further improved gizmos
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@@ -314,8 +314,7 @@ NodeValueTable MathNodeBase::ValueInternal(NodeValueDatabase &value, Operation o
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QMatrix4x4 adjusted_matrix = TransformDistortNode::AdjustMatrixByResolutions(number_val.data().value<QMatrix4x4>(),
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sequence_res,
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texture_res,
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false);
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texture_res);
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if (operation != kOpMultiply || adjusted_matrix.isIdentity()) {
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operation_is_noop = true;
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