nodes: revert shader ID to string

Much easier to manage this way and fixes a compile issue on several
platforms.
This commit is contained in:
itsmattkc
2020-06-12 16:02:29 +10:00
parent 204372170f
commit af5097bf5f
18 changed files with 35 additions and 43 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ public:
virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const QByteArray &shader_id) const override;
virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual void ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const override;