opengl: use shared contexts and downgrade to ES 2.0 (BIG CHANGE)

If you run into new OpenGL issues, this is likely the commit that caused it.
I've tested this on as many systems as I have access to (including AMD, Apple,
Intel, and NVIDIA GPUs with a mixture of Windows, Linux, and macOS) and it
appears to work fine, however we all know how unpredictable GPUs can be.
This should help increase GPU performance and compatibility.

Squashed commit of the following:

commit fa3c0ac7c469aebe2941a803736bdc06cdd5a2d8
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 13:17:44 2021 +1000

    viewer: updated pixel sampling for shared contexts

commit 9334261da235f09cb67b193c5bb6169abd7a95f7
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 13:12:39 2021 +1000

    pixelsampler: show color preview box

commit dacd9be6971c5c0312ae45c8db349d47910a80dd
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 12:43:32 2021 +1000

    renderer: interlace on GPU

commit 074cea06cb87e9fdc4e8ea6b09587be6df296057
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 12:43:14 2021 +1000

    renderer: added texture clear option

commit 5d4f86b4cf1b1dcd3fb8e8c854ffa7f6fb8ca346
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 12:42:12 2021 +1000

    renderer: updated scopes for shared textures

commit 6fad96358d189874cf45f7887b7e13cc2b1603c4
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 11:42:05 2021 +1000

    opengl: fixed edge case

commit 1a19ffb53703ac6f30ed210f6d8eb5fc4b7b0f2d
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 10:56:13 2021 +1000

    opengl: fix deinterlace shader

commit 085961aa39cca90ebf51b919a78ef07a4882f0e1
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 10:08:40 2021 +1000

    opengl: downgrade to ES 2.0

    With half-float/float/3D extensions, this should be doable

commit ea1ab45cbcf5e017dfd0d8f28b231ff3255dfe92
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Thu May 27 10:06:59 2021 +1000

    renderer: fixed mutex deadlock

commit ecc2f08b16f03421870c5b61625ecd26f2f96582
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Wed May 26 21:28:13 2021 +1000

    opengl: fixed shared contexts

commit 261c689ea8089463155cf11b9ab15aa3f879f439
Merge: bfd4338a 91c88b1c
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Wed May 26 19:52:00 2021 +1000

    Merge branch 'master' into shared-contexts

commit bfd4338aaa3b09b6fbb7717c637face8d5490721
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Wed May 26 18:52:38 2021 +1000

    viewer: remove debug line

commit 45868d8a396181bf81c24b92a1ac5ce9ffed3426
Merge: 642f8e9d d0bd5e21
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Wed May 26 17:21:48 2021 +1000

    Merge branch 'master' into shared-contexts

commit 642f8e9df7d7d1a9ed4202d428f4d968ff668552
Merge: 861e5b89 4de0a727
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Wed May 26 17:01:38 2021 +1000

    Merge branch 'master' of https://github.com/olive-editor/olive into shared-contexts

commit 861e5b89a38c281897dc44b20e3587d39c4f808c
Merge: 472598a7 ef31c3fb
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Wed May 26 14:28:21 2021 +1000

    Merge branch 'master' into shared-contexts

commit 472598a740a095aa43a4aad5680dd5abcf453a4c
Author: itsmattkc <itsmattkc@gmail.com>
Date:   Fri May 14 16:29:35 2021 +1000

