nodes: OpenFX-Misc cleanroom GPU ports, grouped and collapsible in the library

21 built-in effects reimplemented as native GPU nodes from the
OpenFX-Misc algorithm references (cleanroom, docs in
docs/zh/plans/ofx-misc-gpu-cleanroom.md):
- Color: Color Correct, Gamma, Saturation, Invert, Clamp, Grade
- Matrix/morphology: Color Matrix, Edge Detect, Dilate, Erode
- Blur: Directional Blur, Sharpen (unsharp mask)
- Merge: Dissolve, Key Mix, Premultiply, Unpremultiply
- Geometry/generators: Position, Mirror, Checkerboard, Color Bars, Ramp

Every node carries unit tests plus GPU pixel tests (28 cases over five
ofxmisc_* suites). The effect library groups built-ins by category
(color/filter/distort/keying/generator/math/general) with collapsible
group headers persisted to the config; the inspector's add menu groups
the same way. Registration wiring and the factory smoke table land with
the adjustment/transition wave sharing the same files.
This commit is contained in:
2026-09-10 22:02:38 +08:00
parent 5f8db8e31c
commit a7916aa93d
29 changed files with 9358 additions and 36 deletions
+410
View File
@@ -0,0 +1,410 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Checkerboard generator: clean-room reimplementation of the
//! OpenFX-Misc `CheckerBoard` plugin's parameter semantics (upstream
//! github.com/cgvirus/OpenFX-Misc, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! Deviations from the upstream plugin: it offers four checker colors
//! (`color0`..`color3`, the second pair for a two-cell pattern), a line
//! color/width pair and a centerline color/width pair; this node renders
//! the plain two-color checkerboard only (`color1_in`/`color2_in`, the
//! upstream `color1`/`color2`).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Base texture input id (the shared generator-with-merge base). Type:
/// texture; flags: not-keyframable; this is the generator's effect input.
pub const BASE_INPUT: &str = super::generatorwithmerge::BASE_INPUT;
/// Box size input id (upstream `kParamBoxSize` "Box Size"). Type: vec2;
/// default `[64.0, 64.0]`; properties: `min = [0.0, 0.0]`; units: pixels
/// of `resolution_in`.
pub const SIZE_INPUT: &str = "size_in";
/// First checker color input id (upstream `kParamColor1`, the color of
/// the top-left box). Type: color; default `[0.1, 0.1, 0.1, 1.0]`;
/// properties: `view = color`.
pub const COLOR1_INPUT: &str = "color1_in";
/// Second checker color input id (upstream `kParamColor2`). Type: color;
/// default `[0.5, 0.5, 0.5, 1.0]`; properties: `view = color`.
pub const COLOR2_INPUT: &str = "color2_in";
/// Checkerboard generator node.
pub struct CheckerBoardNode;
/// Fragment shader for the `"checkerboard"` shader id.
///
/// Pixel space: `ove_texcoord * resolution_in - resolution_in * 0.5`,
/// i.e. the center-origin pixel coordinates used by
/// [`super::transformdistortnode`]. The upstream plugin anchors the
/// pattern origin at the center of the image (its `color0` hint names
/// "the top-left of the image center"), so the cell index is
/// `floor(px / box_size)` and the pattern's parity is the sum of the cell
/// indices — the shaded cells alternate like a checkerboard. Sizes below
/// one pixel would divide by zero, so the box size is clamped to
/// `>= 1.0`.
const SHADER_FRAG: &str = r#"uniform vec2 resolution_in;
uniform vec2 size_in;
uniform vec4 color1_in;
uniform vec4 color2_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
vec2 px = ove_texcoord * resolution_in - resolution_in * 0.5;
vec2 box = max(size_in, vec2(1.0));
vec2 cell = floor(px / box);
// Parity of the cell index sum, valid for negative cell indices too
// (`mod` in GLSL is `x - y * floor(x / y)`).
float s = cell.x + cell.y;
float parity = s - 2.0 * floor(s * 0.5);
if (parity < 0.5) {
frag_color = color1_in;
} else {
frag_color = color2_in;
}
}
"#;
impl CheckerBoardNode {
/// Fragment shader for the `"checkerboard"` request.
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for CheckerBoardNode {
/// Human-readable name.
fn name(&self) -> &str {
"Checkerboard"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.checkerboard"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Generator]
}
/// Description.
fn description(&self) -> &str {
"Generate a checkerboard pattern."
}
/// Localized input names: the merge base's `base_in` -> "Base" plus
/// `size_in` -> "Box Size", `color1_in` -> "Color 1", `color2_in` ->
/// "Color 2".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
BASE_INPUT => "Base",
SIZE_INPUT => "Box Size",
COLOR1_INPUT => "Color 1",
COLOR2_INPUT => "Color 2",
_ => id,
}
}
/// Evaluate outputs: a `"checkerboard"` shader job over the value row,
/// pushed through `push_mergable_job` — merged alpha-over `base_in`
/// when a base texture is connected, pushed bare otherwise (matching
/// the shared generator-with-merge wiring).
///
/// The params row carries `size_in` and the two colors; `resolution_in`
/// is filled by the runner from the render target size, so it is not
/// part of the params here.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
let mut params = inputs.clone();
// The inputs are part of the row in the traverser flow (the bare
// key is always inserted for an unconnected input); fall back to
// the node's own values for direct `value()` calls.
for id in [SIZE_INPUT, COLOR1_INPUT, COLOR2_INPUT] {
if !params.contains_key(id) {
params.insert(id.to_string(), core.value_at_time(id, -1, time));
}
}
let job = crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: "checkerboard".to_string(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
});
super::generatorwithmerge::GeneratorWithMerge::push_mergable_job(inputs, job, table);
}
/// Shader code request: `"checkerboard"` returns this node's shader;
/// the `"mrg"` request returns the shared alpha-over merge shader;
/// anything else is unsupported.
fn shader_code(&self, request: &str) -> Option<String> {
match request {
"checkerboard" => Some(Self::shader_frag().to_string()),
"mrg" => Some(super::generatorwithmerge::merge_shader_frag().to_string()),
_ => None,
}
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(CheckerBoardNode))
}
}
/// Constructor: adds `base_in` (not-keyframable), `size_in`, `color1_in`
/// and `color2_in` with the defaults and properties documented on the
/// constants, sets the video-effect flag and makes `base_in` the effect
/// input (the `GeneratorWithMerge` constructor side effects).
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut base = crate::input::Input::new(
BASE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
base.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(base);
let mut size = crate::input::Input::new(
SIZE_INPUT,
crate::value::ValueType::Vec2,
crate::value::NodeValue::Vec2([64.0, 64.0]),
);
size.properties = vec![("min".to_string(), crate::value::NodeValue::Vec2([0.0, 0.0]))];
core.add_input(size);
let mut color1 = crate::input::Input::new(
COLOR1_INPUT,
crate::value::ValueType::Color,
crate::value::NodeValue::Color([0.1, 0.1, 0.1, 1.0]),
);
color1.properties = vec![(
"view".to_string(),
crate::value::NodeValue::Text("color".into()),
)];
core.add_input(color1);
let mut color2 = crate::input::Input::new(
COLOR2_INPUT,
crate::value::ValueType::Color,
crate::value::NodeValue::Color([0.5, 0.5, 0.5, 1.0]),
);
color2.properties = vec![(
"view".to_string(),
crate::value::NodeValue::Text("color".into()),
)];
core.add_input(color2);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = BASE_INPUT.to_string();
(core, Box::new(CheckerBoardNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueRow, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = CheckerBoardNode;
assert_eq!(n.input_name(SIZE_INPUT), "Box Size");
assert_eq!(n.input_name(COLOR1_INPUT), "Color 1");
assert_eq!(n.input_name(COLOR2_INPUT), "Color 2");
assert_eq!(
n.input_name(super::super::generatorwithmerge::BASE_INPUT),
"Base"
);
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.checkerboard");
assert_eq!(
core.get_input(SIZE_INPUT).unwrap().default,
NodeValue::Vec2([64.0, 64.0])
);
assert_eq!(
core.get_input(COLOR1_INPUT).unwrap().default,
NodeValue::Color([0.1, 0.1, 0.1, 1.0])
);
assert_eq!(
core.get_input(COLOR2_INPUT).unwrap().default,
NodeValue::Color([0.5, 0.5, 0.5, 1.0])
);
assert!(core.get_input(COLOR1_INPUT).unwrap().properties.iter().any(
|(k, v)| k == "view" && *v == NodeValue::Text("color".into())
));
assert_eq!(core.effect_input, BASE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_pushes_generator_job() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.checkerboard");
assert_eq!(payload.shader_id, "checkerboard");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.effect_input, BASE_INPUT);
assert_eq!(payload.iterative_input, "");
// The unconnected inputs resolve from the node defaults.
assert_eq!(
payload.params.get(SIZE_INPUT),
Some(&NodeValue::Vec2([64.0, 64.0]))
);
assert_eq!(
payload.params.get(COLOR1_INPUT),
Some(&NodeValue::Color([0.1, 0.1, 0.1, 1.0]))
);
assert_eq!(
payload.params.get(COLOR2_INPUT),
Some(&NodeValue::Color([0.5, 0.5, 0.5, 1.0]))
);
}
#[test]
fn value_row_values_win_over_the_node_defaults() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([
(SIZE_INPUT.to_string(), NodeValue::Vec2([4.0, 4.0])),
(COLOR1_INPUT.to_string(), NodeValue::Color([1.0, 0.0, 0.0, 1.0])),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(
payload.params.get(SIZE_INPUT),
Some(&NodeValue::Vec2([4.0, 4.0]))
);
assert_eq!(
payload.params.get(COLOR1_INPUT),
Some(&NodeValue::Color([1.0, 0.0, 0.0, 1.0]))
);
}
#[test]
fn value_with_base_merges_nested_job() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([(
BASE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let merge = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("merge job payload expected");
assert_eq!(merge.shader_id, "mrg");
assert_eq!(merge.iterations, 1);
assert_eq!(merge.effect_input, BASE_INPUT);
assert!(merge.params.contains_key(BASE_INPUT));
// The generator's own parameters travel with the nested job; the
// merge payload carries only the base and the blend input.
assert!(!merge.params.contains_key(COLOR1_INPUT));
// The checkerboard job is nested as the merge's blend texture.
match merge.params.get(crate::nodes::merge::BLEND_INPUT) {
Some(NodeValue::Texture(blend)) => {
let nested = unsafe { crate::handle::get_checked::<ShaderJobPayload>(blend) }
.expect("nested job payload boxed");
assert_eq!(nested.shader_id, "checkerboard");
assert_eq!(
nested.params.get(COLOR1_INPUT),
Some(&NodeValue::Color([0.1, 0.1, 0.1, 1.0]))
);
}
_ => panic!("nested blend job expected"),
}
}
#[test]
fn shader_code_dispatches() {
let n = CheckerBoardNode;
let code = n.shader_code("checkerboard").unwrap();
assert!(code.contains("uniform vec2 size_in;"));
assert!(code.contains("uniform vec4 color1_in;"));
assert!(code.contains("uniform vec4 color2_in;"));
assert!(code.contains("uniform vec2 resolution_in;"));
assert!(code.contains("float parity = s - 2.0 * floor(s * 0.5);"));
assert!(!code.contains("switch"));
assert!(n
.shader_code("mrg")
.unwrap()
.contains("base_col *= 1.0 - blend_col.a;"));
assert!(n.shader_code("other").is_none());
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Checkerboard");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.checkerboard",
name: "Checkerboard",
categories: &[Category::Generator],
create,
});
}
+331
View File
@@ -0,0 +1,331 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Clamp effect — a clean-room reimplementation of the OpenFX-Misc
//! `Clamp` plugin's parameter semantics (upstream
//! `github.com/cgvirus/OpenFX-Misc`, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! Two scalars, one lower and one upper bound, applied to every
//! channel:
//!
//! ```text
//! lo = min(min_in, max_in)
//! hi = max(min_in, max_in)
//! x = min(max(x, lo), hi)
//! ```
//!
//! The min bound is applied first and the max bound second, so when
//! `max_in` is below `min_in` the result is `max_in` (the max wins the
//! conflicting range). The reference clamps all four components —
//! `processA` defaults to `true` — so alpha is clamped as well, which
//! differs from the color-only nodes in this group.
//!
//! The reference clamps with an explicit low/high `vec4` built from its
//! two parameters; the shader here does the equivalent with `min`/
//! `max` over `vec4` operands (the scalar-operand `clamp` overloads are
//! avoided on purpose — one less overload for the WGSL emitter to
//! resolve).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is
/// the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Lower bound input id. Type: float; default `0.0`. Values below it
/// are raised to it.
pub const MIN_INPUT: &str = "min_in";
/// Upper bound input id. Type: float; default `1.0`. Values above it
/// are lowered to it.
pub const MAX_INPUT: &str = "max_in";
/// Clamp node. The reference class holds no state beyond its parameter
/// pointers, so this is a unit-like struct.
pub struct ClampNode;
/// Fragment shader (clean-room GLSL for the reference's
/// `ClampPlugin::render` chain). The uniforms are named after the node
/// inputs: the renderer binds uniforms by matching the declared name
/// against the job's parameter row.
const SHADER_FRAG: &str = r#"// Inputs
uniform sampler2D tex_in;
uniform float min_in;
uniform float max_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
vec4 c = texture(tex_in, ove_texcoord);
// Lower bound first, upper bound second: when max_in < min_in the
// upper bound wins.
vec4 lo = vec4(min_in, min_in, min_in, min_in);
vec4 hi = vec4(max_in, max_in, max_in, max_in);
c = min(max(c, lo), hi);
frag_color = c;
}
"#;
impl NodeBehavior for ClampNode {
/// Human-readable name.
fn name(&self) -> &str {
"Clamp"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.clamp"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Color]
}
/// Description.
fn description(&self) -> &str {
"Clamp every channel to a lower and an upper bound."
}
/// Localized input names: `tex_in` -> "Input", `min_in` -> "Min",
/// `max_in` -> "Max".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
MIN_INPUT => "Min",
MAX_INPUT => "Max",
_ => id,
}
}
/// Evaluate outputs: no texture on `tex_in` -> push nothing;
/// texture present -> push a shader job over the input row with
/// both bounds resolved (so the renderer always finds a value for
/// each uniform, whether the row carried the input or the node's own
/// default/keyframe supplied it).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
if !matches!(
inputs.get(TEXTURE_INPUT),
Some(crate::value::NodeValue::Texture(_))
) {
return;
}
let resolve = |id: &str| match inputs.get(id) {
Some(v) => v.clone(),
None => core.value_at_time(id, -1, time),
};
let mut params = inputs.clone();
params.insert(MIN_INPUT.to_string(), resolve(MIN_INPUT));
params.insert(MAX_INPUT.to_string(), resolve(MAX_INPUT));
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: the request id is ignored; always returns
/// [`SHADER_FRAG`].
fn shader_code(&self, _request: &str) -> Option<String> {
Some(SHADER_FRAG.to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(ClampNode))
}
}
/// Constructor: adds `tex_in` (texture, effect input) and the two
/// bounds with the defaults documented on the constants, and sets the
/// video-effect flag.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
add_float_input(&mut core, MIN_INPUT, 0.0);
add_float_input(&mut core, MAX_INPUT, 1.0);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(ClampNode))
}
/// Add a float input with its default. The bounds themselves are
/// unbounded (the reference parameter has no range), so no `min`/`max`
/// properties are attached.
fn add_float_input(core: &mut NodeCore, id: &str, default: f64) {
core.add_input(crate::input::Input::new(
id,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(default),
));
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.clamp",
name: "Clamp",
categories: &[Category::Color],
create,
});
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = ClampNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(MIN_INPUT), "Min");
assert_eq!(n.input_name(MAX_INPUT), "Max");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.clamp");
assert_eq!(behavior.name(), "Clamp");
assert_eq!(behavior.categories(), &[Category::Color]);
let tex = core.get_input(TEXTURE_INPUT).unwrap();
assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
assert_eq!(
core.get_input(MIN_INPUT).unwrap().default,
NodeValue::Float(0.0)
);
assert_eq!(
core.get_input(MAX_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_pushes_shader_job_with_resolved_params() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.clamp");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.params.get(MIN_INPUT), Some(&NodeValue::Float(0.0)));
assert_eq!(payload.params.get(MAX_INPUT), Some(&NodeValue::Float(1.0)));
}
#[test]
fn value_row_values_win_over_defaults() {
let (mut core, behavior) = create();
core.set_standard_value(MAX_INPUT, -1, NodeValue::Float(1.0));
let inputs = crate::value::NodeValueRow::from([
(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
),
(MAX_INPUT.to_string(), NodeValue::Float(0.5)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.params.get(MAX_INPUT), Some(&NodeValue::Float(0.5)));
}
#[test]
fn shader_declares_uniforms_and_avoids_switch() {
let code = ClampNode.shader_code("").unwrap();
for uniform in ["tex_in", MIN_INPUT, MAX_INPUT] {
assert!(code.contains(uniform), "uniform {uniform} declared");
}
assert!(code.contains("ove_texcoord"));
assert!(code.contains("frag_color"));
assert!(!code.contains("switch"), "naga rejects GLSL switch");
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Clamp");
assert_eq!(dup.type_id(), "org.olivevideoeditor.Olive.clamp");
}
}
+395
View File
@@ -0,0 +1,395 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! SMPTE color bars generator: clean-room reimplementation of the
//! OpenFX-Misc `ColorBars` plugin's parameter semantics (upstream
//! github.com/cgvirus/OpenFX-Misc, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! Deviations from the upstream plugin: it lays the pattern out on an
//! IRE-scale grid driven by `barIntensity` (0..100 IRE, default 75) and
//! `outputIRE`, with the bar heights in IRE units; this node renders the
//! standard SMPTE ECR layout instead — a 75% 7-bar top field (two thirds
//! of the frame), the mid strip of blue/black/magenta/black/cyan/black/
//! white, and the reverse-grayscale bottom field with the PLUGE on the
//! right — and exposes the upstream intensity choice as a two-way
//! `standard_in` combo (75% / 100%).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Base texture input id (the shared generator-with-merge base). Type:
/// texture; flags: not-keyframable; this is the generator's effect input.
pub const BASE_INPUT: &str = super::generatorwithmerge::BASE_INPUT;
/// Standard input id (upstream `kParamBarIntensity` "Bar intensity",
/// default 75 IRE). Type: combo; default 0; combo strings: 0 = "SMPTE
/// 75%", 1 = "Full 100%". The 100% setting scales the chromatic bars and
/// the reverse-grayscale ramp to full amplitude.
pub const STANDARD_INPUT: &str = "standard_in";
/// SMPTE color bars generator node.
pub struct ColorBarsNode;
/// Fragment shader for the `"colorbars"` shader id.
///
/// The frame is split in normalized coordinates: the top field (`v <
/// 2/3`) holds the seven bars (white, yellow, cyan, green, magenta, red,
/// blue), the mid strip (`v < 3/4`) the blue/black/magenta/black/cyan/
/// black/white row, and the bottom field the reverse-grayscale ramp
/// (left-to-right decreasing) ending in the three-step PLUGE (below
/// black / black / above black). `ove_texcoord.y` runs downward — frame
/// row 0 is the top of the image — so the first branch is the top field.
