nodes: moved matrix input on "video input" elsewhere

Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
This commit is contained in:
itsmattkc
2020-04-27 04:11:24 +10:00
parent f61321d68b
commit ac3f49a845
26 changed files with 307 additions and 358 deletions
+118
View File
@@ -0,0 +1,118 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "matrix.h"
#include <QMatrix4x4>
#include <QVector2D>
OLIVE_NAMESPACE_ENTER
MatrixGenerator::MatrixGenerator()
{
position_input_ = new NodeInput("pos_in", NodeParam::kVec2);
AddInput(position_input_);
rotation_input_ = new NodeInput("rot_in", NodeParam::kFloat);
AddInput(rotation_input_);
scale_input_ = new NodeInput("scale_in", NodeParam::kVec2, QVector2D(1.0f, 1.0f));
scale_input_->set_property("min", QVector2D(0, 0));
scale_input_->set_property("view", "percent");
scale_input_->set_property("disabley", true);
AddInput(scale_input_);
uniform_scale_input_ = new NodeInput("uniform_scale_in", NodeParam::kBoolean, true);
uniform_scale_input_->set_is_keyframable(false);
uniform_scale_input_->SetConnectable(false);
connect(uniform_scale_input_, &NodeInput::ValueChanged, this, &MatrixGenerator::UniformScaleChanged);
AddInput(uniform_scale_input_);
anchor_input_ = new NodeInput("anchor_in", NodeParam::kVec2);
AddInput(anchor_input_);
}
Node *MatrixGenerator::copy() const
{
return new MatrixGenerator();
}
QString MatrixGenerator::Name() const
{
return tr("Orthographic Matrix");
}
QString MatrixGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.transform");
}
QString MatrixGenerator::Category() const
{
return tr("Generator");
}
QString MatrixGenerator::Description() const
{
return tr("Generate an orthographic matrix using position, rotation, and scale.");
}
void MatrixGenerator::Retranslate()
{
position_input_->set_name(tr("Position"));
rotation_input_->set_name(tr("Rotation"));
scale_input_->set_name(tr("Scale"));
uniform_scale_input_->set_name(tr("Uniform Scale"));
anchor_input_->set_name(tr("Anchor Point"));
}
NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
{
QMatrix4x4 mat;
// Position translate
QVector2D pos = value[position_input_].Get(NodeParam::kVec2).value<QVector2D>();
mat.translate(pos);
// Rotation
mat.rotate(value[rotation_input_].Get(NodeParam::kFloat).toFloat(), 0, 0, 1);
// Scale and Uniform Scale
QVector2D scale = value[scale_input_].Get(NodeParam::kVec2).value<QVector2D>();
if (value[uniform_scale_input_].Get(NodeParam::kBoolean).toBool()) {
scale.setY(scale.x());
}
mat.scale(scale);
// Anchor Point
mat.translate(-value[anchor_input_].Get(NodeParam::kVec2).value<QVector2D>());
// Push matrix output
NodeValueTable output;
output.Push(NodeParam::kMatrix, mat);
return output;
}
void MatrixGenerator::UniformScaleChanged()
{
scale_input_->set_property("disabley", uniform_scale_input_->get_standard_value().toBool());
}
OLIVE_NAMESPACE_EXIT