nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several platforms.
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@@ -174,7 +174,7 @@ public:
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/**
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* @brief Generate hardware accelerated code for this Node
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*/
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virtual ShaderCode GetShaderCode(const QByteArray& shader_id) const;
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virtual ShaderCode GetShaderCode(const QString& shader_id) const;
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/**
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* @brief If ProcessesSamples() is true, this is the function that will process them.
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