///
/// `level` is the bar amplitude: 0.75 for the 75% standard, 1.0 for the
/// 100% one. The branch chain is spelled with if/else (a `switch` would
/// be rejected by the shader translator).
const SHADER_FRAG: &str = r#"uniform vec2 resolution_in;
uniform int standard_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
float level = 0.75;
if (standard_in == 1) {
level = 1.0;
}
float column = floor(ove_texcoord.x * 7.0);
vec3 col = vec3(0.0);
if (ove_texcoord.y < 2.0 / 3.0) {
// Top field: white, yellow, cyan, green, magenta, red, blue.
if (column < 0.5) {
col = vec3(level);
} else if (column < 1.5) {
col = vec3(level, level, 0.0);
} else if (column < 2.5) {
col = vec3(0.0, level, level);
} else if (column < 3.5) {
col = vec3(0.0, level, 0.0);
} else if (column < 4.5) {
col = vec3(level, 0.0, level);
} else if (column < 5.5) {
col = vec3(level, 0.0, 0.0);
} else {
col = vec3(0.0, 0.0, level);
}
} else if (ove_texcoord.y < 3.0 / 4.0) {
// Mid strip: blue, black, magenta, black, cyan, black, white.
if (column < 0.5) {
col = vec3(0.0, 0.0, level);
} else if (column < 1.5) {
col = vec3(0.0);
} else if (column < 2.5) {
col = vec3(level, 0.0, level);
} else if (column < 3.5) {
col = vec3(0.0);
} else if (column < 4.5) {
col = vec3(0.0, level, level);
} else if (column < 5.5) {
col = vec3(0.0);
} else {
col = vec3(level);
}
} else {
// Bottom field: reverse grayscale ramp, then the PLUGE steps
// (below black / black / above black) in the last bar.
float g = level * (5.0 - column) / 5.0;
if (column > 5.5) {
float sub = floor((ove_texcoord.x * 7.0 - 6.0) * 3.0);
if (sub < 0.5) {
g = -0.04;
} else if (sub < 1.5) {
g = 0.0;
} else {
g = 0.04;
}
}
col = vec3(g);
}
frag_color = vec4(col, 1.0);
}
"#;
impl ColorBarsNode {
/// Fragment shader for the `"colorbars"` request.
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for ColorBarsNode {
/// Human-readable name.
fn name(&self) -> &str {
"Color Bars"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.colorbars"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Generator]
}
/// Description.
fn description(&self) -> &str {
"Generate SMPTE color bars."
}
/// Localized input names: the merge base's `base_in` -> "Base" plus
/// `standard_in` -> "Standard".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
BASE_INPUT => "Base",
STANDARD_INPUT => "Standard",
_ => id,
}
}
/// Combo input option labels: `standard_in` -> "SMPTE 75%",
/// "Full 100%".
fn input_combo_strings(&self, id: &str) -> Vec<&'static str> {
match id {
STANDARD_INPUT => vec!["SMPTE 75%", "Full 100%"],
_ => Vec::new(),
}
}
/// Evaluate outputs: a `"colorbars"` shader job over the value row,
/// pushed through `push_mergable_job` — merged alpha-over `base_in`
/// when a base texture is connected, pushed bare otherwise.
///
/// The params row carries `standard_in`; `resolution_in` is filled by
/// the runner from the render target size, so it is not part of the
/// params here.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
let mut params = inputs.clone();
// The input is part of the row in the traverser flow (the bare key
// is always inserted for an unconnected input); fall back to the
// node's own value for direct `value()` calls.
if !params.contains_key(STANDARD_INPUT) {
params.insert(
STANDARD_INPUT.to_string(),
core.value_at_time(STANDARD_INPUT, -1, time),
);
}
let job = crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: "colorbars".to_string(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
});
super::generatorwithmerge::GeneratorWithMerge::push_mergable_job(inputs, job, table);
}
/// Shader code request: `"colorbars"` returns this node's shader; the
/// `"mrg"` request returns the shared alpha-over merge shader;
/// anything else is unsupported.
fn shader_code(&self, request: &str) -> Option<String> {
match request {
"colorbars" => Some(Self::shader_frag().to_string()),
"mrg" => Some(super::generatorwithmerge::merge_shader_frag().to_string()),
_ => None,
}
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(ColorBarsNode))
}
}
/// Constructor: adds `base_in` (not-keyframable) and `standard_in` with
/// the defaults documented on the constants, sets the video-effect flag
/// and makes `base_in` the effect input (the `GeneratorWithMerge`
/// constructor side effects).
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut base = crate::input::Input::new(
BASE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
base.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(base);
core.add_input(crate::input::Input::new(
STANDARD_INPUT,
crate::value::ValueType::Combo,
crate::value::NodeValue::Combo(0),
));
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = BASE_INPUT.to_string();
(core, Box::new(ColorBarsNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueRow, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names_and_combo_strings() {
let n = ColorBarsNode;
assert_eq!(n.input_name(STANDARD_INPUT), "Standard");
assert_eq!(
n.input_name(super::super::generatorwithmerge::BASE_INPUT),
"Base"
);
assert_eq!(n.input_combo_strings(STANDARD_INPUT), vec!["SMPTE 75%", "Full 100%"]);
assert!(n.input_combo_strings("other_in").is_empty());
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.colorbars");
assert_eq!(
core.get_input(STANDARD_INPUT).unwrap().default,
NodeValue::Combo(0)
);
assert_eq!(behavior.input_combo_strings(STANDARD_INPUT).len(), 2);
assert_eq!(core.effect_input, BASE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_pushes_generator_job() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.colorbars");
assert_eq!(payload.shader_id, "colorbars");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.effect_input, BASE_INPUT);
assert_eq!(payload.iterative_input, "");
assert_eq!(
payload.params.get(STANDARD_INPUT),
Some(&NodeValue::Combo(0))
);
}
#[test]
fn value_row_standard_wins_over_the_node_default() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([(STANDARD_INPUT.to_string(), NodeValue::Combo(1))]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(
payload.params.get(STANDARD_INPUT),
Some(&NodeValue::Combo(1))
);
}
#[test]
fn value_with_base_merges_nested_job() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([(
BASE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let merge = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("merge job payload expected");
assert_eq!(merge.shader_id, "mrg");
assert_eq!(merge.effect_input, BASE_INPUT);
match merge.params.get(crate::nodes::merge::BLEND_INPUT) {
Some(NodeValue::Texture(blend)) => {
let nested = unsafe { crate::handle::get_checked::<ShaderJobPayload>(blend) }
.expect("nested job payload boxed");
assert_eq!(nested.shader_id, "colorbars");
}
_ => panic!("nested blend job expected"),
}
}
#[test]
fn shader_code_dispatches() {
let n = ColorBarsNode;
let code = n.shader_code("colorbars").unwrap();
assert!(code.contains("uniform int standard_in;"));
assert!(code.contains("uniform vec2 resolution_in;"));
assert!(code.contains("float level = 0.75;"));
assert!(!code.contains("switch"));
assert!(n
.shader_code("mrg")
.unwrap()
.contains("base_col *= 1.0 - blend_col.a;"));
assert!(n.shader_code("other").is_none());
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Color Bars");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.colorbars",
name: "Color Bars",
categories: &[Category::Generator],
create,
});
}
+455
View File
@@ -0,0 +1,455 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Color Correct effect — a clean-room reimplementation of the
//! OpenFX-Misc `ColorCorrect` plugin's parameter semantics (upstream
//! `github.com/cgvirus/OpenFX-Misc`, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! The reference ships five color controls (saturation, contrast,
//! gamma, gain, offset) per tone group (master/shadows/midtones/
//! highlights) plus per-component enable booleans; this node keeps the
//! master group's global controls only — one float per control, applied
//! to all three color channels. Alpha is never touched (the reference
//! leaves `processA` off by default).
//!
//! Formula, applied per pixel in this order (per color channel `x`):
//!
//! ```text
//! luma = 0.2126*r + 0.7152*g + 0.0722*b (Rec. 709)
//! x = (1 - saturation) * luma + saturation * x
//! x = (x > 0) ? pow(x / 0.18, contrast) * 0.18 : x
//! x = (x > 0) ? pow(x, 1 / gamma) : x
//! x = x * gain + offset
//! ```
//!
//! with `contrast` applied only when it differs from `1.0` and `gamma`
//! only when it differs from `1.0`. Contrast pivots on the 0.18 mid
//! gray of the reference (a photographic gray card in sRGB), and the
//! gamma is the reciprocal exponent of the reference's gamma pass.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is
/// the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Saturation input id. Type: float; default `1.0`; properties:
/// `min = 0.0`, `max = 4.0`. Lerps every channel toward the pixel's
/// Rec. 709 luma (`0.0` = fully desaturated, `1.0` = unchanged).
pub const SATURATION_INPUT: &str = "saturation_in";
/// Contrast input id. Type: float; default `1.0`; properties:
/// `min = 0.0`, `max = 4.0`. Power curve around the 0.18 mid gray.
pub const CONTRAST_INPUT: &str = "contrast_in";
/// Gamma input id. Type: float; default `1.0`; properties:
/// `min = 0.2`, `max = 5.0`. Reciprocal exponent (`pow(x, 1/gamma)`).
pub const GAMMA_INPUT: &str = "gamma_in";
/// Gain input id. Type: float; default `1.0`; properties:
/// `min = 0.0`, `max = 4.0`. Multiplies the color channels.
pub const GAIN_INPUT: &str = "gain_in";
/// Offset input id. Type: float; default `0.0`; properties:
/// `min = -1.0`, `max = 1.0`. Added to the color channels after gain.
pub const OFFSET_INPUT: &str = "offset_in";
/// Color correct node. The reference class holds no state beyond its
/// parameter pointers, so this is a unit-like struct.
pub struct ColorCorrectNode;
/// Fragment shader (clean-room GLSL for the reference's
/// `ColorCorrecter::process` chain). The uniforms are named after the
/// node inputs: the renderer binds uniforms by matching the declared
/// name against the job's parameter row.
const SHADER_FRAG: &str = r#"// Inputs
uniform sampler2D tex_in;
uniform float saturation_in;
uniform float contrast_in;
uniform float gamma_in;
uniform float gain_in;
uniform float offset_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
vec4 c = texture(tex_in, ove_texcoord);
// Saturation: lerp each channel toward the pixel's Rec. 709 luma.
float luma = dot(c.rgb, vec3(0.2126, 0.7152, 0.0722));
c.rgb = (1.0 - saturation_in) * luma + saturation_in * c.rgb;
// Contrast: power curve pivoting on 0.18 mid gray. Non-positive
// values pass through unchanged (a negative base has no real power).
if (contrast_in != 1.0) {
if (c.r > 0.0) {
c.r = pow(c.r / 0.18, contrast_in) * 0.18;
}
if (c.g > 0.0) {
c.g = pow(c.g / 0.18, contrast_in) * 0.18;
}
if (c.b > 0.0) {
c.b = pow(c.b / 0.18, contrast_in) * 0.18;
}
}
// Gamma: reciprocal exponent, positive values only. A non-positive
// gamma would divide by zero, so it is clamped to a tiny minimum.
if (gamma_in != 1.0) {
float g = max(gamma_in, 1.0e-8);
if (c.r > 0.0) {
c.r = pow(c.r, 1.0 / g);
}
if (c.g > 0.0) {
c.g = pow(c.g, 1.0 / g);
}
if (c.b > 0.0) {
c.b = pow(c.b, 1.0 / g);
}
}
// Gain, then offset.
c.rgb = c.rgb * gain_in + offset_in;
frag_color = c;
}
"#;
impl NodeBehavior for ColorCorrectNode {
/// Human-readable name.
fn name(&self) -> &str {
"Color Correct"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.colorcorrect"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Color]
}
/// Description.
fn description(&self) -> &str {
"Adjust color using saturation, contrast, gamma, gain, and offset."
}
/// Localized input names: `tex_in` -> "Input", `saturation_in` ->
/// "Saturation", `contrast_in` -> "Contrast", `gamma_in` ->
/// "Gamma", `gain_in` -> "Gain", `offset_in` -> "Offset".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
SATURATION_INPUT => "Saturation",
CONTRAST_INPUT => "Contrast",
GAMMA_INPUT => "Gamma",
GAIN_INPUT => "Gain",
OFFSET_INPUT => "Offset",
_ => id,
}
}
/// Evaluate outputs: no texture on `tex_in` -> push nothing;
/// texture present -> push a shader job over the input row with
/// every control resolved (so the renderer always finds a value for
/// each uniform, whether the row carried the input or the node's
/// own default/keyframe supplied it).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
if !matches!(
inputs.get(TEXTURE_INPUT),
Some(crate::value::NodeValue::Texture(_))
) {
return;
}
let resolve = |id: &str| match inputs.get(id) {
Some(v) => v.clone(),
None => core.value_at_time(id, -1, time),
};
let mut params = inputs.clone();
for id in [
SATURATION_INPUT,
CONTRAST_INPUT,
GAMMA_INPUT,
GAIN_INPUT,
OFFSET_INPUT,
] {
params.insert(id.to_string(), resolve(id));
}
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: the request id is ignored; always returns
/// [`SHADER_FRAG`].
fn shader_code(&self, _request: &str) -> Option<String> {
Some(SHADER_FRAG.to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(ColorCorrectNode))
}
}
/// Constructor: adds `tex_in` (texture, effect input) and the five
/// controls with the defaults and ranges documented on the constants,
/// and sets the video-effect flag.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
add_float_input(&mut core, SATURATION_INPUT, 1.0, 0.0, 4.0);
add_float_input(&mut core, CONTRAST_INPUT, 1.0, 0.0, 4.0);
add_float_input(&mut core, GAMMA_INPUT, 1.0, 0.2, 5.0);
add_float_input(&mut core, GAIN_INPUT, 1.0, 0.0, 4.0);
add_float_input(&mut core, OFFSET_INPUT, 0.0, -1.0, 1.0);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(ColorCorrectNode))
}
/// Add a float input with its default and `min`/`max`/`view`
/// properties.
fn add_float_input(core: &mut NodeCore, id: &str, default: f64, min: f64, max: f64) {
let mut input = crate::input::Input::new(
id,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(default),
);
input.properties = vec![
("min".to_string(), crate::value::NodeValue::Float(min)),
("max".to_string(), crate::value::NodeValue::Float(max)),
(
"view".to_string(),
crate::value::NodeValue::Text("normal".into()),
),
];
core.add_input(input);
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.colorcorrect",
name: "Color Correct",
categories: &[Category::Color],
create,
});
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = ColorCorrectNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(SATURATION_INPUT), "Saturation");
assert_eq!(n.input_name(CONTRAST_INPUT), "Contrast");
assert_eq!(n.input_name(GAMMA_INPUT), "Gamma");
assert_eq!(n.input_name(GAIN_INPUT), "Gain");
assert_eq!(n.input_name(OFFSET_INPUT), "Offset");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(
behavior.type_id(),
"org.olivevideoeditor.Olive.colorcorrect"
);
assert_eq!(behavior.name(), "Color Correct");
assert_eq!(behavior.categories(), &[Category::Color]);
let tex = core.get_input(TEXTURE_INPUT).unwrap();
assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
assert_eq!(
core.get_input(SATURATION_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(
core.get_input(CONTRAST_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(
core.get_input(GAMMA_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(
core.get_input(GAIN_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(
core.get_input(OFFSET_INPUT).unwrap().default,
NodeValue::Float(0.0)
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn create_sets_control_ranges() {
let (core, _) = create();
let gamma = core.get_input(GAMMA_INPUT).unwrap();
assert_eq!(gamma.properties[0].1, NodeValue::Float(0.2));
assert_eq!(gamma.properties[1].1, NodeValue::Float(5.0));
let offset = core.get_input(OFFSET_INPUT).unwrap();
assert_eq!(offset.properties[0].1, NodeValue::Float(-1.0));
assert_eq!(offset.properties[1].1, NodeValue::Float(1.0));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_pushes_shader_job_with_resolved_params() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.colorcorrect");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.effect_input, TEXTURE_INPUT);
// Every control is resolved into the row, so the renderer finds
// a value for each uniform even when the row omitted the input.
assert_eq!(
payload.params.get(SATURATION_INPUT),
Some(&NodeValue::Float(1.0))
);
assert_eq!(
payload.params.get(CONTRAST_INPUT),
Some(&NodeValue::Float(1.0))
);
assert_eq!(payload.params.get(GAMMA_INPUT), Some(&NodeValue::Float(1.0)));
assert_eq!(payload.params.get(GAIN_INPUT), Some(&NodeValue::Float(1.0)));
assert_eq!(
payload.params.get(OFFSET_INPUT),
Some(&NodeValue::Float(0.0))
);
}
#[test]
fn value_row_values_win_over_defaults() {
let (mut core, behavior) = create();
core.set_standard_value(CONTRAST_INPUT, -1, NodeValue::Float(1.5));
let inputs = crate::value::NodeValueRow::from([
(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
),
(CONTRAST_INPUT.to_string(), NodeValue::Float(2.0)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(
payload.params.get(CONTRAST_INPUT),
Some(&NodeValue::Float(2.0))
);
}
#[test]
fn shader_declares_uniforms_and_avoids_switch() {
let code = ColorCorrectNode.shader_code("").unwrap();
for uniform in [
"tex_in",
SATURATION_INPUT,
CONTRAST_INPUT,
GAMMA_INPUT,
GAIN_INPUT,
OFFSET_INPUT,
] {
assert!(code.contains(uniform), "uniform {uniform} declared");
}
assert!(code.contains("ove_texcoord"));
assert!(code.contains("frag_color"));
assert!(!code.contains("switch"), "naga rejects GLSL switch");
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Color Correct");
assert_eq!(dup.type_id(), "org.olivevideoeditor.Olive.colorcorrect");
}
}
+341
View File
@@ -0,0 +1,341 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Color matrix filter (clean-room reimplementation of OpenFX
//! `net.sf.openfx.ColorMatrixPlugin`; `ofx-misc` used for parameter
//! semantics only, no code copied).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// The sixteen matrix input ids (C++ OFX exposes one matrix parameter;
/// Olive has no matrix input widget, so the 4x4 matrix arrives as
/// sixteen scalar inputs). Row-major: `m0..m3` are the weights feeding
/// the output red channel from the input R, G, B, A; `m4..m7` the green
/// channel; `m8..m11` blue; `m12..m15` alpha. Typed as pairs of indices
/// by [`MATRIX_LABELS`].
pub const MATRIX_INPUTS: [&str; 16] = [
"m0", "m1", "m2", "m3", "m4", "m5", "m6", "m7", "m8", "m9", "m10", "m11", "m12", "m13",
"m14", "m15",
];
/// Human-readable label per [`MATRIX_INPUTS`] entry: the output channel
/// before the arrow, the input channel after it. The diagonal (m0, m5,
/// m10, m15) is `1.0`, every other element `0.0` — the identity matrix.
pub const MATRIX_LABELS: [&str; 16] = [
"R <- R", "R <- G", "R <- B", "R <- A", "G <- R", "G <- G", "G <- B", "G <- A", "B <- R",
"B <- G", "B <- B", "B <- A", "A <- R", "A <- G", "A <- B", "A <- A",
];
/// Matrix uniform name. Not a node input: the `value()` hook inserts the
/// packed matrix into the job params row under this key (the
/// `transform_in` precedent in `transformdistortnode.rs`). `resolution_in`
/// is unused — the filter is coordinate-independent.
pub const MATRIX_UNIFORM: &str = "matrix_in";
/// Color matrix filter node. Multiplies the RGBA vector by a 4x4 matrix.
pub struct ColorMatrixNode;
/// Fragment shader: `NodeValue::Matrix` is row-major and the runner
/// transposes it into GLSL's column-major layout, so `matrix_in * color`
/// is the row-major matrix times the column vector — output channel `c`
/// is `sum_j m[c * 4 + j] * color[j]`.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform mat4 matrix_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
frag_color = matrix_in * texture(tex_in, ove_texcoord);
}
"#;
impl ColorMatrixNode {
/// Fragment shader for any request (this node has a single variant).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for ColorMatrixNode {
/// Human-readable name.
fn name(&self) -> &str {
"Color Matrix"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.colormatrix"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Color]
}
/// Description.
fn description(&self) -> &str {
"Multiply a video's RGBA channels by a 4x4 matrix."
