nodes: revert shader ID to string

Much easier to manage this way and fixes a compile issue on several
platforms.
This commit is contained in:
itsmattkc
2020-06-12 16:02:29 +10:00
parent 204372170f
commit af5097bf5f
18 changed files with 35 additions and 43 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ void MergeNode::Retranslate()
blend_in_->set_name(tr("Blend"));
}
ShaderCode MergeNode::GetShaderCode(const QByteArray &shader_id) const
ShaderCode MergeNode::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)