fixed generator with merge issue
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@@ -59,7 +59,7 @@ void GeneratorWithMerge::PushMergableJob(const NodeValueRow &value, TexturePtr j
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merge.SetShaderID(QStringLiteral("mrg"));
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merge.Insert(MergeNode::kBaseIn, value[kBaseInput]);
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merge.Insert(MergeNode::kBlendIn, NodeValue(NodeValue::kTexture, base->toJob(*job->job()), this));
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merge.Insert(MergeNode::kBlendIn, NodeValue(NodeValue::kTexture, job, this));
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table->Push(NodeValue::kTexture, base->toJob(merge), this);
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} else {
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