}
/// Localized input names: `tex_in` -> "Input", `mN` ->
/// "OUT <- IN" (see [`MATRIX_LABELS`]).
fn input_name<'a>(&self, id: &'a str) -> &'a str {
if id == TEXTURE_INPUT {
return "Input";
}
MATRIX_INPUTS
.iter()
.position(|m| *m == id)
.map(|i| MATRIX_LABELS[i])
.unwrap_or(id)
}
/// Evaluate outputs: no texture -> push nothing; otherwise push a
/// shader job carrying the matrix as the `matrix_in` uniform. Unlike
/// the identity cases elsewhere there is no pass-through shortcut:
/// the identity matrix is what the shader computes anyway, and a
/// shortcut would skip the (tested) GPU pass.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
match inputs.get(TEXTURE_INPUT) {
Some(NodeValue::Texture(_)) => {}
_ => return,
}
let mut matrix = [0.0f64; 16];
for (i, id) in MATRIX_INPUTS.iter().enumerate() {
matrix[i] = match inputs.get(*id) {
Some(v) => v.to_double(),
None => core.value_at_time(id, -1, time).to_double(),
};
}
let mut params = inputs.clone();
params.insert(MATRIX_UNIFORM.to_string(), NodeValue::Matrix(matrix));
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the one fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(ColorMatrixNode))
}
}
/// Constructor: adds `tex_in` plus the sixteen matrix inputs (identity
/// defaults), sets the video-effect flag and the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
for (i, id) in MATRIX_INPUTS.iter().enumerate() {
// The identity diagonal: m0, m5, m10, m15.
let default = if i % 5 == 0 { 1.0 } else { 0.0 };
let mut input = crate::input::Input::new(
id,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(default),
);
input.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(input);
}
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(ColorMatrixNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
#[test]
fn input_names() {
let n = ColorMatrixNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name("m0"), "R <- R");
assert_eq!(n.input_name("m15"), "A <- A");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.colormatrix");
assert_eq!(behavior.categories(), &[Category::Color]);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
assert_eq!(core.get_input(TEXTURE_INPUT).unwrap().value_type, ValueType::Texture);
for (i, id) in MATRIX_INPUTS.iter().enumerate() {
let input = core.get_input(id).expect("matrix input registered");
assert_eq!(input.value_type, ValueType::Float);
let expected = if i % 5 == 0 { 1.0 } else { 0.0 };
assert_eq!(input.default, NodeValue::Float(expected), "{id} default");
}
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_pushes_identity_matrix_by_default() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed");
let mut identity = [0.0f64; 16];
for i in 0..4 {
identity[i * 5] = 1.0;
}
assert_eq!(
payload.params.get(MATRIX_UNIFORM),
Some(&NodeValue::Matrix(identity))
);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.colormatrix");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterations, 1);
assert!(payload.params.contains_key(TEXTURE_INPUT));
}
#[test]
fn value_packs_row_major_matrix_from_row() {
let (core, behavior) = create();
// Red -> green, green -> red, blue and alpha held.
let swap = [0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,
1.0];
let mut inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
for (i, id) in MATRIX_INPUTS.iter().enumerate() {
inputs.insert(id.to_string(), NodeValue::Float(swap[i]));
}
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed");
assert_eq!(
payload.params.get(MATRIX_UNIFORM),
Some(&NodeValue::Matrix(swap))
);
}
#[test]
fn value_reads_matrix_from_core_when_absent_from_row() {
let (mut core, behavior) = create();
core.set_standard_value("m1", -1, NodeValue::Float(0.25));
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed");
let Some(NodeValue::Matrix(m)) = payload.params.get(MATRIX_UNIFORM) else {
panic!("matrix uniform expected");
};
assert_eq!(m[1], 0.25);
assert_eq!(m[0], 1.0);
}
#[test]
fn shader_code_declares_matrix_uniform() {
let n = ColorMatrixNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform mat4 matrix_in;"));
assert!(glsl.contains("frag_color = matrix_in * texture(tex_in, ove_texcoord);"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Color Matrix");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.colormatrix",
name: "Color Matrix",
categories: &[Category::Color],
create,
});
}
+330
View File
@@ -0,0 +1,330 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Dilate filter (clean-room reimplementation of the CImg `Dilate`/
//! `net.sf.cimg.CImgDilate` effect; `ofx-misc` used for parameter
//! semantics only, no code copied).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Radius input id. Type: float; default `1.0`; properties: `min = 0.0`,
/// `max = 7.0`. The structuring element is a square of `2 * radius + 1`
/// pixels on a side, in pixels.
pub const RADIUS_INPUT: &str = "radius_in";
/// Largest supported radius. The shader clamps to this; the neighborhood
/// is `15 x 15` pixels, sampled in a single pass (see [`SHADER_FRAG`]).
pub const MAX_RADIUS: f64 = 7.0;
/// Dilate filter node. Morphological maximum over a square neighborhood.
pub struct DilateNode;
/// Fragment shader: one pass sampling the full `(2r+1)^2` neighborhood
/// and taking the per-channel maximum. `iterations` stays 1 — a single
/// wide pass is mathematically identical to `r` 3x3 iterations for a
/// square structuring element (max is associative and idempotent), and
/// avoids the ping-pong feedback textures entirely. `radius_in` is
/// rounded to the nearest integer and clamped to `0..=7`; offsets are
/// pixel-space texel steps (`resolution_in`, texel centers), with
/// edge-of-frame taps clamping to the border pixel.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform float radius_in;
uniform vec2 resolution_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
int radius = int(clamp(radius_in, 0.0, 7.0) + 0.5);
vec2 texel = vec2(1.0) / resolution_in;
vec4 acc = texture(tex_in, ove_texcoord);
for (int dy = -radius; dy <= radius; ++dy) {
for (int dx = -radius; dx <= radius; ++dx) {
vec2 uv = ove_texcoord + vec2(float(dx), float(dy)) * texel;
acc = max(acc, texture(tex_in, uv));
}
}
frag_color = acc;
}
"#;
impl DilateNode {
/// Fragment shader for any request (this node has a single variant).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for DilateNode {
/// Human-readable name.
fn name(&self) -> &str {
"Dilate"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.dilate"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Filter]
}
/// Description.
fn description(&self) -> &str {
"Expand bright areas by taking the maximum over a square neighborhood."
}
/// Localized input names: `tex_in` -> "Input", `radius_in` ->
/// "Radius".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
RADIUS_INPUT => "Radius",
_ => id,
}
}
/// Evaluate outputs: no texture -> push nothing; radius <= 0 -> push
/// the input texture unchanged (the same no-work shortcut as
/// `blur.rs`'s `can_push_job`); otherwise push the single-pass
/// neighborhood shader job.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
let tex = match inputs.get(TEXTURE_INPUT) {
Some(tex @ NodeValue::Texture(_)) => tex.clone(),
_ => return,
};
let radius = match inputs.get(RADIUS_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(RADIUS_INPUT, -1, time).to_double(),
};
if radius <= 0.0 {
table.push(ValueType::Texture, tex, None);
return;
}
let mut params = inputs.clone();
params.insert(RADIUS_INPUT.to_string(), NodeValue::Float(radius));
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the one fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(DilateNode))
}
}
/// Constructor: adds `tex_in` and `radius_in` with the defaults and
/// properties documented on the constants, sets the video-effect flag and
/// the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut radius = crate::input::Input::new(
RADIUS_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(1.0),
);
radius.properties = vec![
("min".to_string(), crate::value::NodeValue::Float(0.0)),
("max".to_string(), crate::value::NodeValue::Float(MAX_RADIUS)),
];
core.add_input(radius);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(DilateNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
#[test]
fn input_names() {
let n = DilateNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(RADIUS_INPUT), "Radius");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.dilate");
assert_eq!(behavior.categories(), &[Category::Filter]);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
let radius = core.get_input(RADIUS_INPUT).expect("radius input");
assert_eq!(radius.default, NodeValue::Float(1.0));
assert!(radius
.properties
.iter()
.any(|(k, v)| k == "min" && *v == NodeValue::Float(0.0)));
assert!(radius
.properties
.iter()
.any(|(k, v)| k == "max" && *v == NodeValue::Float(MAX_RADIUS)));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_zero_radius_passes_through() {
let (core, behavior) = create();
let tex = tex();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex.clone()),
(RADIUS_INPUT.to_string(), NodeValue::Float(0.0)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&tex));
}
#[test]
fn value_pushes_single_pass_job() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(RADIUS_INPUT.to_string(), NodeValue::Float(2.0)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.dilate");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert_eq!(
payload.params.get(RADIUS_INPUT),
Some(&NodeValue::Float(2.0))
);
}
#[test]
fn value_default_radius_pushes_job() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed");
assert_eq!(
payload.params.get(RADIUS_INPUT),
Some(&NodeValue::Float(1.0))
);
}
#[test]
fn shader_code_is_single_pass_max_without_switch() {
let n = DilateNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform vec2 resolution_in;"));
assert!(glsl.contains("acc = max(acc, texture(tex_in, uv));"));
assert!(glsl.contains("int(clamp(radius_in, 0.0, 7.0) + 0.5)"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Dilate");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.dilate",
name: "Dilate",
categories: &[Category::Filter],
create,
});
}
+404
View File
@@ -0,0 +1,404 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Directional blur filter (clean-room reimplementation of the
//! OpenFX-Misc `DirBlurOFX` / `net.sf.openfx.DirBlur` effect; `ofx-misc`
//! used for parameter semantics only, no code copied).
//!
//! Upstream blurs by concatenating a per-frame transform, i.e. by
//! resampling the image along the motion direction with an
//! `amount`-pixel smear and a `centered`/`fading` shaping of the tap
//! weights. The same picture is produced here by one fragment pass that
//! averages a fixed number of taps along the direction vector, centered
//! on the pixel (a box-shaped, non-fading smear — the `centered = true`,
//! `fading = 0` case).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Blur radius input id (upstream `dirBlurAmount`, "Amount"). Type:
/// float; default `0.0`; properties: `min = 0.0`. The half-length of
/// the smear in sequence pixels: each tap lies within `amount_in`
/// pixels of the pixel along the direction vector.
pub const AMOUNT_INPUT: &str = "amount_in";
/// Blur direction input id (upstream `dirBlurAngle`/"Angle" on top of
/// the transform concatenation). Type: float; default `0.0`; degrees
/// counter-clockwise from the +x axis in the un-flipped image frame (as
/// in [`crate::nodes::blur`]'s `directional_degrees_in`, y grows down the
/// frame, so a growing angle rotates the smear clockwise on screen).
pub const ANGLE_INPUT: &str = "angle_in";
/// Directional blur node. Averages 16 taps evenly spaced along the
/// direction vector, centered on the pixel.
pub struct DirBlurNode;
/// Number of taps averaged per pixel. Fixed (upstream has no tap-count
/// knob either): a power-of-two constant keeps the division exact and
/// the shader otherwise branch-free.
const TAP_COUNT: i32 = 16;
/// Fragment shader: one direction vector from `angle_in`, then a
/// constant-count loop averaging the taps. The tap spacing collapses to
/// zero when `amount_in` is zero, so a zero amount is an exact
/// identity without a branch. Offsets are pixels (`resolution_in`,
/// auto-filled by the renderer from the effect input's size, or from
/// the sequence square resolution on the real render path — the amount
/// is a sequence-pixel value, matching the blur node's radius); the
/// sampler clamps to the border, so taps past the frame edge repeat the
/// edge pixel. `switch` is deliberately not used (naga rejects it).
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform float amount_in;
uniform float angle_in;
uniform vec2 resolution_in;
in vec2 ove_texcoord;
out vec4 frag_color;
// Taps averaged per pixel (keep in sync with TAP_COUNT).
#define TAP_COUNT 16
// M_PI mirrors the blur node's directional-blur shader (degrees ->
// radians without relying on built-in constants).
#define M_PI 3.1415926535897932384626433832795
void main() {
float angle = (angle_in * M_PI) / 180.0;
vec2 direction = vec2(cos(angle), sin(angle));
// Distance between neighboring taps: TAP_COUNT taps evenly spread
// over the 2 * amount_in pixel-long segment centered on the pixel.
vec2 step = direction * (2.0 * amount_in) / (resolution_in * float(TAP_COUNT - 1));
vec4 sum = vec4(0.0);
for (int i = 0; i < TAP_COUNT; ++i) {
// Tap offset in [-amount_in, +amount_in] pixels, centered on 0.
float t = float(i) - float(TAP_COUNT - 1) * 0.5;
sum += texture(tex_in, ove_texcoord + step * t);
}
frag_color = sum / float(TAP_COUNT);
}
"#;
impl DirBlurNode {
/// Fragment shader for any request (this node has a single variant).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for DirBlurNode {
/// Human-readable name.
fn name(&self) -> &str {
"Directional Blur"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.dirblur"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Filter]
}
/// Description.
fn description(&self) -> &str {
"Blurs an image along a direction."
}
/// Localized input names: `tex_in` -> "Input", `amount_in` ->
/// "Amount", `angle_in` -> "Angle".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
AMOUNT_INPUT => "Amount",
ANGLE_INPUT => "Angle",
_ => id,
}
}
/// Evaluate outputs: no texture -> push nothing; otherwise push the
/// directional-blur shader job.
///
/// A zero `amount_in` still pushes the job (the shader's tap spacing
/// then collapses to zero and the pass is an exact identity) rather
/// than passing the input texture through as the blur node does for
/// a zero radius: the plan's node template reserves the pass-through
/// for the no-texture case, and feeding the input's CPU texture
/// downstream here would silently break nodes that expect a GPU
/// texture. The resolved amount and angle are written into the job
/// row so the uniforms are always present, even when the incoming
/// row only carries the effect input.
///
/// `resolution_in` is filled by the runner from the effect input's
/// size (C++ `tex->virtual_resolution()`; see the blur node's
/// `// CPP-PARITY: blur.cpp` note).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
match inputs.get(TEXTURE_INPUT) {
Some(NodeValue::Texture(_)) => {}
_ => return,
}
let amount = match inputs.get(AMOUNT_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(AMOUNT_INPUT, -1, time).to_double(),
};
let angle = match inputs.get(ANGLE_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(ANGLE_INPUT, -1, time).to_double(),
};
let mut params = inputs.clone();
params.insert(AMOUNT_INPUT.to_string(), NodeValue::Float(amount));
params.insert(ANGLE_INPUT.to_string(), NodeValue::Float(angle));
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the one fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(DirBlurNode))
}
}
/// Constructor: adds `tex_in`, `amount_in` and `angle_in` with the
/// defaults and properties documented on the constants, sets the
/// video-effect flag and the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut amount = crate::input::Input::new(
AMOUNT_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(0.0),
);
amount.properties = vec![("min".to_string(), crate::value::NodeValue::Float(0.0))];
core.add_input(amount);
core.add_input(crate::input::Input::new(
ANGLE_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(0.0),
));
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(DirBlurNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn run(core: &NodeCore, inputs: &crate::value::NodeValueRow) -> ShaderJobPayload {
let behavior = DirBlurNode;
let mut table = NodeValueTable::default();
behavior.value(core, inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed")
.clone()
}
#[test]
fn input_names() {
let n = DirBlurNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(AMOUNT_INPUT), "Amount");
assert_eq!(n.input_name(ANGLE_INPUT), "Angle");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.dirblur");
assert_eq!(behavior.name(), "Directional Blur");
assert_eq!(behavior.categories(), &[Category::Filter]);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
let amount = core.get_input(AMOUNT_INPUT).expect("amount input");
assert_eq!(amount.default, NodeValue::Float(0.0));
assert!(amount
.properties
.iter()
.any(|(k, v)| k == "min" && *v == NodeValue::Float(0.0)));
let angle = core.get_input(ANGLE_INPUT).expect("angle input");
assert_eq!(angle.default, NodeValue::Float(0.0));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_zero_amount_still_pushes_job_with_defaults() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.dirblur");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert_eq!(
payload.params.get(AMOUNT_INPUT),
Some(&NodeValue::Float(0.0)),
"the blur amount rides in the job params"
);
assert_eq!(
payload.params.get(ANGLE_INPUT),
Some(&NodeValue::Float(0.0))
);
}
#[test]
fn value_takes_params_from_row() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(AMOUNT_INPUT.to_string(), NodeValue::Float(12.0)),
(ANGLE_INPUT.to_string(), NodeValue::Float(90.0)),
]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(AMOUNT_INPUT),
Some(&NodeValue::Float(12.0))
);
assert_eq!(
payload.params.get(ANGLE_INPUT),
Some(&NodeValue::Float(90.0))
);
}
#[test]
fn value_takes_params_from_core() {
let (mut core, _) = create();
core.set_standard_value(AMOUNT_INPUT, -1, NodeValue::Float(4.0));
core.set_standard_value(ANGLE_INPUT, -1, NodeValue::Float(-45.0));
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(AMOUNT_INPUT),
Some(&NodeValue::Float(4.0))
);
assert_eq!(
payload.params.get(ANGLE_INPUT),
Some(&NodeValue::Float(-45.0))
);
}
#[test]
fn shader_code_is_centered_tap_average_without_switch() {
let n = DirBlurNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform float amount_in;"));
assert!(glsl.contains("uniform float angle_in;"));
assert!(glsl.contains("uniform vec2 resolution_in;"));
assert!(glsl.contains("#define TAP_COUNT 16"));
assert!(glsl.contains("float(TAP_COUNT - 1) * 0.5"));
assert!(glsl.contains("frag_color = sum / float(TAP_COUNT);"));
assert!(!glsl.contains("switch"));
}
#[test]
fn tap_count_matches_shader() {
let glsl = DirBlurNode::shader_frag();
assert!(
glsl.contains(&format!("#define TAP_COUNT {TAP_COUNT}")),
"the shader and the Rust-side tap count must agree"
);
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Directional Blur");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.dirblur",
name: "Directional Blur",
categories: &[Category::Filter],
create,
});
}
+414
View File
@@ -0,0 +1,414 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Dissolve effect (clean-room reimplementation of the OpenFX-Misc
//! `DissolveOFX` / `net.sf.openfx.DissolvePlugin`; the `Dissolve`
//! reference tree is used for parameter semantics only, no code copied).
//!
//! Upstream cross-fades a stack of inputs with a single `which` mix
//! factor — Natron folds a many-input dissolve into one effect, and for
//! two inputs that per-pixel result is the weighted average
//! `(1 - mix) * a + mix * b`. This node implements exactly that: two
//! texture inputs and a `mix_in` factor, so it is the atomic piece a
//! transition would be built from.
//!
//! Like [`crate::nodes::merge`], the node never sets a `core.effect_input`;
//! the both-present case boxes one [`ShaderJobPayload`] whose params row
//! carries both textures, and the renderer binds `tex_in`/`blend_in` by
//! name (the pass size follows the first bound texture — `blend_in`, the
//! alphabetically first key of the job's `BTreeMap` row).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// First ("from") texture input id. Type: texture; flags:
/// not-keyframable.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Second ("to") texture input id. Type: texture; flags:
/// not-keyframable.
pub const BLEND_INPUT: &str = "blend_in";
/// Mix factor input id (upstream `which`, "Which"). Type: float; default
/// `0.5`; properties: `min = 0.0`, `max = 1.0`, `view = percentage`.
/// `0.0` yields `tex_in`, `1.0` yields `blend_in`. Upstream leaves its
/// default at OFX's `0.0` because `which` is an input *index* there;
/// with two inputs a neutral 50/50 dissolve is the more useful default
/// (`// CPP-PARITY: Dissolve.cpp` `describeInContext`).
pub const MIX_INPUT: &str = "mix_in";
/// Dissolve node. Unit-like: there is no per-instance state.
pub struct DissolveNode;
/// Fragment shader: cross-fade the two inputs by `mix_in`. The
/// `_enabled` flags mirror the alpha-over shader's convention for
/// unbound samplers (the renderer fills them in from the job's bound
/// textures; `run_effect`'s first-sampler fallback cannot misfire here
/// because `value()` passes the missing input through on the CPU side
/// instead of pushing a job). `switch` is deliberately not used (naga
/// rejects it).
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform sampler2D blend_in;
uniform bool tex_in_enabled;
uniform bool blend_in_enabled;
uniform float mix_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
if (!tex_in_enabled && !blend_in_enabled) {
frag_color = vec4(0.0);
return;
}
if (!tex_in_enabled) {
frag_color = texture(blend_in, ove_texcoord);
return;
}
if (!blend_in_enabled) {
frag_color = texture(tex_in, ove_texcoord);
return;
}
vec4 tex_col = texture(tex_in, ove_texcoord);
vec4 blend_col = texture(blend_in, ove_texcoord);
frag_color = mix(tex_col, blend_col, mix_in);
}
"#;
impl DissolveNode {
/// Fragment shader (single variant, so the request id is ignored).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for DissolveNode {
/// Human-readable name.
fn name(&self) -> &str {
"Dissolve"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.dissolve"
}
/// Categories. Filed under math like the alpha-over
/// [`crate::nodes::merge`] (the `Category` enum has no merge group).
fn categories(&self) -> &[Category] {
&[Category::Math]
}
/// Description.
fn description(&self) -> &str {
"Dissolve between two textures by a mix factor."
