audio: master-clock playback timing, output clock compensation, buffer config, interpolated speed

- playback timer uses the audio output device as its master clock: the
  PortAudio callback counts consumed frames (including underrun
  zero-fill) so video cannot drift away from what is heard; wall clock
  remains as fallback when no clocked output is running
- output clock compensates for device output latency; new Preferences >
  Audio buffer size setting (0 = auto)
- SampleBuffer::speed() now uses linear interpolation instead of
  nearest-neighbor sampling
- regression tests: audio-clock driven timer (fwd/rev/speed), wall
  clock fallback, interpolation correctness
This commit is contained in:
2026-07-19 21:44:34 +08:00
parent 0c02ff0d77
commit a7ddc0f114
16 changed files with 266 additions and 8 deletions
+1
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@@ -43,6 +43,7 @@ target_sources(libolive-editor PRIVATE
oiioutils.cpp
oiioutils.h
otioutils.h
playbackaudioclock.h
qtutils.cpp
qtutils.h
range.h
+45
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@@ -0,0 +1,45 @@
/***
Oak - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_PLAYBACKAUDIOCLOCK_H
#define OAK_PLAYBACKAUDIOCLOCK_H
namespace olive
{
/**
* @brief Source of an audio output clock for playback timing
*/
class PlaybackAudioClock {
public:
virtual ~PlaybackAudioClock() = default;
/**
* @brief Seconds of audio consumed by the output device
*
* Must return a negative value when no clocked output is running, in
* which case the caller should fall back to the wall clock.
*/
virtual double seconds() const = 0;
};
}
#endif // OAK_PLAYBACKAUDIOCLOCK_H