nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several platforms.
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@@ -62,7 +62,7 @@ void MergeNode::Retranslate()
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blend_in_->set_name(tr("Blend"));
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}
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ShaderCode MergeNode::GetShaderCode(const QByteArray &shader_id) const
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ShaderCode MergeNode::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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