filled out alpha over and opacity nodes
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@@ -25,6 +25,7 @@
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include "render/gl/shaderptr.h"
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#include "render/renderframebuffer.h"
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#include "render/rendermodes.h"
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@@ -63,6 +64,8 @@ public:
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const olive::RenderMode& mode() const;
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ShaderPtr default_pipeline() const;
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private:
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QOpenGLContext ctx_;
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@@ -81,6 +84,8 @@ private:
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olive::RenderMode mode_;
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int divider_;
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ShaderPtr default_pipeline_;
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};
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#endif // GLINSTANCE_H
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