Upgrade to OpenGL ES 3.2 (#1879)
* upgrade to opengl 3.2 * cornerpin: no need for hack * renderer: Update OCIO shader language to ES 3.0 Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
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Thomas Wilshaw
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@@ -5,7 +5,8 @@ uniform vec3 luma_coeffs;
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uniform float waveform_scale;
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varying vec2 ove_texcoord;
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in vec2 ove_texcoord;
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out vec4 frag_color;
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void main(void) {
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float waveform_height = ceil(waveform_scale * viewport.y);
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@@ -33,5 +34,5 @@ void main(void) {
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}
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col.rgb += vec3(col.w);
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gl_FragColor = vec4(col.rgb, 1.0);
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frag_color = vec4(col.rgb, 1.0);
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}
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