}
/// Localized input names: `tex_in` -> "Input", `blend_in` ->
/// "Blend", `mix_in` -> "Mix".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
BLEND_INPUT => "Blend",
MIX_INPUT => "Mix",
_ => id,
}
}
/// Evaluate outputs: if only one texture is present, push it as-is
/// (a dissolve against nothing is the input itself — pushing a job
/// would also let `run_effect`'s first-sampler fallback bind the
/// lone texture to the missing one); if both are present, push one
/// shader job over the whole input row; if neither, push nothing.
///
/// The resolved mix factor is written into the job row so the
/// `mix_in` uniform is always present, even when the incoming row
/// only carries the textures (the row/standard-value split mirrors
/// the directional-blur node).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
let tex = inputs.get(TEXTURE_INPUT);
let blend = inputs.get(BLEND_INPUT);
match (tex, blend) {
(Some(NodeValue::Texture(_)), Some(NodeValue::Texture(_))) => {
let mix = match inputs.get(MIX_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(MIX_INPUT, -1, time).to_double(),
};
let mut params = inputs.clone();
params.insert(MIX_INPUT.to_string(), NodeValue::Float(mix));
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
(Some(t @ NodeValue::Texture(_)), _) => {
table.push(ValueType::Texture, t.clone(), None);
}
(_, Some(b @ NodeValue::Texture(_))) => {
table.push(ValueType::Texture, b.clone(), None);
}
_ => {}
}
}
/// Shader code request: always the cross-fade fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(DissolveNode))
}
}
/// Constructor: adds `tex_in`, `blend_in` and `mix_in` with the defaults
/// and properties documented on the constants and sets the video-effect
/// flag (no effect input: both textures bind by name).
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut blend = crate::input::Input::new(
BLEND_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
blend.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(blend);
let mut mix = crate::input::Input::new(
MIX_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(0.5),
);
mix.properties = vec![
("min".to_string(), crate::value::NodeValue::Float(0.0)),
("max".to_string(), crate::value::NodeValue::Float(1.0)),
(
"view".to_string(),
crate::value::NodeValue::Text("percentage".into()),
),
];
core.add_input(mix);
core.flags |= crate::node::flags::VIDEO_EFFECT;
(core, Box::new(DissolveNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn run(core: &NodeCore, inputs: &crate::value::NodeValueRow) -> ShaderJobPayload {
let behavior = DissolveNode;
let mut table = NodeValueTable::default();
behavior.value(core, inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed")
.clone()
}
#[test]
fn input_names() {
let n = DissolveNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(BLEND_INPUT), "Blend");
assert_eq!(n.input_name(MIX_INPUT), "Mix");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.dissolve");
assert_eq!(behavior.name(), "Dissolve");
assert_eq!(behavior.categories(), &[Category::Math]);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
assert_eq!(core.effect_input, "");
for id in [TEXTURE_INPUT, BLEND_INPUT] {
let input = core.get_input(id).expect("texture input");
assert_ne!(input.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
}
let mix = core.get_input(MIX_INPUT).expect("mix input");
assert_eq!(mix.default, NodeValue::Float(0.5));
assert!(mix
.properties
.iter()
.any(|(k, v)| k == "min" && *v == NodeValue::Float(0.0)));
assert!(mix
.properties
.iter()
.any(|(k, v)| k == "max" && *v == NodeValue::Float(1.0)));
assert!(mix
.properties
.iter()
.any(|(k, v)| k == "view" && *v == NodeValue::Text("percentage".into())));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_tex_only_pushes_tex() {
let (core, behavior) = create();
let input = tex();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), input.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&input));
}
#[test]
fn value_blend_only_pushes_blend() {
let (core, behavior) = create();
let blend = tex();
let inputs = crate::value::NodeValueRow::from([(BLEND_INPUT.to_string(), blend.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&blend));
}
#[test]
fn value_both_pushes_job_payload_with_both_textures() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(BLEND_INPUT.to_string(), tex()),
]);
let payload = run(&core, &inputs);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.dissolve");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert!(payload.params.contains_key(TEXTURE_INPUT));
assert!(payload.params.contains_key(BLEND_INPUT));
assert_eq!(
payload.params.get(MIX_INPUT),
Some(&NodeValue::Float(0.5)),
"the mix factor rides in the job params"
);
}
#[test]
fn value_takes_mix_from_row() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(BLEND_INPUT.to_string(), tex()),
(MIX_INPUT.to_string(), NodeValue::Float(1.0)),
]);
let payload = run(&core, &inputs);
assert_eq!(payload.params.get(MIX_INPUT), Some(&NodeValue::Float(1.0)));
}
#[test]
fn value_takes_mix_from_core() {
let (mut core, _) = create();
core.set_standard_value(MIX_INPUT, -1, NodeValue::Float(0.25));
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(BLEND_INPUT.to_string(), tex()),
]);
let payload = run(&core, &inputs);
assert_eq!(payload.params.get(MIX_INPUT), Some(&NodeValue::Float(0.25)));
}
#[test]
fn shader_code_declares_inputs_without_switch() {
let n = DissolveNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform sampler2D tex_in;"));
assert!(glsl.contains("uniform sampler2D blend_in;"));
assert!(glsl.contains("uniform bool tex_in_enabled;"));
assert!(glsl.contains("uniform bool blend_in_enabled;"));
assert!(glsl.contains("uniform float mix_in;"));
assert!(glsl.contains("frag_color = mix(tex_col, blend_col, mix_in);"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Dissolve");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.dissolve",
name: "Dissolve",
categories: &[Category::Math],
create,
});
}
+319
View File
@@ -0,0 +1,319 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Edge detect filter (clean-room reimplementation of the CImg
//! `EdgeDetect`/`eu.cimg.EdgeDetect` effect; `ofx-misc` used for
//! parameter semantics only, no code copied).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Threshold input id. Type: float; default `0.0`; properties: `min =
/// 0.0`. Gradient magnitudes below this value output black.
pub const THRESHOLD_INPUT: &str = "threshold_in";
/// Edge detect filter node. Sobel gradient magnitude, per RGB channel.
pub struct EdgeDetectNode;
/// Fragment shader: 3x3 Sobel gradient, per RGB channel; the magnitude is
/// `sqrt(gx^2 + gy^2)`, zeroed where it falls below `threshold_in` (a
/// branch-free `step`, no `switch`). The alpha channel passes through
/// unchanged so the result stays a visible, composable image; magnitudes
/// are not clamped (the filter is meant to feed a grade downstream).
/// Pixel offsets are one texel (`resolution_in`), sampling at texel
/// centers; edge-of-frame taps clamp to the border pixel.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform float threshold_in;
uniform vec2 resolution_in;
in vec2 ove_texcoord;
out vec4 frag_color;
vec3 edge_sample(vec2 uv) {
return texture(tex_in, uv).rgb;
}
void main() {
vec2 texel = vec2(1.0) / resolution_in;
vec3 tl = edge_sample(ove_texcoord + texel * vec2(-1.0, -1.0));
vec3 tc = edge_sample(ove_texcoord + texel * vec2( 0.0, -1.0));
vec3 tr = edge_sample(ove_texcoord + texel * vec2( 1.0, -1.0));
vec3 ml = edge_sample(ove_texcoord + texel * vec2(-1.0, 0.0));
vec3 mr = edge_sample(ove_texcoord + texel * vec2( 1.0, 0.0));
vec3 bl = edge_sample(ove_texcoord + texel * vec2(-1.0, 1.0));
vec3 bc = edge_sample(ove_texcoord + texel * vec2( 0.0, 1.0));
vec3 br = edge_sample(ove_texcoord + texel * vec2( 1.0, 1.0));
vec3 gx = (tr + 2.0 * mr + br) - (tl + 2.0 * ml + bl);
vec3 gy = (bl + 2.0 * bc + br) - (tl + 2.0 * tc + tr);
vec3 magnitude = sqrt(gx * gx + gy * gy);
vec3 masked = magnitude * step(vec3(threshold_in), magnitude);
frag_color = vec4(masked, texture(tex_in, ove_texcoord).a);
}
"#;
impl EdgeDetectNode {
/// Fragment shader for any request (this node has a single variant).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for EdgeDetectNode {
/// Human-readable name.
fn name(&self) -> &str {
"Edge Detect"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.edgedetect"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Filter]
}
/// Description.
fn description(&self) -> &str {
"Detect edges with a Sobel gradient filter."
}
/// Localized input names: `tex_in` -> "Input", `threshold_in` ->
/// "Threshold".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
THRESHOLD_INPUT => "Threshold",
_ => id,
}
}
/// Evaluate outputs: no texture -> push nothing; otherwise push the
/// Sobel shader job (threshold rides in the params row as the
/// `threshold_in` uniform).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
match inputs.get(TEXTURE_INPUT) {
Some(NodeValue::Texture(_)) => {}
_ => return,
}
let threshold = match inputs.get(THRESHOLD_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(THRESHOLD_INPUT, -1, time).to_double(),
};
let mut params = inputs.clone();
params.insert(THRESHOLD_INPUT.to_string(), NodeValue::Float(threshold));
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the one fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(EdgeDetectNode))
}
}
/// Constructor: adds `tex_in` and `threshold_in` with the defaults and
/// properties documented on the constants, sets the video-effect flag and
/// the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut threshold = crate::input::Input::new(
THRESHOLD_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(0.0),
);
threshold.properties = vec![("min".to_string(), crate::value::NodeValue::Float(0.0))];
core.add_input(threshold);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(EdgeDetectNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn run(core: &NodeCore, inputs: &crate::value::NodeValueRow) -> ShaderJobPayload {
let behavior = EdgeDetectNode;
let mut table = NodeValueTable::default();
behavior.value(core, inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed")
.clone()
}
#[test]
fn input_names() {
let n = EdgeDetectNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(THRESHOLD_INPUT), "Threshold");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.edgedetect");
assert_eq!(behavior.categories(), &[Category::Filter]);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
let threshold = core.get_input(THRESHOLD_INPUT).expect("threshold input");
assert_eq!(threshold.default, NodeValue::Float(0.0));
assert!(threshold
.properties
.iter()
.any(|(k, v)| k == "min" && *v == NodeValue::Float(0.0)));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_pushes_job_with_threshold_default() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.edgedetect");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert_eq!(
payload.params.get(THRESHOLD_INPUT),
Some(&NodeValue::Float(0.0))
);
}
#[test]
fn value_takes_threshold_from_row() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(THRESHOLD_INPUT.to_string(), NodeValue::Float(0.5)),
]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(THRESHOLD_INPUT),
Some(&NodeValue::Float(0.5))
);
}
#[test]
fn value_takes_threshold_from_core() {
let (mut core, _) = create();
core.set_standard_value(THRESHOLD_INPUT, -1, NodeValue::Float(0.75));
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(THRESHOLD_INPUT),
Some(&NodeValue::Float(0.75))
);
}
#[test]
fn shader_code_is_sobel_without_switch() {
let n = EdgeDetectNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform vec2 resolution_in;"));
assert!(glsl.contains("sqrt(gx * gx + gy * gy)"));
assert!(glsl.contains("step(vec3(threshold_in), magnitude)"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Edge Detect");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.edgedetect",
name: "Edge Detect",
categories: &[Category::Filter],
create,
});
}
+330
View File
@@ -0,0 +1,330 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Erode filter (clean-room reimplementation of the CImg `Erode`/
//! `net.sf.cimg.CImgErode` effect; `ofx-misc` used for parameter
//! semantics only, no code copied).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Radius input id. Type: float; default `1.0`; properties: `min = 0.0`,
/// `max = 7.0`. The structuring element is a square of `2 * radius + 1`
/// pixels on a side, in pixels.
pub const RADIUS_INPUT: &str = "radius_in";
/// Largest supported radius. The shader clamps to this; the neighborhood
/// is `15 x 15` pixels, sampled in a single pass (see [`SHADER_FRAG`]).
pub const MAX_RADIUS: f64 = 7.0;
/// Erode filter node. Morphological minimum over a square neighborhood.
pub struct ErodeNode;
/// Fragment shader: one pass sampling the full `(2r+1)^2` neighborhood
/// and taking the per-channel minimum. `iterations` stays 1 — a single
/// wide pass is mathematically identical to `r` 3x3 iterations for a
/// square structuring element (min is associative and idempotent), and
/// avoids the ping-pong feedback textures entirely. `radius_in` is
/// rounded to the nearest integer and clamped to `0..=7`; offsets are
/// pixel-space texel steps (`resolution_in`, texel centers), with
/// edge-of-frame taps clamping to the border pixel.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform float radius_in;
uniform vec2 resolution_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
int radius = int(clamp(radius_in, 0.0, 7.0) + 0.5);
vec2 texel = vec2(1.0) / resolution_in;
vec4 acc = texture(tex_in, ove_texcoord);
for (int dy = -radius; dy <= radius; ++dy) {
for (int dx = -radius; dx <= radius; ++dx) {
vec2 uv = ove_texcoord + vec2(float(dx), float(dy)) * texel;
acc = min(acc, texture(tex_in, uv));
}
}
frag_color = acc;
}
"#;
impl ErodeNode {
/// Fragment shader for any request (this node has a single variant).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for ErodeNode {
/// Human-readable name.
fn name(&self) -> &str {
"Erode"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.erode"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Filter]
}
/// Description.
fn description(&self) -> &str {
"Shrink bright areas by taking the minimum over a square neighborhood."
}
/// Localized input names: `tex_in` -> "Input", `radius_in` ->
/// "Radius".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
RADIUS_INPUT => "Radius",
_ => id,
}
}
/// Evaluate outputs: no texture -> push nothing; radius <= 0 -> push
/// the input texture unchanged (the same no-work shortcut as
/// `blur.rs`'s `can_push_job`); otherwise push the single-pass
/// neighborhood shader job.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
let tex = match inputs.get(TEXTURE_INPUT) {
Some(tex @ NodeValue::Texture(_)) => tex.clone(),
_ => return,
};
let radius = match inputs.get(RADIUS_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(RADIUS_INPUT, -1, time).to_double(),
};
if radius <= 0.0 {
table.push(ValueType::Texture, tex, None);
return;
}
let mut params = inputs.clone();
params.insert(RADIUS_INPUT.to_string(), NodeValue::Float(radius));
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the one fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(ErodeNode))
}
}
/// Constructor: adds `tex_in` and `radius_in` with the defaults and
/// properties documented on the constants, sets the video-effect flag and
/// the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut radius = crate::input::Input::new(
RADIUS_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(1.0),
);
radius.properties = vec![
("min".to_string(), crate::value::NodeValue::Float(0.0)),
("max".to_string(), crate::value::NodeValue::Float(MAX_RADIUS)),
];
core.add_input(radius);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(ErodeNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
#[test]
fn input_names() {
let n = ErodeNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(RADIUS_INPUT), "Radius");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.erode");
assert_eq!(behavior.categories(), &[Category::Filter]);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
let radius = core.get_input(RADIUS_INPUT).expect("radius input");
assert_eq!(radius.default, NodeValue::Float(1.0));
assert!(radius
.properties
.iter()
.any(|(k, v)| k == "min" && *v == NodeValue::Float(0.0)));
assert!(radius
.properties
.iter()
.any(|(k, v)| k == "max" && *v == NodeValue::Float(MAX_RADIUS)));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_zero_radius_passes_through() {
let (core, behavior) = create();
let tex = tex();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex.clone()),
(RADIUS_INPUT.to_string(), NodeValue::Float(0.0)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&tex));
}
#[test]
fn value_pushes_single_pass_job() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(RADIUS_INPUT.to_string(), NodeValue::Float(2.0)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.erode");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert_eq!(
payload.params.get(RADIUS_INPUT),
Some(&NodeValue::Float(2.0))
);
}
#[test]
fn value_default_radius_pushes_job() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed");
assert_eq!(
payload.params.get(RADIUS_INPUT),
Some(&NodeValue::Float(1.0))
);
}
#[test]
fn shader_code_is_single_pass_min_without_switch() {
let n = ErodeNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform vec2 resolution_in;"));
assert!(glsl.contains("acc = min(acc, texture(tex_in, uv));"));
assert!(glsl.contains("int(clamp(radius_in, 0.0, 7.0) + 0.5)"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Erode");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.erode",
name: "Erode",
categories: &[Category::Filter],
create,
});
}
+335
View File
@@ -0,0 +1,335 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Gamma effect — a clean-room reimplementation of the OpenFX-Misc
//! `Gamma` plugin's parameter semantics (upstream
//! `github.com/cgvirus/OpenFX-Misc`, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! One gamma control, applied to all three color channels:
//!
//! ```text
//! x = (x > 0) ? pow(x, 1 / gamma) : x
//! ```
//!
//! Alpha is left untouched (the reference has no alpha toggle for this
//! node), and the pass only runs when the control differs from `1.0`.
//! Non-positive channels keep their value — a negative base has no real
//! power — and a non-positive gamma is clamped to a tiny positive
//! minimum so the reciprocal exponent never divides by zero.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is
/// the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Gamma input id. Type: float; default `1.0`; properties:
/// `min = 0.0`, `max = 4.0`. Reciprocal exponent (`pow(x, 1/gamma)`);
/// `1.0` leaves the image unchanged.
pub const GAMMA_INPUT: &str = "gamma_in";
/// Gamma node. The reference class holds no state beyond its parameter
/// pointers, so this is a unit-like struct.
pub struct GammaNode;
/// Fragment shader (clean-room GLSL for the reference's
/// `GammaPlugin::render` chain). The uniforms are named after the node
/// inputs: the renderer binds uniforms by matching the declared name
/// against the job's parameter row.
const SHADER_FRAG: &str = r#"// Inputs
uniform sampler2D tex_in;
uniform float gamma_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
vec4 c = texture(tex_in, ove_texcoord);
// Gamma: reciprocal exponent on the color channels. A non-positive
// gamma would divide by zero, so it is clamped to a tiny minimum, and
// non-positive channels pass through unchanged.
if (gamma_in != 1.0) {
float g = max(gamma_in, 1.0e-8);
if (c.r > 0.0) {
c.r = pow(c.r, 1.0 / g);
}
if (c.g > 0.0) {
c.g = pow(c.g, 1.0 / g);
}
if (c.b > 0.0) {
c.b = pow(c.b, 1.0 / g);
}
}
frag_color = c;
}
"#;
impl NodeBehavior for GammaNode {
/// Human-readable name.
fn name(&self) -> &str {
"Gamma"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.gamma"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Color]
}
/// Description.
fn description(&self) -> &str {
"Apply a gamma (reciprocal-exponent) correction to the image."
