Upgrade to OpenGL ES 3.2 (#1879)

* upgrade to opengl 3.2

* cornerpin: no need for hack

* renderer: Update OCIO shader language to ES 3.0

Co-authored-by: Thomas Wilshaw <thomaswilshaw@gmail.com>
This commit is contained in:
itsmattkc
2022-03-20 11:17:18 -07:00
committed by GitHub
co-authored by Thomas Wilshaw
parent cdf9efa7f6
commit a4056d8454
28 changed files with 136 additions and 131 deletions
+3 -2
View File
@@ -5,7 +5,8 @@ uniform vec3 luma_coeffs;
uniform float waveform_scale;
varying vec2 ove_texcoord;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
float waveform_height = ceil(waveform_scale * viewport.y);
@@ -33,5 +34,5 @@ void main(void) {
}
col.rgb += vec3(col.w);
gl_FragColor = vec4(col.rgb, 1.0);
frag_color = vec4(col.rgb, 1.0);
}