fix: node graph edge display, teardown crashes, and event/audio lifetime bugs

- capi: oakengine_node_output_connection_at/_at_ex returned the source
  node as the connection destination; the actual destination is
  conn.second.node(). Out-edge enumeration was useless, so the node
  view could only draw in-edges and randomly lost whichever edges
  needed the out-edge path (random per context build order).
  Regression test in oakengine_node_test
- project teardown: Project::clear() pre-notifies node removal while
  nodes are fully constructed (observers used to crash on
  half-destroyed nodes); childEvent suppresses the removal dance while
  clearing; Node::disconnect_all/disconnect_edge get a silent mode for
  teardown so no invalidation/events touch dying members
  (is_being_cleared); ClipBlock marker disconnect guarded against
  dead viewer/markers; ProjectCopier and PreviewAutoCacher drop
  project references on Project::destroyed instead of disconnecting
  dead objects at shutdown
- preview: add oakengine_preview_request_get_audio_sample_count; the
  viewer queried sample count by passing nullptr to get_audio_samples
  which rejects it, so all playback audio was silently dropped
- app: fix unterminated input-id memcpy in ResolveGroupInput
  (nodeparamviewitem, widgetbridge) that corrupted every parameter id
- app: unsubscribe raw C-API event subscriptions in destructors of
  NodeParamViewKeyframeControl, NodeParamViewConnectedLabel and
  ExportDialog; playhead events used to fire into dead widgets
  (crash when dragging the playhead)
- tests: preview request roundtrip (video frame + audio range) and
  free-while-active teardown coverage; env-gated OAK_DEBUG_EDGES /
  OAK_DEBUG_INVALID_INPUT diagnostics
- docs: investigation notes in docs/zh/
This commit is contained in:
2026-08-02 14:29:49 +08:00
parent 30853cbcfd
commit a59c33715f
25 changed files with 441 additions and 32 deletions
+19
View File
@@ -855,6 +855,25 @@ void PreviewAutoCacher::set_project(Project *project)
project_ = project;
if (project_) {
// If the project dies while we're still using it (e.g. shutdown order:
// project freed before the RenderManager), drop all state that
// references its nodes/caches without touching them. Otherwise the
// next set_project(nullptr) would disconnect signals on dead caches.
connect(project_, &Project::destroyed, this, [this]() {
project_ = nullptr;
delayed_requeue_timer_.stop();
single_frame_render_ = nullptr;
video_immediate_passthroughs_.clear();
pending_video_jobs_.clear();
pending_audio_jobs_.clear();
video_cache_data_.clear();
audio_cache_data_.clear();
multicam_ = nullptr;
// The copier's own destroyed-guard nulls its original_; this just
// clears its copy maps without touching the dead project.
copier_->set_project(nullptr);
});
// Copy graph (this should always be a Project)
set_renders_paused(true);