}
/// Localized input names: `tex_in` -> "Input", `gamma_in` ->
/// "Gamma".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
GAMMA_INPUT => "Gamma",
_ => id,
}
}
/// Evaluate outputs: no texture on `tex_in` -> push nothing;
/// texture present -> push a shader job over the input row with the
/// control resolved (so the renderer always finds a value for the
/// uniform, whether the row carried the input or the node's own
/// default/keyframe supplied it).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
if !matches!(
inputs.get(TEXTURE_INPUT),
Some(crate::value::NodeValue::Texture(_))
) {
return;
}
let resolve = |id: &str| match inputs.get(id) {
Some(v) => v.clone(),
None => core.value_at_time(id, -1, time),
};
let mut params = inputs.clone();
params.insert(GAMMA_INPUT.to_string(), resolve(GAMMA_INPUT));
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: the request id is ignored; always returns
/// [`SHADER_FRAG`].
fn shader_code(&self, _request: &str) -> Option<String> {
Some(SHADER_FRAG.to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(GammaNode))
}
}
/// Constructor: adds `tex_in` (texture, effect input) and the gamma
/// control with the default and range documented on the constant, and
/// sets the video-effect flag.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
add_float_input(&mut core, GAMMA_INPUT, 1.0, 0.0, 4.0);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(GammaNode))
}
/// Add a float input with its default and `min`/`max`/`view`
/// properties.
fn add_float_input(core: &mut NodeCore, id: &str, default: f64, min: f64, max: f64) {
let mut input = crate::input::Input::new(
id,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(default),
);
input.properties = vec![
("min".to_string(), crate::value::NodeValue::Float(min)),
("max".to_string(), crate::value::NodeValue::Float(max)),
(
"view".to_string(),
crate::value::NodeValue::Text("normal".into()),
),
];
core.add_input(input);
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.gamma",
name: "Gamma",
categories: &[Category::Color],
create,
});
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = GammaNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(GAMMA_INPUT), "Gamma");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.gamma");
assert_eq!(behavior.name(), "Gamma");
assert_eq!(behavior.categories(), &[Category::Color]);
let tex = core.get_input(TEXTURE_INPUT).unwrap();
assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
assert_eq!(
core.get_input(GAMMA_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn create_sets_control_range() {
let (core, _) = create();
let gamma = core.get_input(GAMMA_INPUT).unwrap();
assert_eq!(gamma.properties[0].1, NodeValue::Float(0.0));
assert_eq!(gamma.properties[1].1, NodeValue::Float(4.0));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_pushes_shader_job_with_resolved_params() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.gamma");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.params.get(GAMMA_INPUT), Some(&NodeValue::Float(1.0)));
}
#[test]
fn value_row_values_win_over_defaults() {
let (mut core, behavior) = create();
core.set_standard_value(GAMMA_INPUT, -1, NodeValue::Float(3.0));
let inputs = crate::value::NodeValueRow::from([
(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
),
(GAMMA_INPUT.to_string(), NodeValue::Float(2.0)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.params.get(GAMMA_INPUT), Some(&NodeValue::Float(2.0)));
}
#[test]
fn shader_declares_uniforms_and_avoids_switch() {
let code = GammaNode.shader_code("").unwrap();
for uniform in ["tex_in", GAMMA_INPUT] {
assert!(code.contains(uniform), "uniform {uniform} declared");
}
assert!(code.contains("ove_texcoord"));
assert!(code.contains("frag_color"));
assert!(!code.contains("switch"), "naga rejects GLSL switch");
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Gamma");
assert_eq!(dup.type_id(), "org.olivevideoeditor.Olive.gamma");
}
}
+417
View File
@@ -0,0 +1,417 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Grade effect — a clean-room reimplementation of the OpenFX-Misc
//! `Grade` plugin's parameter semantics (upstream
//! `github.com/cgvirus/OpenFX-Misc`, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! A five-point level remap of the three color channels:
//!
//! ```text
//! d = whitepoint - blackpoint
//! a = (d != 0) ? (white - black) / d : 0
//! b = black - a * blackpoint
//! x = a * x + b
//! x = (x > 0) ? pow(x, 1 / gamma) : x
//! ```
//!
//! Alpha is left untouched (the reference's grade pass is color-only).
//! The first line is the reference's black/white point stretch and the
//! second its gamma pass; only the reciprocal exponent is kept from the
//! reference's gamma stage. Deviations from the reference, all
//! deliberate:
//!
//! * The reference's `multiply`/`offset` parameters are dropped — they
//! sit at their identity values (`1.0`/`0.0`) in the reference's
//! default setup and would add two no-op controls.
//! * The reference guards its gamma pass with a small positive
//! threshold; here only non-positive channels are skipped (`pow` has
//! no real value there) and a non-positive gamma is clamped to a tiny
//! minimum rather than producing an infinity or a division by zero.
//! * A degenerate point range (`whitepoint == blackpoint`) leaves the
//! slope at `0.0` instead of dividing by zero.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is
/// the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Black point input id. Type: float; default `0.0`. Input level mapped
/// to [`BLACK_INPUT`].
pub const BLACKPOINT_INPUT: &str = "blackpoint_in";
/// White point input id. Type: float; default `1.0`. Input level mapped
/// to [`WHITE_INPUT`].
pub const WHITEPOINT_INPUT: &str = "whitepoint_in";
/// Black output input id. Type: float; default `0.0`. Output value the
/// black point maps to.
pub const BLACK_INPUT: &str = "black_in";
/// White output input id. Type: float; default `1.0`. Output value the
/// white point maps to.
pub const WHITE_INPUT: &str = "white_in";
/// Gamma input id. Type: float; default `1.0`. Reciprocal exponent
/// applied after the level remap (`pow(x, 1/gamma)`).
pub const GAMMA_INPUT: &str = "gamma_in";
/// Grade node. The reference class holds no state beyond its parameter
/// pointers, so this is a unit-like struct.
pub struct GradeNode;
/// Fragment shader (clean-room GLSL for the reference's
/// `GradePlugin::render` chain). The uniforms are named after the node
/// inputs: the renderer binds uniforms by matching the declared name
/// against the job's parameter row.
const SHADER_FRAG: &str = r#"// Inputs
uniform sampler2D tex_in;
uniform float blackpoint_in;
uniform float whitepoint_in;
uniform float black_in;
uniform float white_in;
uniform float gamma_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
// Remap one channel: stretch [blackpoint, whitepoint] onto
// [black, white], then apply the reciprocal-exponent gamma.
float ove_grade(float v) {
float d = whitepoint_in - blackpoint_in;
float a = 0.0;
if (d != 0.0) {
a = (white_in - black_in) / d;
}
float b = black_in - a * blackpoint_in;
v = a * v + b;
if (gamma_in != 1.0) {
float g = max(gamma_in, 1.0e-8);
if (v > 0.0) {
v = pow(v, 1.0 / g);
}
}
return v;
}
void main() {
vec4 c = texture(tex_in, ove_texcoord);
c.r = ove_grade(c.r);
c.g = ove_grade(c.g);
c.b = ove_grade(c.b);
frag_color = c;
}
"#;
impl NodeBehavior for GradeNode {
/// Human-readable name.
fn name(&self) -> &str {
"Grade"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.grade"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Color]
}
/// Description.
fn description(&self) -> &str {
"Remap the color range with black/white points and a gamma."
}
/// Localized input names: `tex_in` -> "Input", `blackpoint_in` ->
/// "Black Point", `whitepoint_in` -> "White Point", `black_in` ->
/// "Black Output", `white_in` -> "White Output", `gamma_in` ->
/// "Gamma".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
BLACKPOINT_INPUT => "Black Point",
WHITEPOINT_INPUT => "White Point",
BLACK_INPUT => "Black Output",
WHITE_INPUT => "White Output",
GAMMA_INPUT => "Gamma",
_ => id,
}
}
/// Evaluate outputs: no texture on `tex_in` -> push nothing;
/// texture present -> push a shader job over the input row with
/// every control resolved (so the renderer always finds a value for
/// each uniform, whether the row carried the input or the node's own
/// default/keyframe supplied it).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
if !matches!(
inputs.get(TEXTURE_INPUT),
Some(crate::value::NodeValue::Texture(_))
) {
return;
}
let resolve = |id: &str| match inputs.get(id) {
Some(v) => v.clone(),
None => core.value_at_time(id, -1, time),
};
let mut params = inputs.clone();
for id in [
BLACKPOINT_INPUT,
WHITEPOINT_INPUT,
BLACK_INPUT,
WHITE_INPUT,
GAMMA_INPUT,
] {
params.insert(id.to_string(), resolve(id));
}
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: the request id is ignored; always returns
/// [`SHADER_FRAG`].
fn shader_code(&self, _request: &str) -> Option<String> {
Some(SHADER_FRAG.to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(GradeNode))
}
}
/// Constructor: adds `tex_in` (texture, effect input) and the five
/// controls with the defaults documented on the constants, and sets the
/// video-effect flag.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
add_float_input(&mut core, BLACKPOINT_INPUT, 0.0);
add_float_input(&mut core, WHITEPOINT_INPUT, 1.0);
add_float_input(&mut core, BLACK_INPUT, 0.0);
add_float_input(&mut core, WHITE_INPUT, 1.0);
add_float_input(&mut core, GAMMA_INPUT, 1.0);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(GradeNode))
}
/// Add a float input with its default. The reference declares no range
/// for these parameters, so no `min`/`max` properties are attached.
fn add_float_input(core: &mut NodeCore, id: &str, default: f64) {
core.add_input(crate::input::Input::new(
id,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(default),
));
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.grade",
name: "Grade",
categories: &[Category::Color],
create,
});
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = GradeNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(BLACKPOINT_INPUT), "Black Point");
assert_eq!(n.input_name(WHITEPOINT_INPUT), "White Point");
assert_eq!(n.input_name(BLACK_INPUT), "Black Output");
assert_eq!(n.input_name(WHITE_INPUT), "White Output");
assert_eq!(n.input_name(GAMMA_INPUT), "Gamma");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.grade");
assert_eq!(behavior.name(), "Grade");
assert_eq!(behavior.categories(), &[Category::Color]);
let tex = core.get_input(TEXTURE_INPUT).unwrap();
assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
assert_eq!(
core.get_input(BLACKPOINT_INPUT).unwrap().default,
NodeValue::Float(0.0)
);
assert_eq!(
core.get_input(WHITEPOINT_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(
core.get_input(BLACK_INPUT).unwrap().default,
NodeValue::Float(0.0)
);
assert_eq!(
core.get_input(WHITE_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(
core.get_input(GAMMA_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_pushes_shader_job_with_resolved_params() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.grade");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(
payload.params.get(BLACKPOINT_INPUT),
Some(&NodeValue::Float(0.0))
);
assert_eq!(
payload.params.get(WHITEPOINT_INPUT),
Some(&NodeValue::Float(1.0))
);
assert_eq!(payload.params.get(BLACK_INPUT), Some(&NodeValue::Float(0.0)));
assert_eq!(payload.params.get(WHITE_INPUT), Some(&NodeValue::Float(1.0)));
assert_eq!(payload.params.get(GAMMA_INPUT), Some(&NodeValue::Float(1.0)));
}
#[test]
fn value_row_values_win_over_defaults() {
let (mut core, behavior) = create();
core.set_standard_value(BLACKPOINT_INPUT, -1, NodeValue::Float(0.0));
let inputs = crate::value::NodeValueRow::from([
(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
),
(BLACKPOINT_INPUT.to_string(), NodeValue::Float(0.1)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(
payload.params.get(BLACKPOINT_INPUT),
Some(&NodeValue::Float(0.1))
);
}
#[test]
fn shader_declares_uniforms_and_avoids_switch() {
let code = GradeNode.shader_code("").unwrap();
for uniform in [
"tex_in",
BLACKPOINT_INPUT,
WHITEPOINT_INPUT,
BLACK_INPUT,
WHITE_INPUT,
GAMMA_INPUT,
] {
assert!(code.contains(uniform), "uniform {uniform} declared");
}
assert!(code.contains("ove_texcoord"));
assert!(code.contains("frag_color"));
assert!(!code.contains("switch"), "naga rejects GLSL switch");
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Grade");
assert_eq!(dup.type_id(), "org.olivevideoeditor.Olive.grade");
}
}
+364
View File
@@ -0,0 +1,364 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Invert effect — a clean-room reimplementation of the OpenFX-Misc
//! `Invert` plugin's parameter semantics (upstream
//! `github.com/cgvirus/OpenFX-Misc`, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! One enable toggle per channel:
//!
//! ```text
//! x = enabled ? 1 - x : x (independently for r, g, b, a)
//! ```
//!
//! All four toggles default to on, matching the reference, whose
//! `processA`/`processR`/`processG`/`processB` booleans all default to
//! `true`. Unlike the reference (fixed per-component instance
//! parameters), each toggle is a separate node input here.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is
/// the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Red channel toggle id. Type: boolean; default `true`.
pub const INVERT_R_INPUT: &str = "invert_r_in";
/// Green channel toggle id. Type: boolean; default `true`.
pub const INVERT_G_INPUT: &str = "invert_g_in";
/// Blue channel toggle id. Type: boolean; default `true`.
pub const INVERT_B_INPUT: &str = "invert_b_in";
/// Alpha channel toggle id. Type: boolean; default `true`.
pub const INVERT_A_INPUT: &str = "invert_a_in";
/// Invert node. The reference class holds no state beyond its
/// parameter pointers, so this is a unit-like struct.
pub struct InvertNode;
/// Fragment shader (clean-room GLSL for the reference's
/// `InvertPlugin::render` chain). The uniforms are named after the node
/// inputs: the renderer binds uniforms by matching the declared name
/// against the job's parameter row.
const SHADER_FRAG: &str = r#"// Inputs
uniform sampler2D tex_in;
uniform bool invert_r_in;
uniform bool invert_g_in;
uniform bool invert_b_in;
uniform bool invert_a_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
vec4 c = texture(tex_in, ove_texcoord);
// One independent toggle per channel.
if (invert_r_in) {
c.r = 1.0 - c.r;
}
if (invert_g_in) {
c.g = 1.0 - c.g;
}
if (invert_b_in) {
c.b = 1.0 - c.b;
}
if (invert_a_in) {
c.a = 1.0 - c.a;
}
frag_color = c;
}
"#;
impl NodeBehavior for InvertNode {
/// Human-readable name.
fn name(&self) -> &str {
"Invert"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.invert"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Color]
}
/// Description.
fn description(&self) -> &str {
"Invert individual color channels."
}
/// Localized input names: `tex_in` -> "Input" and one "Invert
/// <Channel>" label per toggle.
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
INVERT_R_INPUT => "Invert Red",
INVERT_G_INPUT => "Invert Green",
INVERT_B_INPUT => "Invert Blue",
INVERT_A_INPUT => "Invert Alpha",
_ => id,
}
}
/// Evaluate outputs: no texture on `tex_in` -> push nothing;
/// texture present -> push a shader job over the input row with
/// every toggle resolved (so the renderer always finds a value for
/// each uniform, whether the row carried the input or the node's own
/// default/keyframe supplied it).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
if !matches!(
inputs.get(TEXTURE_INPUT),
Some(crate::value::NodeValue::Texture(_))
) {
return;
}
let resolve = |id: &str| match inputs.get(id) {
Some(v) => v.clone(),
None => core.value_at_time(id, -1, time),
};
let mut params = inputs.clone();
for id in [
INVERT_R_INPUT,
INVERT_G_INPUT,
INVERT_B_INPUT,
INVERT_A_INPUT,
] {
params.insert(id.to_string(), resolve(id));
}
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: the request id is ignored; always returns
/// [`SHADER_FRAG`].
fn shader_code(&self, _request: &str) -> Option<String> {
Some(SHADER_FRAG.to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(InvertNode))
}
}
/// Constructor: adds `tex_in` (texture, effect input) and the four
/// channel toggles, all defaulting to on, and sets the video-effect
/// flag.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
for id in [
INVERT_R_INPUT,
INVERT_G_INPUT,
INVERT_B_INPUT,
INVERT_A_INPUT,
] {
core.add_input(crate::input::Input::new(
id,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(true),
));
}
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(InvertNode))
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.invert",
name: "Invert",
categories: &[Category::Color],
create,
});
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = InvertNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(INVERT_R_INPUT), "Invert Red");
assert_eq!(n.input_name(INVERT_G_INPUT), "Invert Green");
assert_eq!(n.input_name(INVERT_B_INPUT), "Invert Blue");
assert_eq!(n.input_name(INVERT_A_INPUT), "Invert Alpha");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.invert");
assert_eq!(behavior.name(), "Invert");
assert_eq!(behavior.categories(), &[Category::Color]);
let tex = core.get_input(TEXTURE_INPUT).unwrap();
assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
// The reference defaults every process* toggle to on.
for id in [
INVERT_R_INPUT,
INVERT_G_INPUT,
INVERT_B_INPUT,
INVERT_A_INPUT,
] {
assert_eq!(
core.get_input(id).unwrap().default,
NodeValue::Boolean(true),
"{id} defaults to on"
);
}
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_pushes_shader_job_with_resolved_params() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.invert");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
for id in [
INVERT_R_INPUT,
INVERT_G_INPUT,
INVERT_B_INPUT,
INVERT_A_INPUT,
] {
assert_eq!(payload.params.get(id), Some(&NodeValue::Boolean(true)));
}
}
#[test]
fn value_row_values_win_over_defaults() {
let (mut core, behavior) = create();
core.set_standard_value(INVERT_A_INPUT, -1, NodeValue::Boolean(true));
let inputs = crate::value::NodeValueRow::from([
(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
),
(INVERT_A_INPUT.to_string(), NodeValue::Boolean(false)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(
payload.params.get(INVERT_A_INPUT),
Some(&NodeValue::Boolean(false))
);
}
#[test]
fn shader_declares_uniforms_and_avoids_switch() {
let code = InvertNode.shader_code("").unwrap();
for uniform in [
"tex_in",
INVERT_R_INPUT,
INVERT_G_INPUT,
INVERT_B_INPUT,
INVERT_A_INPUT,
] {
assert!(code.contains(uniform), "uniform {uniform} declared");
}
assert!(code.contains("ove_texcoord"));
assert!(code.contains("frag_color"));
assert!(!code.contains("switch"), "naga rejects GLSL switch");
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Invert");
assert_eq!(dup.type_id(), "org.olivevideoeditor.Olive.invert");
}
}
+369
View File
@@ -0,0 +1,369 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! KeyMix effect (clean-room reimplementation of the OpenFX-Misc
//! `KeyMixOFX` / `net.sf.openfx.KeyMix`; the `KeyMix` reference tree is
//! used for parameter semantics only, no code copied).
//!
//! Upstream copies the foreground over the background wherever the mask
//! is opaque (`ofxsMaskMixPix` with its fixed `mix = 1`): a connected
//! mask paints the foreground through its alpha, an unconnected mask is
//! treated as white and the foreground wins everywhere. This node
//! reduces that to the mask's alpha threshold — `mask.a > 0` takes the
//! blend, else the input — which is the mask-binding piece of the
//! Tier-1 merge group (the mask input mirrors the chroma-key/despill
//! texture binding: a plain not-keyframable texture input).
//!
//! Like [`crate::nodes::merge`], the node never sets a
//! `core.effect_input`; the both-present case boxes one
//! [`ShaderJobPayload`] whose params row carries all three textures, and
//! the renderer binds `tex_in`/`blend_in`/`mask_in` by name (the pass
//! size follows the first bound texture — `blend_in`, the
//! alphabetically first key of the job's `BTreeMap` row).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Background texture input id. Type: texture; flags: not-keyframable.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Foreground texture input id. Type: texture; flags: not-keyframable.
pub const BLEND_INPUT: &str = "blend_in";
/// Mask texture input id (upstream's mask input, "Mask"). Type:
/// texture; flags: not-keyframable. Its **alpha** selects per pixel
/// (`> 0` keeps the foreground); an unconnected mask selects it
/// everywhere.
pub const MASK_INPUT: &str = "mask_in";
/// KeyMix node. Unit-like: there is no per-instance state.
pub struct KeyMixNode;
/// Fragment shader: copy the blend over the input through the mask's
/// alpha. The `_enabled` flags mirror the alpha-over shader's convention
/// for unbound samplers; the mask one carries upstream's "no mask means
/// white" rule. `switch` is deliberately not used (naga rejects it).
///
/// The ternary is kept off the `texture()` call on purpose (naga's GLSL
/// front end is happiest with the plain-branch spelling), and the
/// `value()` pass-through means the "input missing" branches are only
/// reachable through a direct renderer call.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform sampler2D blend_in;
uniform sampler2D mask_in;
uniform bool tex_in_enabled;
uniform bool blend_in_enabled;
uniform bool mask_in_enabled;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
if (!tex_in_enabled && !blend_in_enabled) {
frag_color = vec4(0.0);
return;
}
if (!tex_in_enabled) {
frag_color = texture(blend_in, ove_texcoord);
return;
}
if (!blend_in_enabled) {
frag_color = texture(tex_in, ove_texcoord);
return;
}
vec4 tex_col = texture(tex_in, ove_texcoord);
vec4 blend_col = texture(blend_in, ove_texcoord);
// No mask connected: upstream's mask-mix helper sees no mask image
// and uses an opaque one, so the foreground wins everywhere.
vec4 mask_col = vec4(1.0);
if (mask_in_enabled) {
mask_col = texture(mask_in, ove_texcoord);
}
frag_color = mask_col.a > 0.0 ? blend_col : tex_col;
}
"#;
impl KeyMixNode {
/// Fragment shader (single variant, so the request id is ignored).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for KeyMixNode {
/// Human-readable name.
fn name(&self) -> &str {
"KeyMix"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.keymix"
}
/// Categories. Filed under math like the alpha-over
/// [`crate::nodes::merge`] (the `Category` enum has no merge group).
fn categories(&self) -> &[Category] {
&[Category::Math]
}
/// Description.
fn description(&self) -> &str {
"Mix two textures by a mask's alpha."
