further improvements
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@@ -217,6 +217,8 @@ void RenderThread::paint() {
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}
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void RenderThread::start_render(QOpenGLContext *share, Sequence *s, const QString& save, GLvoid* pixels, int pixel_linesize, int idivider) {
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Q_UNUSED(idivider);
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seq = s;
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// stall any dependent actions
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