// Use an OCIO pipeline shader (which wraps in a default pipeline and will also handle alpha association)
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if (pipeline_ == nullptr) {
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pipeline_ = olive::ShaderGenerator::OCIOPipeline(renderer->context(),
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ocio_texture_, // FIXME: A raw GLuint texture, should wrap this up
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color_processor_->GetProcessor(),
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alpha_is_associated);
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// Used for cleanup later
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ocio_ctx_ = renderer->context();
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}
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} else if (pipeline_ == nullptr) {
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// In online, the color transformation was performed on the CPU (see above), so we only need to blit
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pipeline_ = olive::ShaderGenerator::DefaultPipeline();
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}
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renderer->context()->functions()->glBlendFunc(GL_ONE, GL_ZERO);
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// Draw onto the output texture using the renderer's framebuffer
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renderer->buffer()->Attach(output_texture);
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renderer->buffer()->Bind();
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// Draw with the internal texture
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internal_tex_.Bind();
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QMatrix4x4 transform;
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// Scale texture to a square for incoming matrix transformation
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transform.scale(2.0f / static_cast<float>(renderer->params().width()),
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2.0f / static_cast<float>(renderer->params().height()));
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// Multiply by input transformation
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transform *= matrix_input_->get_value(in).value<QMatrix4x4>();
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// Scale texture to the media size
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transform.scale(static_cast<float>(frame_->width()), static_cast<float>(frame_->height()));
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transform.scale(0.5f, 0.5f);
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// Use pipeline to blit using transformation matrix from input
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if (renderer->params().mode() == olive::RenderMode::kOffline) {
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olive::gl::OCIOBlit(pipeline_, ocio_texture_, false, transform);
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} else {
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olive::gl::Blit(pipeline_, false, transform);
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}
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// Release everything
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internal_tex_.Release();
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renderer->buffer()->Detach();
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renderer->buffer()->Release();
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return QVariant::fromValue(output_texture);
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}
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return 0;
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}
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bool MediaInput::SetupDecoder()
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{
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if (decoder_ != nullptr) {
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