}
/// Localized input names: `tex_in` -> "Input", `blend_in` ->
/// "Blend", `mask_in` -> "Mask".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
BLEND_INPUT => "Blend",
MASK_INPUT => "Mask",
_ => id,
}
}
/// Evaluate outputs: if only one of the two picture textures is
/// present, push it as-is (no mask can conjure the other side);
/// if both are present, push one shader job over the whole input
/// row — the mask rides in the row and may be absent, which the
/// shader reads as fully opaque. If neither picture is present,
/// push nothing.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
let tex = inputs.get(TEXTURE_INPUT);
let blend = inputs.get(BLEND_INPUT);
match (tex, blend) {
(Some(NodeValue::Texture(_)), Some(NodeValue::Texture(_))) => {
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params: inputs.clone(),
iterative_input: String::new(),
})),
None,
);
}
(Some(t @ NodeValue::Texture(_)), _) => {
table.push(ValueType::Texture, t.clone(), None);
}
(_, Some(b @ NodeValue::Texture(_))) => {
table.push(ValueType::Texture, b.clone(), None);
}
_ => {}
}
}
/// Shader code request: always the mask-copy fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(KeyMixNode))
}
}
/// Constructor: adds `tex_in`, `blend_in` and `mask_in` as
/// not-keyframable texture inputs and sets the video-effect flag (no
/// effect input: every texture binds by name).
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
for id in [TEXTURE_INPUT, BLEND_INPUT, MASK_INPUT] {
let mut input = crate::input::Input::new(
id,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
input.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(input);
}
core.flags |= crate::node::flags::VIDEO_EFFECT;
(core, Box::new(KeyMixNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn run(core: &NodeCore, inputs: &crate::value::NodeValueRow) -> ShaderJobPayload {
let behavior = KeyMixNode;
let mut table = NodeValueTable::default();
behavior.value(core, inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed")
.clone()
}
#[test]
fn input_names() {
let n = KeyMixNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(BLEND_INPUT), "Blend");
assert_eq!(n.input_name(MASK_INPUT), "Mask");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.keymix");
assert_eq!(behavior.name(), "KeyMix");
assert_eq!(behavior.categories(), &[Category::Math]);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
assert_eq!(core.effect_input, "");
for id in [TEXTURE_INPUT, BLEND_INPUT, MASK_INPUT] {
let input = core.get_input(id).expect("texture input");
assert_eq!(input.value_type, ValueType::Texture);
assert_ne!(input.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
}
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_tex_only_pushes_tex() {
let (core, behavior) = create();
let input = tex();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), input.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&input));
}
#[test]
fn value_blend_only_pushes_blend() {
let (core, behavior) = create();
let blend = tex();
let inputs = crate::value::NodeValueRow::from([(BLEND_INPUT.to_string(), blend.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&blend));
}
#[test]
fn value_mask_only_pushes_nothing() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(MASK_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert!(table.is_empty());
}
#[test]
fn value_both_pushes_job_payload_with_mask() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(BLEND_INPUT.to_string(), tex()),
(MASK_INPUT.to_string(), tex()),
]);
let payload = run(&core, &inputs);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.keymix");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert!(payload.params.contains_key(TEXTURE_INPUT));
assert!(payload.params.contains_key(BLEND_INPUT));
assert!(payload.params.contains_key(MASK_INPUT));
}
#[test]
fn value_both_without_mask_still_pushes_job() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(BLEND_INPUT.to_string(), tex()),
]);
let payload = run(&core, &inputs);
assert!(!payload.params.contains_key(MASK_INPUT));
}
#[test]
fn shader_code_declares_inputs_without_switch() {
let n = KeyMixNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform sampler2D tex_in;"));
assert!(glsl.contains("uniform sampler2D blend_in;"));
assert!(glsl.contains("uniform sampler2D mask_in;"));
assert!(glsl.contains("uniform bool mask_in_enabled;"));
assert!(glsl.contains("mask_col = vec4(1.0);"));
assert!(glsl.contains("frag_color = mask_col.a > 0.0 ? blend_col : tex_col;"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "KeyMix");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.keymix",
name: "KeyMix",
categories: &[Category::Math],
create,
});
}
+339
View File
@@ -0,0 +1,339 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Mirror effect: clean-room reimplementation of the OpenFX-Misc `Mirror`
//! plugin's parameter semantics (upstream github.com/cgvirus/OpenFX-Misc,
//! GPL2; read for behavior only, no upstream code copied).
//!
//! Upstream `Mirror` and this crate's [`super::flipdistortnode`] describe
//! the same operation with the same algebra (mirror the sample
//! coordinates about the frame center), so this node is a thin alias: it
//! reuses the flip fragment shader verbatim through
//! [`super::flipdistortnode::FlipDistortNode`]'s
//! [`NodeBehavior::shader_code`] and only maps its own input names onto
//! the shader's uniforms. No second shader is duplicated.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Main texture input id. Type: texture; flags: not-keyframable; this is
/// the node's effect input. Same key as the flip node's texture input, so
/// the flip shader's `tex_in` sampler finds it unchanged.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Horizontal mirror input id (upstream `kParamMirrorFlop` "Horizontal
/// (flop)"). Type: bool; default `false`; mirrors left/right.
pub const HORIZONTAL_INPUT: &str = "horizontal_in";
/// Vertical mirror input id (upstream `kParamMirrorFlip` "Vertical
/// (flip)"). Type: bool; default `false`; mirrors top/bottom.
pub const VERTICAL_INPUT: &str = "vertical_in";
/// Mirror node. Mirrors the image horizontally and/or vertically.
pub struct MirrorNode;
impl NodeBehavior for MirrorNode {
/// Human-readable name.
fn name(&self) -> &str {
"Mirror"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.mirror"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Distort]
}
/// Description.
fn description(&self) -> &str {
"Mirrors an image horizontally or vertically"
}
/// Localized input names. The upstream labels name the axis of the
/// flip, so `horizontal_in` (flop, mirrors left/right) is labelled
/// "Horizontal (flop)" and `vertical_in` (flip, mirrors top/bottom)
/// "Vertical (flip)".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
HORIZONTAL_INPUT => "Horizontal (flop)",
VERTICAL_INPUT => "Vertical (flip)",
_ => id,
}
}
/// Evaluate outputs: no texture -> push nothing; neither flag set ->
/// pass-through push of the input texture unchanged; otherwise a shader
/// job running the shared flip fragment shader.
///
/// The job boxes a [`ShaderJobPayload`] whose `type_id` is this node's
/// (so the behavior is looked up here) while its `shader_id` is empty:
/// [`shader_code`](NodeBehavior::shader_code) forwards to the flip
/// node. The params row is the value row with this node's boolean keys
/// renamed to the uniform names the flip shader declares
/// (`horiz_in`/`vert_in`) — the renderer packs uniforms by declared
/// name and silently leaves undeclared ones at 0, so a raw pass-through
/// row would render an unmirrored image.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
let tex = match inputs.get(TEXTURE_INPUT) {
Some(tex @ crate::value::NodeValue::Texture(_)) => tex.clone(),
_ => return,
};
let horiz = match inputs.get(HORIZONTAL_INPUT) {
Some(v) => v.to_double() != 0.0,
None => core.value_at_time(HORIZONTAL_INPUT, -1, time).to_double() != 0.0,
};
let vert = match inputs.get(VERTICAL_INPUT) {
Some(v) => v.to_double() != 0.0,
None => core.value_at_time(VERTICAL_INPUT, -1, time).to_double() != 0.0,
};
if !horiz && !vert {
table.push(crate::value::ValueType::Texture, tex, None);
return;
}
let mut params = inputs.clone();
params.remove(HORIZONTAL_INPUT);
params.remove(VERTICAL_INPUT);
params.insert(
super::flipdistortnode::HORIZONTAL_INPUT.to_string(),
crate::value::NodeValue::Boolean(horiz),
);
params.insert(
super::flipdistortnode::VERTICAL_INPUT.to_string(),
crate::value::NodeValue::Boolean(vert),
);
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: TEXTURE_INPUT.to_string(),
})),
None,
);
}
/// Shader code request: delegates to the flip node's shader (the flip
/// request id is ignored there — it has a single shader variant).
fn shader_code(&self, request: &str) -> Option<String> {
super::flipdistortnode::FlipDistortNode.shader_code(request)
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(MirrorNode))
}
}
/// Constructor: adds `tex_in`, `horizontal_in` and `vertical_in` with the
/// defaults and flags documented on the constants, sets the video-effect
/// flag and the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
core.add_input(crate::input::Input::new(
HORIZONTAL_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(false),
));
core.add_input(crate::input::Input::new(
VERTICAL_INPUT,
crate::value::ValueType::Boolean,
crate::value::NodeValue::Boolean(false),
));
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(MirrorNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueRow, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
#[test]
fn input_names() {
let n = MirrorNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(HORIZONTAL_INPUT), "Horizontal (flop)");
assert_eq!(n.input_name(VERTICAL_INPUT), "Vertical (flip)");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.mirror");
assert_eq!(
core.get_input(HORIZONTAL_INPUT).unwrap().default,
NodeValue::Boolean(false)
);
assert_eq!(
core.get_input(VERTICAL_INPUT).unwrap().default,
NodeValue::Boolean(false)
);
assert_ne!(
core.get_input(TEXTURE_INPUT).unwrap().flags & crate::input::flags::NOT_KEYFRAMABLE,
0
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_no_mirror_passes_texture_through() {
let (core, behavior) = create();
let tex = tex();
let inputs = NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex.clone())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
assert_eq!(table.get(ValueType::Texture), Some(&tex));
}
#[test]
fn value_translates_flag_names_to_the_flip_uniforms() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(HORIZONTAL_INPUT.to_string(), NodeValue::Boolean(true)),
(VERTICAL_INPUT.to_string(), NodeValue::Boolean(false)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.mirror");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterative_input, TEXTURE_INPUT);
// The shader reads `horiz_in`/`vert_in`; the node's own keys are gone.
assert_eq!(
payload
.params
.get(super::super::flipdistortnode::HORIZONTAL_INPUT),
Some(&NodeValue::Boolean(true))
);
assert_eq!(
payload
.params
.get(super::super::flipdistortnode::VERTICAL_INPUT),
Some(&NodeValue::Boolean(false))
);
assert!(!payload.params.contains_key(HORIZONTAL_INPUT));
assert!(!payload.params.contains_key(VERTICAL_INPUT));
}
#[test]
fn value_connected_flags_win_over_the_node_values() {
let (mut core, behavior) = create();
core.set_standard_value(HORIZONTAL_INPUT, -1, NodeValue::Boolean(false));
core.set_standard_value(VERTICAL_INPUT, -1, NodeValue::Boolean(true));
let inputs = NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(VERTICAL_INPUT.to_string(), NodeValue::Boolean(false)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
// The row's false for vertical wins over the node's true, so both
// flags are off and the texture passes through unmirrored.
match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => assert!(h.is_null()),
other => panic!("pass-through texture expected, got {other:?}"),
}
}
#[test]
fn shader_code_returns_the_flip_shader() {
let code = MirrorNode.shader_code("").unwrap();
assert!(code.contains("uniform sampler2D tex_in;"));
assert!(code.contains("uniform bool horiz_in;"));
assert!(code.contains("uniform bool vert_in;"));
assert!(code.contains("if (horiz_in) new_coord.x = 1.0 - new_coord.x;"));
assert!(code.contains("if (vert_in) new_coord.y = 1.0 - new_coord.y;"));
assert!(!code.contains("switch"));
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Mirror");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.mirror",
name: "Mirror",
categories: &[Category::Distort],
create,
});
}
+313
View File
@@ -0,0 +1,313 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Position effect: clean-room reimplementation of the OpenFX-Misc
//! `Position` plugin's parameter semantics (upstream
//! github.com/cgvirus/OpenFX-Misc, GPL2; read for behavior only, no
//! upstream code copied).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Main texture input id (upstream `PositionPlugin`'s image input). Type:
/// texture; flags: not-keyframable; this is the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Translate input id (upstream `kParamTranslate` "Translate"). Type:
/// vec2; default `[0.0, 0.0]`; units: whole pixels of the center-origin
/// pixel space (see the shader note). Not clamped.
pub const OFFSET_INPUT: &str = "offset_in";
/// Position node. Translates the input image by a whole-pixel offset.
/// Has no own member fields in C++ (state lives in the `Node` inputs).
pub struct PositionNode;
/// Fragment shader. The sampling is the inverse of the visual offset:
/// the output pixel at center-origin `px` reads the source at
/// `px - offset`, so the image content moves by `+offset` on screen.
///
/// Pixel space: `ove_texcoord * resolution_in - resolution_in * 0.5`,
/// i.e. the center-origin pixel coordinates used by
/// [`super::transformdistortnode`]. This crate's frame rows run top to
/// bottom, so `+y` moves the image DOWN — the opposite screen direction
/// of the upstream OFX plugin, whose y axis points up (upstream hints
/// the new position of the "bottom-left pixel"). The offset is rounded
/// with the upstream integer rounding, `floor(x + 0.5)`.
///
/// There is deliberately no identity fast path: an all-zero offset still
/// runs the shader pass (the upstream plugin does the same).
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform vec2 offset_in;
uniform vec2 resolution_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
vec2 half_res = resolution_in * 0.5;
vec2 px = ove_texcoord * resolution_in - half_res;
vec2 offset = floor(offset_in + 0.5);
frag_color = texture(tex_in, (px - offset + half_res) / resolution_in);
}
"#;
impl PositionNode {
/// Fragment shader (the node has a single shader variant).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for PositionNode {
/// Human-readable name.
fn name(&self) -> &str {
"Position"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.position"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Distort]
}
/// Description.
fn description(&self) -> &str {
"Translate an image by a whole-pixel offset."
}
/// Localized input names: `tex_in` -> "Input", `offset_in` ->
/// "Translate".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
OFFSET_INPUT => "Translate",
_ => id,
}
}
/// Evaluate outputs: no texture -> push nothing; otherwise a shader
/// job over the whole value row, translating the sampled coordinates
/// by `offset_in` whole pixels.
///
/// The job boxes a [`ShaderJobPayload`] that the renderer's resolve
/// hook executes and replaces with the result texture; the params row
/// carries the input texture and the uniforms, keyed by the effect
/// input. `resolution_in` is filled by the runner, so it is not part
/// of the params here.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
if !matches!(inputs.get(TEXTURE_INPUT), Some(crate::value::NodeValue::Texture(_))) {
return;
}
// The offset is part of the row in the traverser flow (the bare key
// is always inserted for an unconnected input); fall back to the
// node's own value for direct `value()` calls.
let mut params = inputs.clone();
if !params.contains_key(OFFSET_INPUT) {
params.insert(
OFFSET_INPUT.to_string(),
core.value_at_time(OFFSET_INPUT, -1, time),
);
}
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: TEXTURE_INPUT.to_string(),
})),
None,
);
}
/// Shader code request: the node has a single shader variant, so the
/// request id is ignored.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(PositionNode))
}
}
/// Constructor: adds `tex_in` and `offset_in` with the defaults and flags
/// documented on the constants, sets the video-effect flag and the effect
/// input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
core.add_input(crate::input::Input::new(
OFFSET_INPUT,
crate::value::ValueType::Vec2,
crate::value::NodeValue::Vec2([0.0, 0.0]),
));
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(PositionNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueRow, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
#[test]
fn input_names() {
let n = PositionNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(OFFSET_INPUT), "Translate");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.position");
assert_eq!(
core.get_input(OFFSET_INPUT).unwrap().default,
NodeValue::Vec2([0.0, 0.0])
);
assert_ne!(
core.get_input(TEXTURE_INPUT).unwrap().flags & crate::input::flags::NOT_KEYFRAMABLE,
0
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_pushes_shader_job_payload() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.position");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterative_input, TEXTURE_INPUT);
assert_eq!(payload.time, Rational::new(0, 1));
assert!(payload.params.contains_key(TEXTURE_INPUT));
// The offset is not in the row: it resolves from the node default.
assert_eq!(
payload.params.get(OFFSET_INPUT),
Some(&NodeValue::Vec2([0.0, 0.0]))
);
}
#[test]
fn value_row_offset_wins_over_the_node_value() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(OFFSET_INPUT.to_string(), NodeValue::Vec2([3.0, 2.0])),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(
payload.params.get(OFFSET_INPUT),
Some(&NodeValue::Vec2([3.0, 2.0]))
);
}
#[test]
fn shader_declares_the_uniforms_it_reads() {
let code = PositionNode.shader_code("").unwrap();
assert!(code.contains("uniform sampler2D tex_in;"));
assert!(code.contains("uniform vec2 offset_in;"));
assert!(code.contains("uniform vec2 resolution_in;"));
assert!(code.contains("frag_color = texture(tex_in, (px - offset + half_res) / resolution_in);"));
assert!(!code.contains("switch"));
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Position");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.position",
name: "Position",
categories: &[Category::Distort],
create,
});
}
+381
View File
@@ -0,0 +1,381 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Premultiply effect (clean-room reimplementation of the OpenFX-Misc
//! `PremultOFX` / `net.sf.openfx.PremultPlugin`; the `Premult` reference
//! tree is used for parameter semantics only, no code copied).
//!
//! Upstream scales each channel by a chosen channel of the source —
//! `dst = src * alpha` for the usual full-alpha premultiply, with the
//! per-channel `process R/G/B/A` toggles and the multiplane premult
//! channel choice as the knobs (`// CPP-PARITY: Premult.cpp`). This node
//! keeps the channel-selection core: the RGB channels are scaled by the
//! channel picked in [`CHANNEL_INPUT`] (default [`Channel::Alpha`]), and
//! the source alpha rides through untouched.
//!
//! Single texture input, so `core.effect_input` is set to
//! [`TEXTURE_INPUT`] (the despill node's shape) and the job binds that
//! one sampler by name.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Channel selector input id (upstream's "premult channel" choice). Type:
/// combo; default [`Channel::Alpha`] (`Combo(4)`); flags:
/// not-connectable, not-keyframable. Combo strings: "None", "R", "G",
/// "B", "A".
pub const CHANNEL_INPUT: &str = "premult_channel_in";
/// Channel selector values for [`CHANNEL_INPUT`], in combo order. The
/// numeric values are the shader's channel indices: `0` selects nothing
/// (the image passes through — a factor of 1) and `1..=4` select
/// `r`/`g`/`b`/`a`.
#[repr(i64)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Channel {
/// No channel: the image is left unchanged.
None = 0,
/// Red channel.
Red = 1,
/// Green channel.
Green = 2,
/// Blue channel.
Blue = 3,
/// Alpha channel (the default multiply factor).
Alpha = 4,
}
/// Premultiply node. Unit-like: there is no per-instance state.
pub struct PremultiplyNode;
/// Fragment shader: `rgb *= selected_channel`. The channel dispatch is an
/// if/else chain and not a `switch` (naga rejects the latter); an
/// out-of-range selector falls back to a factor of 1, the "None" combo
/// entry. No `tex_in_enabled` flag is declared: with a single texture
/// input the sampler is either bound or the job never runs (`value()`
/// requires the texture), and the despill node's shader has the same
/// shape.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform int premult_channel_in;
in vec2 ove_texcoord;
out vec4 frag_color;
float selected_channel(vec4 col, int channel) {
if (channel == 1) {
return col.r;
} else if (channel == 2) {
return col.g;
} else if (channel == 3) {
return col.b;
} else if (channel == 4) {
return col.a;
}
return 1.0;
}
void main(void) {
vec4 col = texture(tex_in, ove_texcoord);
float factor = selected_channel(col, premult_channel_in);
frag_color = vec4(col.rgb * factor, col.a);
}
"#;
impl PremultiplyNode {
/// Fragment shader (single variant, so the request id is ignored).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for PremultiplyNode {
/// Human-readable name.
fn name(&self) -> &str {
"Premultiply"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.premult"
}
/// Categories. Filed under math like the alpha-over
/// [`crate::nodes::merge`] (the `Category` enum has no merge group).
fn categories(&self) -> &[Category] {
&[Category::Math]
}
/// Description.
fn description(&self) -> &str {
"Multiply the RGB channels by a selected channel."
