blending modes are loaded modularly now
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@@ -0,0 +1,9 @@
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vec3 blendDifference(vec3 base, vec3 blend) {
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return abs(base-blend);
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}
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vec3 blendDifference(vec3 base, vec3 blend, float opacity) {
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return (blendDifference(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendDifference)
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