timeline: use better system of identifying ruler focus
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@@ -65,6 +65,11 @@ public:
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void SeekToScenePoint(qreal scene);
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bool HasItemsSelected() const
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{
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return !selection_manager_.GetSelectedObjects().empty();
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}
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const std::vector<TimelineMarker*> &GetSelectedMarkers() const
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{
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return selection_manager_.GetSelectedObjects();
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