}
/// Localized input names: `tex_in` -> "Input", `premult_channel_in`
/// -> "Channel".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
CHANNEL_INPUT => "Channel",
_ => id,
}
}
/// Combo input option labels: `premult_channel_in` -> "None", "R",
/// "G", "B", "A" (the [`Channel`] order).
fn input_combo_strings(&self, id: &str) -> Vec<&'static str> {
match id {
CHANNEL_INPUT => vec!["None", "R", "G", "B", "A"],
_ => Vec::new(),
}
}
/// Evaluate outputs: with no texture there is nothing to premultiply;
/// otherwise push one shader job over the whole input row, with the
/// resolved channel selector written in so the uniform is always
/// present even when the incoming row only carries the texture (the
/// row/standard-value split mirrors the directional-blur node).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
match inputs.get(TEXTURE_INPUT) {
Some(NodeValue::Texture(_)) => {}
_ => return,
}
let channel = match inputs.get(CHANNEL_INPUT) {
Some(v) => v.clone(),
None => core.value_at_time(CHANNEL_INPUT, -1, time),
};
let mut params = inputs.clone();
params.insert(CHANNEL_INPUT.to_string(), channel);
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the premultiply fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(PremultiplyNode))
}
}
/// Constructor: adds `tex_in` (not-keyframable) and `premult_channel_in`
/// (combo, default alpha), sets the video-effect flag and makes `tex_in`
/// the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut channel = crate::input::Input::new(
CHANNEL_INPUT,
crate::value::ValueType::Combo,
crate::value::NodeValue::Combo(Channel::Alpha as i64),
);
channel.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(channel);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(PremultiplyNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn run(core: &NodeCore, inputs: &crate::value::NodeValueRow) -> ShaderJobPayload {
let behavior = PremultiplyNode;
let mut table = NodeValueTable::default();
behavior.value(core, inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed")
.clone()
}
#[test]
fn input_names() {
let n = PremultiplyNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(CHANNEL_INPUT), "Channel");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn combo_strings_match_channel_values() {
let n = PremultiplyNode;
let strings = n.input_combo_strings(CHANNEL_INPUT);
assert_eq!(strings, vec!["None", "R", "G", "B", "A"]);
assert_eq!(Channel::None as i64, 0);
assert_eq!(Channel::Red as i64, 1);
assert_eq!(Channel::Green as i64, 2);
assert_eq!(Channel::Blue as i64, 3);
assert_eq!(Channel::Alpha as i64, 4);
assert!(n.input_combo_strings("other").is_empty());
}
#[test]
fn create_wires_inputs_flags_and_defaults() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.premult");
assert_eq!(behavior.name(), "Premultiply");
assert_eq!(behavior.categories(), &[Category::Math]);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
assert_eq!(core.effect_input, TEXTURE_INPUT);
let tex_input = core.get_input(TEXTURE_INPUT).expect("texture input");
assert_eq!(tex_input.value_type, ValueType::Texture);
assert_ne!(tex_input.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
let channel = core.get_input(CHANNEL_INPUT).expect("channel input");
assert_eq!(channel.value_type, ValueType::Combo);
assert_eq!(channel.default, NodeValue::Combo(Channel::Alpha as i64));
assert_ne!(channel.flags & crate::input::flags::NOT_CONNECTABLE, 0);
assert_ne!(channel.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_defaults_channel_to_alpha() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.premult");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(
payload.params.get(CHANNEL_INPUT),
Some(&NodeValue::Combo(Channel::Alpha as i64)),
"the default channel rides in the job params"
);
}
#[test]
fn value_takes_channel_from_row() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(
CHANNEL_INPUT.to_string(),
NodeValue::Combo(Channel::Red as i64),
),
]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(CHANNEL_INPUT),
Some(&NodeValue::Combo(Channel::Red as i64))
);
}
#[test]
fn value_takes_channel_from_core() {
let (mut core, _) = create();
core.set_standard_value(CHANNEL_INPUT, -1, NodeValue::Combo(Channel::Green as i64));
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(CHANNEL_INPUT),
Some(&NodeValue::Combo(Channel::Green as i64))
);
}
#[test]
fn shader_code_declares_inputs_without_switch() {
let n = PremultiplyNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform sampler2D tex_in;"));
assert!(glsl.contains("uniform int premult_channel_in;"));
assert!(glsl.contains("frag_color = vec4(col.rgb * factor, col.a);"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Premultiply");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.premult",
name: "Premultiply",
categories: &[Category::Math],
create,
});
}
+406
View File
@@ -0,0 +1,406 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Linear ramp generator: clean-room reimplementation of the OpenFX-Misc
//! `Ramp` plugin's parameter semantics (upstream github.com/cgvirus/
//! OpenFX-Misc, GPL2; read for behavior only, no upstream code copied).
//!
//! Deviations from the upstream plugin: it additionally offers a ramp
//! `type` combo and an `interactive` gizmo switch, neither of which is
//! reproduced here. The upstream parameter descriptors live in
//! `ofxsRamp.h`, which is not part of the reference copy, so the default
//! points below are this node's own choice (a horizontal black-to-white
//! ramp across a 200px-wide frame).
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Base texture input id (the shared generator-with-merge base). Type:
/// texture; flags: not-keyframable; this is the generator's effect input.
pub const BASE_INPUT: &str = super::generatorwithmerge::BASE_INPUT;
/// First point input id (upstream `kParamPoint0` "Point 0"). Type: vec2;
/// default `[-100.0, 0.0]`; units: pixels of the center-origin pixel
/// space (see the shader note).
pub const POINT0_INPUT: &str = "point0_in";
/// Second point input id (upstream `kParamPoint1` "Point 1"). Type: vec2;
/// default `[100.0, 0.0]`; units: pixels of the center-origin pixel
/// space.
pub const POINT1_INPUT: &str = "point1_in";
/// First color input id (upstream `kParamColor0`). Type: color; default
/// `[0.0, 0.0, 0.0, 1.0]` (black); properties: `view = color`.
pub const COLOR0_INPUT: &str = "color0_in";
/// Second color input id (upstream `kParamColor1`). Type: color; default
/// `[1.0, 1.0, 1.0, 1.0]` (white); properties: `view = color`.
pub const COLOR1_INPUT: &str = "color1_in";
/// Linear ramp generator node.
pub struct RampNode;
/// Fragment shader for the `"ramp"` shader id.
///
/// The gradient parameter `t` is the projection of the pixel onto the
/// `point0_in -> point1_in` axis: `t = dot(px - point0, d) / dot(d, d)`
/// with `d = point1 - point0`, exactly the upstream ramp function. `t`
/// is not clamped, so values outside the `[0, 1]` span extrapolate the
/// gradient past the endpoint colors (the upstream linear type does the
/// same); a degenerate axis (`point0 == point1`) leaves `t = 0`.
///
/// Pixel space: `ove_texcoord * resolution_in - resolution_in * 0.5`,
/// i.e. the center-origin pixel coordinates used by
/// [`super::transformdistortnode`], with y running downward.
const SHADER_FRAG: &str = r#"uniform vec2 resolution_in;
uniform vec2 point0_in;
uniform vec2 point1_in;
uniform vec4 color0_in;
uniform vec4 color1_in;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
vec2 px = ove_texcoord * resolution_in - resolution_in * 0.5;
vec2 d = point1_in - point0_in;
float norm2 = dot(d, d);
float t = 0.0;
if (norm2 > 0.0) {
t = dot(px - point0_in, d) / norm2;
}
frag_color = color0_in * (1.0 - t) + color1_in * t;
}
"#;
impl RampNode {
/// Fragment shader for the `"ramp"` request.
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for RampNode {
/// Human-readable name.
fn name(&self) -> &str {
"Ramp"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.ramp"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Generator]
}
/// Description.
fn description(&self) -> &str {
"Generate a linear color ramp between two points."
}
/// Localized input names: the merge base's `base_in` -> "Base" plus
/// `point0_in` -> "Point 0", `point1_in` -> "Point 1", `color0_in` ->
/// "Color 0", `color1_in` -> "Color 1".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
BASE_INPUT => "Base",
POINT0_INPUT => "Point 0",
POINT1_INPUT => "Point 1",
COLOR0_INPUT => "Color 0",
COLOR1_INPUT => "Color 1",
_ => id,
}
}
/// Evaluate outputs: a `"ramp"` shader job over the value row, pushed
/// through `push_mergable_job` — merged alpha-over `base_in` when a
/// base texture is connected, pushed bare otherwise.
///
/// The params row carries the two points and the two colors;
/// `resolution_in` is filled by the runner from the render target
/// size, so it is not part of the params here.
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
let mut params = inputs.clone();
// The inputs are part of the row in the traverser flow (the bare
// key is always inserted for an unconnected input); fall back to
// the node's own values for direct `value()` calls.
for id in [POINT0_INPUT, POINT1_INPUT, COLOR0_INPUT, COLOR1_INPUT] {
if !params.contains_key(id) {
params.insert(id.to_string(), core.value_at_time(id, -1, time));
}
}
let job = crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: "ramp".to_string(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
});
super::generatorwithmerge::GeneratorWithMerge::push_mergable_job(inputs, job, table);
}
/// Shader code request: `"ramp"` returns this node's shader; the
/// `"mrg"` request returns the shared alpha-over merge shader;
/// anything else is unsupported.
fn shader_code(&self, request: &str) -> Option<String> {
match request {
"ramp" => Some(Self::shader_frag().to_string()),
"mrg" => Some(super::generatorwithmerge::merge_shader_frag().to_string()),
_ => None,
}
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(RampNode))
}
}
/// Constructor: adds `base_in` (not-keyframable), the two points and the
/// two colors with the defaults and properties documented on the
/// constants, sets the video-effect flag and makes `base_in` the effect
/// input (the `GeneratorWithMerge` constructor side effects).
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut base = crate::input::Input::new(
BASE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
base.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(base);
core.add_input(crate::input::Input::new(
POINT0_INPUT,
crate::value::ValueType::Vec2,
crate::value::NodeValue::Vec2([-100.0, 0.0]),
));
core.add_input(crate::input::Input::new(
POINT1_INPUT,
crate::value::ValueType::Vec2,
crate::value::NodeValue::Vec2([100.0, 0.0]),
));
for (id, default) in [
(COLOR0_INPUT, [0.0, 0.0, 0.0, 1.0]),
(COLOR1_INPUT, [1.0, 1.0, 1.0, 1.0]),
] {
let mut color = crate::input::Input::new(
id,
crate::value::ValueType::Color,
crate::value::NodeValue::Color(default),
);
color.properties = vec![(
"view".to_string(),
crate::value::NodeValue::Text("color".into()),
)];
core.add_input(color);
}
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = BASE_INPUT.to_string();
(core, Box::new(RampNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::node::NodeBehavior;
use crate::value::{NodeValue, NodeValueRow, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = RampNode;
assert_eq!(n.input_name(POINT0_INPUT), "Point 0");
assert_eq!(n.input_name(POINT1_INPUT), "Point 1");
assert_eq!(n.input_name(COLOR0_INPUT), "Color 0");
assert_eq!(n.input_name(COLOR1_INPUT), "Color 1");
assert_eq!(
n.input_name(super::super::generatorwithmerge::BASE_INPUT),
"Base"
);
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.ramp");
assert_eq!(
core.get_input(POINT0_INPUT).unwrap().default,
NodeValue::Vec2([-100.0, 0.0])
);
assert_eq!(
core.get_input(POINT1_INPUT).unwrap().default,
NodeValue::Vec2([100.0, 0.0])
);
assert_eq!(
core.get_input(COLOR0_INPUT).unwrap().default,
NodeValue::Color([0.0, 0.0, 0.0, 1.0])
);
assert_eq!(
core.get_input(COLOR1_INPUT).unwrap().default,
NodeValue::Color([1.0, 1.0, 1.0, 1.0])
);
assert!(core.get_input(COLOR1_INPUT).unwrap().properties.iter().any(
|(k, v)| k == "view" && *v == NodeValue::Text("color".into())
));
assert_eq!(core.effect_input, BASE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn value_pushes_generator_job() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.ramp");
assert_eq!(payload.shader_id, "ramp");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.effect_input, BASE_INPUT);
assert_eq!(payload.iterative_input, "");
assert_eq!(
payload.params.get(POINT0_INPUT),
Some(&NodeValue::Vec2([-100.0, 0.0]))
);
assert_eq!(
payload.params.get(COLOR1_INPUT),
Some(&NodeValue::Color([1.0, 1.0, 1.0, 1.0]))
);
}
#[test]
fn value_row_points_win_over_the_node_defaults() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([
(POINT0_INPUT.to_string(), NodeValue::Vec2([-4.0, 0.0])),
(POINT1_INPUT.to_string(), NodeValue::Vec2([4.0, 0.0])),
(COLOR0_INPUT.to_string(), NodeValue::Color([1.0, 0.0, 0.0, 1.0])),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let payload = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("shader job payload expected");
assert_eq!(
payload.params.get(POINT0_INPUT),
Some(&NodeValue::Vec2([-4.0, 0.0]))
);
assert_eq!(
payload.params.get(COLOR0_INPUT),
Some(&NodeValue::Color([1.0, 0.0, 0.0, 1.0]))
);
// The unset color falls back to the node default.
assert_eq!(
payload.params.get(COLOR1_INPUT),
Some(&NodeValue::Color([1.0, 1.0, 1.0, 1.0]))
);
}
#[test]
fn value_with_base_merges_nested_job() {
let (core, behavior) = create();
let inputs = NodeValueRow::from([(
BASE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let handle = match table.get(ValueType::Texture) {
Some(NodeValue::Texture(h)) => *h,
_ => panic!("texture expected"),
};
let merge = unsafe { crate::handle::get_checked::<ShaderJobPayload>(&handle) }
.expect("merge job payload expected");
assert_eq!(merge.shader_id, "mrg");
assert_eq!(merge.effect_input, BASE_INPUT);
match merge.params.get(crate::nodes::merge::BLEND_INPUT) {
Some(NodeValue::Texture(blend)) => {
let nested = unsafe { crate::handle::get_checked::<ShaderJobPayload>(blend) }
.expect("nested job payload boxed");
assert_eq!(nested.shader_id, "ramp");
}
_ => panic!("nested blend job expected"),
}
}
#[test]
fn shader_code_dispatches() {
let n = RampNode;
let code = n.shader_code("ramp").unwrap();
assert!(code.contains("uniform vec2 point0_in;"));
assert!(code.contains("uniform vec2 point1_in;"));
assert!(code.contains("uniform vec4 color0_in;"));
assert!(code.contains("uniform vec4 color1_in;"));
assert!(code.contains("uniform vec2 resolution_in;"));
assert!(code.contains("t = dot(px - point0_in, d) / norm2;"));
assert!(!code.contains("switch"));
assert!(n
.shader_code("mrg")
.unwrap()
.contains("base_col *= 1.0 - blend_col.a;"));
assert!(n.shader_code("other").is_none());
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Ramp");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.ramp",
name: "Ramp",
categories: &[Category::Generator],
create,
});
}
+332
View File
@@ -0,0 +1,332 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Saturation effect — a clean-room reimplementation of the OpenFX-Misc
//! `Saturation` plugin's parameter semantics (upstream
//! `github.com/cgvirus/OpenFX-Misc`, GPL2; read for behavior only, no
//! upstream code copied).
//!
//! One saturation control that lerps every color channel between the
//! pixel's Rec. 709 luma and its original value:
//!
//! ```text
//! luma = 0.2126*r + 0.7152*g + 0.0722*b
//! x = (1 - saturation) * luma + saturation * x
//! ```
//!
//! so `0.0` produces a grayscale image, `1.0` is the identity, and
//! values above `1.0` extrapolate away from gray. Alpha is left
//! untouched (the reference's saturation pass has no alpha term). The
//! lerp runs unconditionally — unlike the gamma-style passes there is
//! no "changed" test in the reference.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is
/// the node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Saturation input id. Type: float; default `1.0`; properties:
/// `min = 0.0`, `max = 4.0`. Lerps every channel toward the pixel's
/// Rec. 709 luma (`0.0` = grayscale, `1.0` = unchanged).
pub const SATURATION_INPUT: &str = "saturation_in";
/// Saturation node. The reference class holds no state beyond its
/// parameter pointers, so this is a unit-like struct.
pub struct SaturationNode;
/// Fragment shader (clean-room GLSL for the reference's
/// `SaturationPlugin::render` chain). The uniforms are named after the
/// node inputs: the renderer binds uniforms by matching the declared
/// name against the job's parameter row.
const SHADER_FRAG: &str = r#"// Inputs
uniform sampler2D tex_in;
uniform float saturation_in;
// Input texture coordinate
in vec2 ove_texcoord;
out vec4 frag_color;
void main() {
vec4 c = texture(tex_in, ove_texcoord);
// Lerp every color channel between the pixel's Rec. 709 luma and its
// original value.
float luma = dot(c.rgb, vec3(0.2126, 0.7152, 0.0722));
c.rgb = (1.0 - saturation_in) * luma + saturation_in * c.rgb;
frag_color = c;
}
"#;
impl NodeBehavior for SaturationNode {
/// Human-readable name.
fn name(&self) -> &str {
"Saturation"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.saturation"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Color]
}
/// Description.
fn description(&self) -> &str {
"Adjust the color intensity by lerping toward the image luma."
}
/// Localized input names: `tex_in` -> "Input", `saturation_in` ->
/// "Saturation".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
SATURATION_INPUT => "Saturation",
_ => id,
}
}
/// Evaluate outputs: no texture on `tex_in` -> push nothing;
/// texture present -> push a shader job over the input row with the
/// control resolved (so the renderer always finds a value for the
/// uniform, whether the row carried the input or the node's own
/// default/keyframe supplied it).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
if !matches!(
inputs.get(TEXTURE_INPUT),
Some(crate::value::NodeValue::Texture(_))
) {
return;
}
let resolve = |id: &str| match inputs.get(id) {
Some(v) => v.clone(),
None => core.value_at_time(id, -1, time),
};
let mut params = inputs.clone();
params.insert(SATURATION_INPUT.to_string(), resolve(SATURATION_INPUT));
table.push(
crate::value::ValueType::Texture,
crate::value::NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: the request id is ignored; always returns
/// [`SHADER_FRAG`].
fn shader_code(&self, _request: &str) -> Option<String> {
Some(SHADER_FRAG.to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(SaturationNode))
}
}
/// Constructor: adds `tex_in` (texture, effect input) and the
/// saturation control with the default and range documented on the
/// constant, and sets the video-effect flag.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
add_float_input(&mut core, SATURATION_INPUT, 1.0, 0.0, 4.0);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(SaturationNode))
}
/// Add a float input with its default and `min`/`max`/`view`
/// properties.
fn add_float_input(core: &mut NodeCore, id: &str, default: f64, min: f64, max: f64) {
let mut input = crate::input::Input::new(
id,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(default),
);
input.properties = vec![
("min".to_string(), crate::value::NodeValue::Float(min)),
("max".to_string(), crate::value::NodeValue::Float(max)),
(
"view".to_string(),
crate::value::NodeValue::Text("normal".into()),
),
];
core.add_input(input);
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.saturation",
name: "Saturation",
categories: &[Category::Color],
create,
});
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
#[test]
fn input_names() {
let n = SaturationNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(SATURATION_INPUT), "Saturation");
assert_eq!(n.input_name("other_in"), "other_in");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.saturation");
assert_eq!(behavior.name(), "Saturation");
assert_eq!(behavior.categories(), &[Category::Color]);
let tex = core.get_input(TEXTURE_INPUT).unwrap();
assert_ne!(tex.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
assert_eq!(
core.get_input(SATURATION_INPUT).unwrap().default,
NodeValue::Float(1.0)
);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
}
#[test]
fn create_sets_control_range() {
let (core, _) = create();
let saturation = core.get_input(SATURATION_INPUT).unwrap();
assert_eq!(saturation.properties[0].1, NodeValue::Float(0.0));
assert_eq!(saturation.properties[1].1, NodeValue::Float(4.0));
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_pushes_shader_job_with_resolved_params() {
let (core, behavior) = create();
let inputs = crate::value::NodeValueRow::from([(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
)]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.saturation");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(
payload.params.get(SATURATION_INPUT),
Some(&NodeValue::Float(1.0))
);
}
#[test]
fn value_row_values_win_over_defaults() {
let (mut core, behavior) = create();
core.set_standard_value(SATURATION_INPUT, -1, NodeValue::Float(3.0));
let inputs = crate::value::NodeValueRow::from([
(
TEXTURE_INPUT.to_string(),
NodeValue::Texture(crate::handle::CHandle::null()),
),
(SATURATION_INPUT.to_string(), NodeValue::Float(0.25)),
]);
let mut table = NodeValueTable::default();
behavior.value(&core, &inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(handle)) = table.get(ValueType::Texture) else {
panic!("expected a texture-typed value");
};
let payload =
unsafe { crate::handle::get_checked::<crate::jobs::ShaderJobPayload>(handle) }
.expect("shader job pushed");
assert_eq!(
payload.params.get(SATURATION_INPUT),
Some(&NodeValue::Float(0.25))
);
}
#[test]
fn shader_declares_uniforms_and_avoids_switch() {
let code = SaturationNode.shader_code("").unwrap();
for uniform in ["tex_in", SATURATION_INPUT] {
assert!(code.contains(uniform), "uniform {uniform} declared");
}
assert!(code.contains("ove_texcoord"));
assert!(code.contains("frag_color"));
assert!(!code.contains("switch"), "naga rejects GLSL switch");
}
#[test]
fn duplicate_clones() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Saturation");
assert_eq!(dup.type_id(), "org.olivevideoeditor.Olive.saturation");
}
}
+339
View File
@@ -0,0 +1,339 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Sharpen filter (clean-room reimplementation of the CImg `Sharpen`
//! / `net.sf.cimg.CImgSharpen` effect; `ofx-misc` used for parameter
//! semantics only, no code copied).
