nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several platforms.
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@@ -40,7 +40,7 @@ public:
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QByteArray& shader_id) const override;
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virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
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virtual NodeValueTable Value(NodeValueDatabase &value) const override;
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virtual bool HasGizmos() const override;
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