nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several platforms.
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@@ -39,7 +39,7 @@ public:
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QByteArray &shader_id) const override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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virtual NodeValueTable Value(NodeValueDatabase &value) const override;
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virtual void ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;
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