audio: master-clock playback timing, output clock compensation, buffer config, interpolated speed
- playback timer uses the audio output device as its master clock: the PortAudio callback counts consumed frames (including underrun zero-fill) so video cannot drift away from what is heard; wall clock remains as fallback when no clocked output is running - output clock compensates for device output latency; new Preferences > Audio buffer size setting (0 = auto) - SampleBuffer::speed() now uses linear interpolation instead of nearest-neighbor sampling - regression tests: audio-clock driven timer (fwd/rev/speed), wall clock fallback, interpolation correctness
This commit is contained in:
@@ -251,6 +251,29 @@ TEST(CoreSampleBuffer, Speed)
|
||||
EXPECT_FLOAT_EQ(b.data(0)[1], 0.3f);
|
||||
}
|
||||
|
||||
TEST(CoreSampleBuffer, SpeedInterpolatesBetweenSamples)
|
||||
{
|
||||
AudioParams params = make_params();
|
||||
SampleBuffer b(params, 4);
|
||||
b.data(0)[0] = 0.0f;
|
||||
b.data(0)[1] = 1.0f;
|
||||
b.data(0)[2] = 0.0f;
|
||||
b.data(0)[3] = -1.0f;
|
||||
|
||||
// 0.5x doubles the length; odd output samples sit exactly between two
|
||||
// input samples and must be interpolated, not nearest-neighbor picked
|
||||
b.speed(0.5);
|
||||
ASSERT_EQ(b.sample_count(), 8u);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[0], 0.0f);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[1], 0.5f);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[2], 1.0f);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[3], 0.5f);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[4], 0.0f);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[5], -0.5f);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[6], -1.0f);
|
||||
EXPECT_FLOAT_EQ(b.data(0)[7], -1.0f); // clamped at the last sample
|
||||
}
|
||||
|
||||
TEST(CoreSampleBuffer, UnallocatedOperationsNoCrash)
|
||||
{
|
||||
SampleBuffer b;
|
||||
|
||||
Reference in New Issue
Block a user