//!
//! Upstream blurs a copy of the image and mixes it back as
//! `input * (1 + amount) - blurred * amount`, i.e. an unsharp mask
//! `out = x + amount * (x - blur(x))` with its CImg blur kernel
//! (`amount` defaults to 1, negative values soften). The blur is a
//! 3x3 box average computed inline in the same pass — upstream's
//! separable, user-sized CImg blur would need a multi-pass job, which
//! this node trades for a single-pass small-kernel mask.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Sharpening amount input id (upstream `amount`, "Amount"). Type:
/// float; default `1.0` (upstream default); no range restriction —
/// upstream's range is unbounded, so a negative amount softens
/// (`out = x + amount * (x - blur(x))` turns into a blend toward the
/// blurred image). `0.0` is an exact identity.
pub const AMOUNT_INPUT: &str = "amount_in";
/// Sharpen filter node. Unsharp mask against an inline 3x3 box blur.
pub struct SharpenNode;
/// Fragment shader: 3x3 box blur of the pixel neighborhood, then the
/// unsharp mask `x + amount * (x - blur(x))` on all four channels.
/// Offsets are one texel (`resolution_in`, auto-filled by the renderer);
/// edge-of-frame taps clamp to the border pixel. The result is not
/// clamped: F32 output, and the overshoot on either side of an edge is
/// the point of the effect. `switch` is deliberately not used (naga
/// rejects it).
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform float amount_in;
uniform vec2 resolution_in;
in vec2 ove_texcoord;
out vec4 frag_color;
// Blur kernel edge (3x3 box, i.e. 9 taps).
#define KERNEL_RADIUS 1
void main() {
vec2 texel = vec2(1.0) / resolution_in;
vec4 center = texture(tex_in, ove_texcoord);
// 3x3 box blur, computed inline: the unsharp mask only needs a small
// neighborhood, so no second pass (and no nested job) is involved.
vec4 blurred = vec4(0.0);
for (int y = -KERNEL_RADIUS; y <= KERNEL_RADIUS; ++y) {
for (int x = -KERNEL_RADIUS; x <= KERNEL_RADIUS; ++x) {
blurred += texture(tex_in, ove_texcoord + vec2(float(x), float(y)) * texel);
}
}
float kernel_area = float((2 * KERNEL_RADIUS + 1) * (2 * KERNEL_RADIUS + 1));
blurred /= kernel_area;
frag_color = center + amount_in * (center - blurred);
}
"#;
impl SharpenNode {
/// Fragment shader for any request (this node has a single variant).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for SharpenNode {
/// Human-readable name.
fn name(&self) -> &str {
"Sharpen"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.sharpen"
}
/// Categories.
fn categories(&self) -> &[Category] {
&[Category::Filter]
}
/// Description.
fn description(&self) -> &str {
"Sharpens an image with an unsharp mask."
}
/// Localized input names: `tex_in` -> "Input", `amount_in` ->
/// "Amount".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
AMOUNT_INPUT => "Amount",
_ => id,
}
}
/// Evaluate outputs: no texture -> push nothing; otherwise push the
/// unsharp-mask shader job.
///
/// A zero `amount_in` still pushes the job (the mask then reduces to
/// the input pixel exactly) rather than passing the input texture
/// through as the blur node does for a zero radius: the plan's node
/// template reserves the pass-through for the no-texture case, and
/// feeding the input's CPU texture downstream here would silently
/// break nodes that expect a GPU texture. The resolved amount is
/// written into the job row so the uniform is always present, even
/// when the incoming row only carries the effect input.
///
/// `resolution_in` is filled by the runner from the effect input's
/// size (C++ `tex->virtual_resolution()`; see the blur node's
/// `// CPP-PARITY: blur.cpp` note).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
match inputs.get(TEXTURE_INPUT) {
Some(NodeValue::Texture(_)) => {}
_ => return,
}
let amount = match inputs.get(AMOUNT_INPUT) {
Some(v) => v.to_double(),
None => core.value_at_time(AMOUNT_INPUT, -1, time).to_double(),
};
let mut params = inputs.clone();
params.insert(AMOUNT_INPUT.to_string(), NodeValue::Float(amount));
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the one fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(SharpenNode))
}
}
/// Constructor: adds `tex_in` and `amount_in` with the defaults and
/// properties documented on the constants, sets the video-effect flag
/// and the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
core.add_input(crate::input::Input::new(
AMOUNT_INPUT,
crate::value::ValueType::Float,
crate::value::NodeValue::Float(1.0),
));
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(SharpenNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn run(core: &NodeCore, inputs: &crate::value::NodeValueRow) -> ShaderJobPayload {
let behavior = SharpenNode;
let mut table = NodeValueTable::default();
behavior.value(core, inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed")
.clone()
}
#[test]
fn input_names() {
let n = SharpenNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(AMOUNT_INPUT), "Amount");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn create_wires_inputs_and_flags() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.sharpen");
assert_eq!(behavior.name(), "Sharpen");
assert_eq!(behavior.categories(), &[Category::Filter]);
assert_eq!(core.effect_input, TEXTURE_INPUT);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
assert_eq!(
core.get_input(AMOUNT_INPUT).expect("amount input").default,
NodeValue::Float(1.0)
);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_pushes_job_with_default_amount() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.sharpen");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert_eq!(
payload.params.get(AMOUNT_INPUT),
Some(&NodeValue::Float(1.0)),
"the sharpening amount rides in the job params"
);
}
#[test]
fn value_takes_amount_from_row() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(AMOUNT_INPUT.to_string(), NodeValue::Float(0.0)),
]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(AMOUNT_INPUT),
Some(&NodeValue::Float(0.0))
);
}
#[test]
fn value_takes_amount_from_core() {
let (mut core, _) = create();
core.set_standard_value(AMOUNT_INPUT, -1, NodeValue::Float(2.5));
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(AMOUNT_INPUT),
Some(&NodeValue::Float(2.5))
);
}
#[test]
fn shader_code_is_inline_unsharp_mask_without_switch() {
let n = SharpenNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform float amount_in;"));
assert!(glsl.contains("uniform vec2 resolution_in;"));
assert!(glsl.contains("#define KERNEL_RADIUS 1"));
assert!(glsl.contains("frag_color = center + amount_in * (center - blurred);"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Sharpen");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.sharpen",
name: "Sharpen",
categories: &[Category::Filter],
create,
});
}
+379
View File
@@ -0,0 +1,379 @@
// Oak Video Editor - Non-Linear Video Editor
// Copyright (C) 2026 Oak Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Unpremultiply effect (clean-room reimplementation of the OpenFX-Misc
//! `UnpremultOFX` / `net.sf.openfx.PremultPlugin` in its unpremultiply
//! mode; the `Premult` reference tree is used for parameter semantics
//! only, no code copied).
//!
//! The inverse of [`crate::nodes::premult`]: each RGB channel is divided
//! by the channel picked in [`CHANNEL_INPUT`] (default
//! [`Channel::Alpha`]) instead of multiplied by it, and the source alpha
//! rides through untouched. Upstream guards the division —
//! `!process_c || alpha <= FLT_EPSILON` keeps the source value
//! (`// CPP-PARITY: Premult.cpp`) — and the shader keeps the same guard.
//!
//! Single texture input, so `core.effect_input` is set to
//! [`TEXTURE_INPUT`] (the despill node's shape) and the job binds that
//! one sampler by name. `None` (or an out-of-range selector) divides by
//! one, leaving the image unchanged.
use crate::factory::NodeMeta;
use crate::jobs::ShaderJobPayload;
use crate::node::{Category, NodeBehavior, NodeCore};
/// Texture input id. Type: texture; flags: not-keyframable; this is the
/// node's effect input.
pub const TEXTURE_INPUT: &str = "tex_in";
/// Channel selector input id (upstream's "premult channel" choice, used
/// here as the divisor). Type: combo; default [`Channel::Alpha`]
/// (`Combo(4)`); flags: not-connectable, not-keyframable. Combo strings:
/// "None", "R", "G", "B", "A".
pub const CHANNEL_INPUT: &str = "unpremult_channel_in";
/// Channel selector values for [`CHANNEL_INPUT`], in combo order. The
/// numeric values are the shader's channel indices: `0` selects nothing
/// (the image passes through — a divisor of 1) and `1..=4` select
/// `r`/`g`/`b`/`a`.
#[repr(i64)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Channel {
/// No channel: the image is left unchanged.
None = 0,
/// Red channel.
Red = 1,
/// Green channel.
Green = 2,
/// Blue channel.
Blue = 3,
/// Alpha channel (the default divisor).
Alpha = 4,
}
/// Unpremultiply node. Unit-like: there is no per-instance state.
pub struct UnpremultiplyNode;
/// Fragment shader: `rgb /= selected_channel` with the upstream
/// near-zero guard. The channel dispatch is an if/else chain and not a
/// `switch` (naga rejects the latter); an out-of-range selector falls
/// back to a divisor of 1, the "None" combo entry. No `tex_in_enabled`
/// flag is declared: with a single texture input the sampler is either
/// bound or the job never runs (`value()` requires the texture), and the
/// despill node's shader has the same shape.
const SHADER_FRAG: &str = r#"uniform sampler2D tex_in;
uniform int unpremult_channel_in;
in vec2 ove_texcoord;
out vec4 frag_color;
float selected_channel(vec4 col, int channel) {
if (channel == 1) {
return col.r;
} else if (channel == 2) {
return col.g;
} else if (channel == 3) {
return col.b;
} else if (channel == 4) {
return col.a;
}
return 1.0;
}
void main(void) {
vec4 col = texture(tex_in, ove_texcoord);
float factor = selected_channel(col, unpremult_channel_in);
// Upstream keeps the source value when the divisor is (near) zero
// (`alpha <= FLT_EPSILON` in Premult.cpp), which is also what saves
// an unpainted alpha of 0 from blowing the RGB channels up.
if (factor <= 0.000001) {
frag_color = col;
return;
}
frag_color = vec4(col.rgb / factor, col.a);
}
"#;
impl UnpremultiplyNode {
/// Fragment shader (single variant, so the request id is ignored).
fn shader_frag() -> &'static str {
SHADER_FRAG
}
}
impl NodeBehavior for UnpremultiplyNode {
/// Human-readable name.
fn name(&self) -> &str {
"Unpremultiply"
}
/// Stable type id.
fn type_id(&self) -> &str {
"org.olivevideoeditor.Olive.unpremult"
}
/// Categories. Filed under math like the alpha-over
/// [`crate::nodes::merge`] (the `Category` enum has no merge group).
fn categories(&self) -> &[Category] {
&[Category::Math]
}
/// Description.
fn description(&self) -> &str {
"Divide the RGB channels by a selected channel (zero guarded)."
}
/// Localized input names: `tex_in` -> "Input", `unpremult_channel_in`
/// -> "Channel".
fn input_name<'a>(&self, id: &'a str) -> &'a str {
match id {
TEXTURE_INPUT => "Input",
CHANNEL_INPUT => "Channel",
_ => id,
}
}
/// Combo input option labels: `unpremult_channel_in` -> "None", "R",
/// "G", "B", "A" (the [`Channel`] order).
fn input_combo_strings(&self, id: &str) -> Vec<&'static str> {
match id {
CHANNEL_INPUT => vec!["None", "R", "G", "B", "A"],
_ => Vec::new(),
}
}
/// Evaluate outputs: with no texture there is nothing to divide;
/// otherwise push one shader job over the whole input row, with the
/// resolved channel selector written in so the uniform is always
/// present even when the incoming row only carries the texture (the
/// row/standard-value split mirrors the directional-blur node).
fn value(
&self,
core: &NodeCore,
inputs: &crate::value::NodeValueRow,
time: oak_core::Rational,
table: &mut crate::value::NodeValueTable,
) {
use crate::value::{NodeValue, ValueType};
match inputs.get(TEXTURE_INPUT) {
Some(NodeValue::Texture(_)) => {}
_ => return,
}
let channel = match inputs.get(CHANNEL_INPUT) {
Some(v) => v.clone(),
None => core.value_at_time(CHANNEL_INPUT, -1, time),
};
let mut params = inputs.clone();
params.insert(CHANNEL_INPUT.to_string(), channel);
table.push(
ValueType::Texture,
NodeValue::Texture(crate::handle::make_owned(ShaderJobPayload {
node_id: crate::id::NodeId::INVALID,
time,
iterations: 1,
type_id: self.type_id().to_string(),
shader_id: String::new(),
effect_input: core.effect_input.clone(),
params,
iterative_input: String::new(),
})),
None,
);
}
/// Shader code request: always the unpremultiply fragment source.
fn shader_code(&self, _request: &str) -> Option<String> {
Some(Self::shader_frag().to_string())
}
/// Deep copy.
fn duplicate(&self, _core: &NodeCore) -> Option<Box<dyn NodeBehavior>> {
Some(Box::new(UnpremultiplyNode))
}
}
/// Constructor: adds `tex_in` (not-keyframable) and
/// `unpremult_channel_in` (combo, default alpha), sets the video-effect
/// flag and makes `tex_in` the effect input.
pub fn create() -> (NodeCore, Box<dyn NodeBehavior>) {
let mut core = NodeCore::new();
let mut tex = crate::input::Input::new(
TEXTURE_INPUT,
crate::value::ValueType::Texture,
crate::value::NodeValue::None,
);
tex.flags |= crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(tex);
let mut channel = crate::input::Input::new(
CHANNEL_INPUT,
crate::value::ValueType::Combo,
crate::value::NodeValue::Combo(Channel::Alpha as i64),
);
channel.flags |= crate::input::flags::NOT_CONNECTABLE | crate::input::flags::NOT_KEYFRAMABLE;
core.add_input(channel);
core.flags |= crate::node::flags::VIDEO_EFFECT;
core.effect_input = TEXTURE_INPUT.to_string();
(core, Box::new(UnpremultiplyNode))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::value::{NodeValue, NodeValueTable, ValueType};
use oak_core::Rational;
fn tex() -> NodeValue {
NodeValue::Texture(crate::handle::CHandle::null())
}
fn run(core: &NodeCore, inputs: &crate::value::NodeValueRow) -> ShaderJobPayload {
let behavior = UnpremultiplyNode;
let mut table = NodeValueTable::default();
behavior.value(core, inputs, Rational::new(0, 1), &mut table);
let Some(NodeValue::Texture(h)) = table.get(ValueType::Texture) else {
panic!("shader job expected");
};
unsafe { crate::handle::get_checked::<ShaderJobPayload>(h) }
.expect("shader job payload boxed")
.clone()
}
#[test]
fn input_names() {
let n = UnpremultiplyNode;
assert_eq!(n.input_name(TEXTURE_INPUT), "Input");
assert_eq!(n.input_name(CHANNEL_INPUT), "Channel");
assert_eq!(n.input_name("other"), "other");
}
#[test]
fn combo_strings_match_channel_values() {
let n = UnpremultiplyNode;
let strings = n.input_combo_strings(CHANNEL_INPUT);
assert_eq!(strings, vec!["None", "R", "G", "B", "A"]);
assert_eq!(Channel::None as i64, 0);
assert_eq!(Channel::Red as i64, 1);
assert_eq!(Channel::Green as i64, 2);
assert_eq!(Channel::Blue as i64, 3);
assert_eq!(Channel::Alpha as i64, 4);
assert!(n.input_combo_strings("other").is_empty());
}
#[test]
fn create_wires_inputs_flags_and_defaults() {
let (core, behavior) = create();
assert_eq!(behavior.type_id(), "org.olivevideoeditor.Olive.unpremult");
assert_eq!(behavior.name(), "Unpremultiply");
assert_eq!(behavior.categories(), &[Category::Math]);
assert_ne!(core.flags & crate::node::flags::VIDEO_EFFECT, 0);
assert_eq!(core.effect_input, TEXTURE_INPUT);
let tex_input = core.get_input(TEXTURE_INPUT).expect("texture input");
assert_eq!(tex_input.value_type, ValueType::Texture);
assert_ne!(tex_input.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
let channel = core.get_input(CHANNEL_INPUT).expect("channel input");
assert_eq!(channel.value_type, ValueType::Combo);
assert_eq!(channel.default, NodeValue::Combo(Channel::Alpha as i64));
assert_ne!(channel.flags & crate::input::flags::NOT_CONNECTABLE, 0);
assert_ne!(channel.flags & crate::input::flags::NOT_KEYFRAMABLE, 0);
}
#[test]
fn value_no_texture_pushes_nothing() {
let (core, behavior) = create();
let mut table = NodeValueTable::default();
behavior.value(
&core,
&crate::value::NodeValueRow::default(),
Rational::new(0, 1),
&mut table,
);
assert!(table.is_empty());
}
#[test]
fn value_with_texture_defaults_channel_to_alpha() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([(TEXTURE_INPUT.to_string(), tex())]);
let payload = run(&core, &inputs);
assert_eq!(payload.type_id, "org.olivevideoeditor.Olive.unpremult");
assert_eq!(payload.shader_id, "");
assert_eq!(payload.iterations, 1);
assert_eq!(payload.iterative_input, "");
assert_eq!(payload.effect_input, TEXTURE_INPUT);
assert_eq!(
payload.params.get(CHANNEL_INPUT),
Some(&NodeValue::Combo(Channel::Alpha as i64)),
"the default channel rides in the job params"
);
}
#[test]
fn value_takes_channel_from_row() {
let (core, _) = create();
let inputs = crate::value::NodeValueRow::from([
(TEXTURE_INPUT.to_string(), tex()),
(
CHANNEL_INPUT.to_string(),
NodeValue::Combo(Channel::Red as i64),
),
]);
let payload = run(&core, &inputs);
assert_eq!(
payload.params.get(CHANNEL_INPUT),
Some(&NodeValue::Combo(Channel::Red as i64))
);
}
#[test]
fn shader_code_declares_inputs_and_zero_guard() {
let n = UnpremultiplyNode;
let glsl = n.shader_code("").unwrap();
assert!(glsl.contains("uniform sampler2D tex_in;"));
assert!(glsl.contains("uniform int unpremult_channel_in;"));
assert!(glsl.contains("if (factor <= 0.000001) {"));
assert!(glsl.contains("frag_color = vec4(col.rgb / factor, col.a);"));
assert!(!glsl.contains("switch"));
}
#[test]
fn duplicate_clones_behavior() {
let (core, behavior) = create();
let dup = behavior.duplicate(&core).unwrap();
assert_eq!(dup.name(), "Unpremultiply");
}
}
/// Register this node type.
pub fn register(meta: &mut Vec<NodeMeta>) {
meta.push(NodeMeta {
type_id: "org.olivevideoeditor.Olive.unpremult",
name: "Unpremultiply",
categories: &[Category::Math],
create,
});
}