nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several platforms.
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@@ -457,7 +457,7 @@ QList<Node *> Node::GetImmediateDependencies() const
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return GetDependenciesInternal(false, false);
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}
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ShaderCode Node::GetShaderCode(const QByteArray &shader_id) const
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ShaderCode Node::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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