fixed playback/export flickering and hanging
This commit is contained in:
+8
-7
@@ -16,6 +16,7 @@
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#include "project/clip.h"
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#include "panels/timeline.h"
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#include "panels/effectcontrols.h"
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#include "debug.h"
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#include "effects/video/transformeffect.h"
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#include "effects/video/inverteffect.h"
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@@ -92,7 +93,7 @@ Effect* create_effect(int effect_id, Clip* c) {
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case AUDIO_TONE_EFFECT: return new ToneEffect(c); break;
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}
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}
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qDebug() << "[ERROR] Invalid effect ID";
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dout << "[ERROR] Invalid effect ID";
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return NULL;
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}
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@@ -271,14 +272,14 @@ void Effect::load(QXmlStreamReader& stream) {
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}
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}
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} else {
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qDebug() << "[ERROR] Too many fields for effect" << id << "row" << row_count << ". Project might be corrupt. (Got" << field_count << ", expected <" << row->fieldCount()-1 << ")";
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dout << "[ERROR] Too many fields for effect" << id << "row" << row_count << ". Project might be corrupt. (Got" << field_count << ", expected <" << row->fieldCount()-1 << ")";
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}
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field_count++;
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}
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}
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} else {
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qDebug() << "[ERROR] Too many rows for effect" << id << ". Project might be corrupt. (Got" << row_count << ", expected <" << rows.size()-1 << ")";
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dout << "[ERROR] Too many rows for effect" << id << ". Project might be corrupt. (Got" << row_count << ", expected <" << rows.size()-1 << ")";
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}
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row_count++;
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}
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@@ -313,11 +314,11 @@ void Effect::save(QXmlStreamWriter& stream) {
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void Effect::open() {
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if (isOpen) {
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qDebug() << "[WARNING] Tried to open an effect that was already open";
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dout << "[WARNING] Tried to open an effect that was already open";
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close();
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}
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if (QOpenGLContext::currentContext() == NULL) {
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qDebug() << "[WARNING] No current context to create a shader program for - will retry next repaint";
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dout << "[WARNING] No current context to create a shader program for - will retry next repaint";
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} else {
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glslProgram = new QOpenGLShaderProgram();
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if (!vertPath.isEmpty()) glslProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vertPath);
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@@ -329,7 +330,7 @@ void Effect::open() {
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void Effect::close() {
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if (!isOpen) {
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qDebug() << "[WARNING] Tried to close an effect that was already closed";
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dout << "[WARNING] Tried to close an effect that was already closed";
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} else {
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delete glslProgram;
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}
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@@ -340,7 +341,7 @@ void Effect::close() {
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void Effect::startEffect() {
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if (!isOpen) {
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open();
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qDebug() << "[WARNING] Tried to start a closed effect - opening";
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dout << "[WARNING] Tried to start a closed effect - opening";
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}
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bound = glslProgram->bind();
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}
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