nodes: revert shader ID to string

Much easier to manage this way and fixes a compile issue on several
platforms.
This commit is contained in:
itsmattkc
2020-06-12 16:02:29 +10:00
parent 204372170f
commit af5097bf5f
18 changed files with 35 additions and 43 deletions
+1 -1
View File
@@ -174,7 +174,7 @@ public:
/**
* @brief Generate hardware accelerated code for this Node
*/
virtual ShaderCode GetShaderCode(const QByteArray& shader_id) const;
virtual ShaderCode GetShaderCode(const QString& shader_id) const;
/**
* @brief If ProcessesSamples() is true, this is the function that will process them.