From a2c714f80f8f9c3148a51d74399449154fe6d8e3 Mon Sep 17 00:00:00 2001 From: itsmattkc Date: Sun, 10 Mar 2019 12:06:06 +1100 Subject: [PATCH] pass opacity to shader --- project/effectloaders.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/project/effectloaders.cpp b/project/effectloaders.cpp index e102f8eff..920869781 100644 --- a/project/effectloaders.cpp +++ b/project/effectloaders.cpp @@ -360,7 +360,7 @@ void GenerateBlendingShader() // Create monolithic switcher function - olive::generated_blending_shader.append("vec3 blend(vec3 base, vec3 blend) {\n"); + olive::generated_blending_shader.append("vec3 blend(vec3 base, vec3 blend, float opacity) {\n"); for (int i=0;i