mostly finished speed
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+1
-14
@@ -180,12 +180,7 @@ GLuint ViewerWidget::compose_sequence(Clip* nest, bool render_audio) {
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// if clip starts within one second and/or hasn't finished yet
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if (c != NULL && !(nest != NULL && !same_sign(c->track, nest->track))) {
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bool clip_is_active = false;
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// backwards compatibilty
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if (c->frame_rate == 0 && c->track >= 0) {
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c->frame_rate = 1.0;
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}
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bool clip_is_active = false;
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switch (c->media_type) {
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case MEDIA_TYPE_FOOTAGE:
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@@ -194,9 +189,6 @@ GLuint ViewerWidget::compose_sequence(Clip* nest, bool render_audio) {
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if (m->ready) {
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MediaStream* ms = m->get_stream_from_file_index(c->track < 0, c->media_stream);
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if (ms != NULL && is_clip_active(c, playhead)) {
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// backwards compatibility
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if (c->frame_rate == 0 && c->track < 0) c->frame_rate = ms->video_frame_rate;
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// if thread is already working, we don't want to touch this,
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// but we also don't want to hang the UI thread
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if (!c->open) {
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@@ -212,13 +204,8 @@ GLuint ViewerWidget::compose_sequence(Clip* nest, bool render_audio) {
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}
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break;
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case MEDIA_TYPE_SEQUENCE:
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// backwards compatibility
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if (c->frame_rate == 0 == c->track < 0) c->frame_rate = static_cast<Sequence*>(c->media)->frame_rate;
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case MEDIA_TYPE_SOLID:
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case MEDIA_TYPE_TONE:
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// backwards compatibility
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if (c->frame_rate == 0 && c->track < 0) c->frame_rate = s->frame_rate;
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if (is_clip_active(c, playhead)) {
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if (!c->open) open_clip(c, !rendering);
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clip_is_active = true;
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