store expanded status in context

This commit is contained in:
itsmattkc
2021-11-19 17:14:56 -08:00
parent a391e63252
commit a94c7169f2
8 changed files with 143 additions and 85 deletions
+49 -51
View File
@@ -523,7 +523,6 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
}
Core::instance()->undo_stack()->pushIfHasChildren(command);
return;
}
MultiUndoCommand* command = new MultiUndoCommand();
@@ -539,64 +538,63 @@ void NodeView::mouseReleaseEvent(QMouseEvent *event)
}
}
if (!context) {
QToolTip::showText(QCursor::pos(), tr("Nodes must be placed inside a context."));
return;
}
if (paste_command_) {
// We've already "done" this command, but MultiUndoCommand prevents "redoing" twice, so we
// add it to this command (which may have extra commands added too) so that it all gets undone
// in the same action
command->add_child(paste_command_);
paste_command_ = nullptr;
}
{
MultiUndoCommand *add_command = new MultiUndoCommand();
foreach (const AttachedItem &ai, attached_items_) {
// Add node to the same graph that the context is in
add_command->add_child(new NodeAddCommand(context->parent(), ai.item->GetNode()));
// Add node to the context
add_command->add_child(new NodeSetPositionCommand(ai.item->GetNode(), context, scene_.context_map().value(context)->MapScenePosToNodePosInContext(ai.item->pos())));
if (context) {
if (paste_command_) {
// We've already "done" this command, but MultiUndoCommand prevents "redoing" twice, so we
// add it to this command (which may have extra commands added too) so that it all gets undone
// in the same action
command->add_child(paste_command_);
paste_command_ = nullptr;
}
if (add_command->child_count()) {
add_command->redo_now();
command->add_child(add_command);
} else {
delete add_command;
}
}
{
MultiUndoCommand *add_command = new MultiUndoCommand();
{
// Dropped attached item onto an edge, connect it between them
MultiUndoCommand *drop_edge_command = new MultiUndoCommand();
if (attached_items_.size() == 1) {
Node* dropping_node = attached_items_.first().item->GetNode();
foreach (const AttachedItem &ai, attached_items_) {
// Add node to the same graph that the context is in
add_command->add_child(new NodeAddCommand(context->parent(), ai.item->GetNode()));
if (drop_edge_) {
// Remove old edge
drop_edge_command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
// Place new edges
drop_edge_command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
drop_edge_command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
// Add node to the context
add_command->add_child(new NodeSetPositionCommand(ai.item->GetNode(), context, scene_.context_map().value(context)->MapScenePosToNodePosInContext(ai.item->pos())));
}
drop_edge_ = nullptr;
if (add_command->child_count()) {
add_command->redo_now();
command->add_child(add_command);
} else {
delete add_command;
}
}
if (drop_edge_command->child_count()) {
drop_edge_command->redo_now();
command->add_child(drop_edge_command);
} else {
delete drop_edge_command;
}
}
DetachItemsFromCursor();
{
// Dropped attached item onto an edge, connect it between them
MultiUndoCommand *drop_edge_command = new MultiUndoCommand();
if (attached_items_.size() == 1) {
Node* dropping_node = attached_items_.first().item->GetNode();
if (drop_edge_) {
// Remove old edge
drop_edge_command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
// Place new edges
drop_edge_command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
drop_edge_command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
}
drop_edge_ = nullptr;
}
if (drop_edge_command->child_count()) {
drop_edge_command->redo_now();
command->add_child(drop_edge_command);
} else {
delete drop_edge_command;
}
}
DetachItemsFromCursor();
} else {
QToolTip::showText(QCursor::pos(), tr("Nodes must be placed inside a context."));
}
}
for (auto it=dragging_items_.cbegin(); it!=dragging_items_.cend(); it++) {