vastly improved audio

This commit is contained in:
itsmattkc
2018-08-14 20:25:56 +10:00
parent d549586761
commit aa1096d86a
19 changed files with 237 additions and 146 deletions
+92 -5
View File
@@ -2,6 +2,10 @@
#include "project/sequence.h"
#include "panels/panels.h"
#include "panels/timeline.h"
#include "ui_timeline.h"
#include <QAudioOutput>
#include <QtMath>
#include <QDebug>
@@ -18,12 +22,10 @@ qint8 audio_ibuffer[audio_ibuffer_size];
int audio_ibuffer_read = 0;
long audio_ibuffer_frame = 0;
AudioSenderThread* audio_thread;
void init_audio() {
if (audio_device_set) {
audio_output->stop();
delete audio_output;
audio_device_set = false;
}
stop_audio();
if (sequence != NULL) {
QAudioFormat audio_format;
@@ -45,11 +47,25 @@ void init_audio() {
audio_io_device = audio_output->start();
audio_device_set = true;
// start sender thread
audio_thread = new AudioSenderThread();
audio_thread->start();
clear_audio_ibuffer();
}
}
}
void stop_audio() {
if (audio_device_set) {
audio_thread->stop();
audio_output->stop();
delete audio_output;
audio_device_set = false;
}
}
void clear_audio_ibuffer() {
memset(audio_ibuffer, 0, audio_ibuffer_size);
audio_ibuffer_read = 0;
@@ -63,3 +79,74 @@ int get_buffer_offset_from_frame(long frame) {
return 0;
}
}
AudioSenderThread::AudioSenderThread() : close(false) {
connect(this, SIGNAL(finished()), this, SLOT(deleteLater()));
}
void AudioSenderThread::stop() {
close = true;
cond.wakeAll();
wait();
}
void AudioSenderThread::run() {
// start data loop
send_audio_to_output(0, audio_ibuffer_size);
lock.lock();
while (true) {
msleep(20);
if (close) {
break;
} else if (panel_timeline->playing) {
int written_bytes = 0;
int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
int max_write = audio_ibuffer_size - adjusted_read_index;
int actual_write = send_audio_to_output(adjusted_read_index, max_write);
written_bytes += actual_write;
if (actual_write == max_write) {
// got all the bytes, write again
written_bytes += send_audio_to_output(0, audio_ibuffer_size);
}
}
}
lock.unlock();
}
int AudioSenderThread::send_audio_to_output(int offset, int max) {
// send audio to device
int actual_write = audio_io_device->write((const char*) audio_ibuffer+offset, max);
audio_ibuffer_read += actual_write;
// send samples to audio monitor cache
if (panel_timeline->ui->audio_monitor->sample_cache_offset == -1) {
panel_timeline->ui->audio_monitor->sample_cache_offset = panel_timeline->playhead;
}
int channel_count = av_get_channel_layout_nb_channels(sequence->audio_layout);
long sample_cache_playhead = panel_timeline->ui->audio_monitor->sample_cache_offset + (panel_timeline->ui->audio_monitor->sample_cache.size()/channel_count);
int next_buffer_offset, buffer_offset_adjusted, i;
int buffer_offset = get_buffer_offset_from_frame(sample_cache_playhead);
if (samples.size() != channel_count) samples.resize(channel_count);
samples.fill(0);
// TODO: I don't like this, but i'm not sure if there's a smarter way to do it
while (buffer_offset < audio_ibuffer_read) {
sample_cache_playhead++;
next_buffer_offset = qMin(get_buffer_offset_from_frame(sample_cache_playhead), audio_ibuffer_read);
while (buffer_offset < next_buffer_offset) {
for (i=0;i<samples.size();i++) {
buffer_offset_adjusted = buffer_offset%audio_ibuffer_size;
samples[i] = qMax(qAbs((qint16) (((audio_ibuffer[buffer_offset_adjusted+1] & 0xFF) << 8) | (audio_ibuffer[buffer_offset_adjusted] & 0xFF))), samples[i]);
buffer_offset += 2;
}
}
panel_timeline->ui->audio_monitor->sample_cache.append(samples);
buffer_offset = next_buffer_offset;
}
memset(audio_ibuffer+offset, 0, actual_write);
return actual_write;
}