    attempt at sharing contexts
This commit is contained in:
itsmattkc
2021-05-29 20:02:45 +10:00
parent 3592982b16
commit ae3393f031
45 changed files with 538 additions and 362 deletions
+137 -65
View File
@@ -76,6 +76,11 @@ private:
#define PRINT_GL_ERRORS ErrorPrinter __e(__FUNCTION__, functions_)
#define GL_PREAMBLE \
QMutexLocker __l(&global_opengl_mutex);
QMutex global_opengl_mutex;
OpenGLRenderer::OpenGLRenderer(QObject* parent) :
Renderer(parent),
cache_timer_(this),
@@ -104,6 +109,8 @@ void OpenGLRenderer::Init(QOpenGLContext *existing_ctx)
bool OpenGLRenderer::Init()
{
QMutexLocker locker(&global_opengl_mutex);
if (context_) {
qCritical() << "Can't initialize already initialized OpenGLRenderer";
return false;
@@ -112,6 +119,7 @@ bool OpenGLRenderer::Init()
surface_.create();
context_ = new QOpenGLContext(this);
context_->setShareContext(QOpenGLContext::globalShareContext());
if (!context_->create()) {
qCritical() << "Failed to create OpenGL context";
return false;
@@ -132,6 +140,8 @@ void OpenGLRenderer::PostDestroy()
void OpenGLRenderer::PostInit()
{
GL_PREAMBLE;
// Make context current on that surface
if (context_->parent() == this && !context_->makeCurrent(&surface_)) {
qCritical() << "Failed to makeCurrent() on offscreen surface in thread" << thread();
@@ -152,6 +162,8 @@ void OpenGLRenderer::PostInit()
void OpenGLRenderer::DestroyInternal()
{
if (context_) {
GL_PREAMBLE;
// Delete framebuffer
functions_->glDeleteFramebuffers(1, &framebuffer_);
framebuffer_ = 0;
@@ -171,55 +183,32 @@ void OpenGLRenderer::DestroyInternal()
cache_timer_.stop();
}
void OpenGLRenderer::ClearDestination(double r, double g, double b, double a)
void OpenGLRenderer::ClearDestination(Texture *texture, double r, double g, double b, double a)
{
functions_->glClearColor(r, g, b, a);
functions_->glClear(GL_COLOR_BUFFER_BIT);
GL_PREAMBLE;
if (texture) {
AttachTextureAsDestination(texture);
}
ClearDestinationInternal(r, g, b, a);
if (texture) {
DetachTextureAsDestination();
}
}
QVariant OpenGLRenderer::CreateNativeTexture2D(int width, int height, VideoParams::Format format, int channel_count, const void *data, int linesize)
{
GLuint texture = GetCachedTexture(width, height, 1, format, channel_count);
GL_PREAMBLE;
// If no texture in cache, generate new texture
bool new_tex = (texture == 0);
if (new_tex) {
functions_->glGenTextures(1, &texture);
texture_params_.insert(texture, {width, height, 1, format, channel_count});
}
if (new_tex || data) {
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
GLint current_tex;
functions_->glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
functions_->glBindTexture(GL_TEXTURE_2D, texture);
{
PRINT_GL_ERRORS;
if (new_tex) {
functions_->glTexImage2D(GL_TEXTURE_2D, 0, GetInternalFormat(format, channel_count),
width, height, 0, GetPixelFormat(channel_count),
GetPixelType(format), data);
} else {
functions_->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
width, height,
GetPixelFormat(channel_count), GetPixelType(format),
data);
}
}
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
functions_->glBindTexture(GL_TEXTURE_2D, current_tex);
}
return texture;
return CreateNativeTexture2DInternal(width, height, format, channel_count, data, linesize);
}
QVariant OpenGLRenderer::CreateNativeTexture3D(int width, int height, int depth, VideoParams::Format format, int channel_count, const void *data, int linesize)
{
GL_PREAMBLE;
GLuint texture = GetCachedTexture(width, height, depth, format, channel_count);
// If no texture in cache, generate new texture
@@ -287,6 +276,8 @@ void OpenGLRenderer::DestroyNativeTexture(QVariant texture)
QVariant OpenGLRenderer::CreateNativeShader(ShaderCode code)
{
GL_PREAMBLE;
PRINT_GL_ERRORS;
QOpenGLShaderProgram* program = new QOpenGLShaderProgram(context_);
@@ -294,17 +285,8 @@ QVariant OpenGLRenderer::CreateNativeShader(ShaderCode code)
QString vert_code = code.vert_code();
QString frag_code = code.frag_code();
QString shader_preamble;
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
shader_preamble = QStringLiteral("#version 300 es\n"
"\n"
"precision highp int;\n"
"precision highp float;\n"
"\n");
} else {
shader_preamble = QStringLiteral("#version 150\n"
"\n");
}
QString shader_preamble = QStringLiteral("#version 110\n"
"\n");
vert_code.prepend(shader_preamble);
frag_code.prepend(shader_preamble);
@@ -333,12 +315,14 @@ error:
void OpenGLRenderer::DestroyNativeShader(QVariant shader)
{
GL_PREAMBLE;
delete Node::ValueToPtr<QOpenGLShaderProgram>(shader);
}
void OpenGLRenderer::UploadToTexture(Texture *texture, const void *data, int linesize)
{
PRINT_GL_ERRORS;
GL_PREAMBLE;
GLuint t = texture->id().value<GLuint>();
const VideoParams& p = texture->params();
@@ -354,16 +338,20 @@ void OpenGLRenderer::UploadToTexture(Texture *texture, const void *data, int lin
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
if (texture->type() == Texture::k2D) {
functions_->glTexSubImage2D(tex_type, 0, 0, 0,
p.effective_width(), p.effective_height(),
GetPixelFormat(p.channel_count()), GetPixelType(p.format()),
data);
} else {
context_->extraFunctions()->glTexSubImage3D(tex_type, 0, 0, 0, 0,
p.effective_width(), p.effective_height(), p.effective_depth(),
GetPixelFormat(p.channel_count()), GetPixelType(p.format()),
data);
{
PRINT_GL_ERRORS;
if (texture->type() == Texture::k2D) {
