general improvements to the renderer backend to help keep rendering consistent and performant
This commit is contained in:
@@ -118,6 +118,9 @@ void olive::gl::Blit(OpenGLShaderPtr pipeline, bool flipped, QMatrix4x4 matrix)
|
||||
m_vbo.destroy();
|
||||
m_vao.release();
|
||||
m_vao.destroy();
|
||||
|
||||
// Make sure drawing is actually complete before this function returns
|
||||
func->glFinish();
|
||||
}
|
||||
|
||||
void olive::gl::OCIOBlit(OpenGLShaderPtr pipeline,
|
||||
|
||||
Reference in New Issue
Block a user