further improved gizmos
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@@ -104,7 +104,7 @@ void RenderProcessor::Run()
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if (output_color_transform) {
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// Yes color transform, blit color managed
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render_ctx_->BlitColorManaged(output_color_transform, texture, true, blit_tex.get(), matrix);
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render_ctx_->BlitColorManaged(output_color_transform, texture, true, blit_tex.get(), true, matrix);
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} else {
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// No color transform, just blit
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ShaderJob job;
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