functions_->glTexSubImage2D(tex_type, 0, 0, 0,
p.effective_width(), p.effective_height(),
GetPixelFormat(p.channel_count()), GetPixelType(p.format()),
data);
} else {
context_->extraFunctions()->glTexSubImage3D(tex_type, 0, 0, 0, 0,
p.effective_width(), p.effective_height(), p.effective_depth(),
GetPixelFormat(p.channel_count()), GetPixelType(p.format()),
data);
}
}
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -373,6 +361,8 @@ void OpenGLRenderer::UploadToTexture(Texture *texture, const void *data, int lin
void OpenGLRenderer::DownloadFromTexture(Texture* texture, void *data, int linesize)
{
GL_PREAMBLE;
const VideoParams& p = texture->params();
GLint current_tex;
@@ -388,7 +378,7 @@ void OpenGLRenderer::DownloadFromTexture(Texture* texture, void *data, int lines
0,
p.effective_width(),
p.effective_height(),
(QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) ? GL_RGBA : GetPixelFormat(p.channel_count()),
GetPixelFormat(p.channel_count()),
GetPixelType(p.format()),
data);
}
@@ -400,6 +390,33 @@ void OpenGLRenderer::DownloadFromTexture(Texture* texture, void *data, int lines
functions_->glBindTexture(GL_TEXTURE_2D, current_tex);
}
void OpenGLRenderer::Flush()
{
GL_PREAMBLE;
functions_->glFinish();
}
Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)
{
AttachTextureAsDestination(texture);
QByteArray data(VideoParams::GetBytesPerPixel(texture->format(), texture->channel_count()), Qt::Uninitialized);
functions_->glReadPixels(pt.x(), pt.y(), 1, 1, GetPixelFormat(texture->channel_count()), GetPixelType(texture->format()), data.data());
Color c = Color::fromData(data.data(), texture->format(), texture->channel_count());
if (texture->channel_count() == VideoParams::kRGBChannelCount) {
// No alpha channel, set to 1.0
c.set_alpha(1.0);
}
DetachTextureAsDestination();
return c;
}
struct TextureToBind {
TexturePtr texture;
Texture::Interpolation interpolation;
@@ -407,6 +424,8 @@ struct TextureToBind {
void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, VideoParams destination_params, bool clear_destination)
{
GL_PREAMBLE;
// If this node is iterative, we'll pick up which input here
QString iterative_name;
GLuint iterative_input = 0;
@@ -581,11 +600,11 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
TexturePtr output_tex, input_tex;
if (real_iteration_count > 1) {
// Create one texture to bounce off
output_tex = CreateTexture(destination_params);
output_tex = CreateTextureFromNativeHandle(CreateNativeTexture2DInternal(destination_params), destination_params);
if (real_iteration_count > 2) {
// Create a second texture bounce off
input_tex = CreateTexture(destination_params);
input_tex = CreateTextureFromNativeHandle(CreateNativeTexture2DInternal(destination_params), destination_params);
}
}
@@ -606,7 +625,7 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
// Clear the destination if the caller requested it
if (clear_destination) {
ClearDestination();
ClearDestinationInternal();
}
} else {
// Always draw to output_tex, which gets swapped with input_tex every iteration
@@ -771,6 +790,58 @@ void OpenGLRenderer::PrepareInputTexture(GLenum target, Texture::Interpolation i
functions_->glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
void OpenGLRenderer::ClearDestinationInternal(double r, double g, double b, double a)
{
functions_->glClearColor(r, g, b, a);
functions_->glClear(GL_COLOR_BUFFER_BIT);
}
QVariant OpenGLRenderer::CreateNativeTexture2DInternal(int width, int height, VideoParams::Format format, int channel_count, const void *data, int linesize)
{
GLuint texture = GetCachedTexture(width, height, 1, format, channel_count);
// If no texture in cache, generate new texture
bool new_tex = (texture == 0);
if (new_tex) {
functions_->glGenTextures(1, &texture);
texture_params_.insert(texture, {width, height, 1, format, channel_count});
}
if (new_tex || data) {
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize);
GLint current_tex;
functions_->glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
functions_->glBindTexture(GL_TEXTURE_2D, texture);
{
PRINT_GL_ERRORS;
if (new_tex) {
functions_->glTexImage2D(GL_TEXTURE_2D, 0, GetInternalFormat(format, channel_count),
width, height, 0, GetPixelFormat(channel_count),
GetPixelType(format), data);
} else {
functions_->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
width, height,
GetPixelFormat(channel_count), GetPixelType(format),
data);
}
}
functions_->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
functions_->glBindTexture(GL_TEXTURE_2D, current_tex);
}
return texture;
}
QVariant OpenGLRenderer::CreateNativeTexture2DInternal(const VideoParams &params, const void *data, int linesize)
{
return CreateNativeTexture2DInternal(params.effective_width(), params.effective_height(), params.format(), params.channel_count(), data, linesize);
}
GLuint OpenGLRenderer::GetCachedTexture(int width, int height, int depth, VideoParams::Format format, int channel_count)
{
TextureCacheKey input_key = {width, height, depth, format, channel_count};
@@ -795,6 +866,7 @@ void OpenGLRenderer::GarbageCollectTextureCache()
qint64 max_age = QDateTime::currentMSecsSinceEpoch() - kTextureCacheMaxSize;
for (auto it=texture_cache_.begin(); it!=texture_cache_.end(); ) {
if (it->age < max_age) {
GL_PREAMBLE;
GLuint t = it->texture;
texture_params_.remove(t);
functions_->glDeleteTextures(1, &t);