documented new node classes
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@@ -24,34 +24,102 @@
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#include "keyframe.h"
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#include "param.h"
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/**
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* @brief A node parameter designed to take either user input or data from another node
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*/
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class NodeInput : public NodeParam
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{
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public:
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NodeInput();
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/**
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* @brief Returns kInput
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*/
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virtual Type type() override;
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/**
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* @brief Add a data type that this input accepts
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*
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* While an input will usually only accept one data type, NodeInput supports several. Use this to add a data type that
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* this input can accept.
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*/
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void add_data_input(const DataType& data_type);
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/**
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* @brief Return whether an input can accept a certain type based on its list of data types
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*
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* The input checks its list of acceptable data types (added by add_data_input()) to determine whether a certain
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* data type can be connected to this input.
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*/
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bool can_accept_type(const DataType& data_type);
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/**
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* @brief Return whether this parameter accepts multiple inputs (false by default)
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*
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* While an input will usually only accept one connection from an output at any given time, NodeInput does support
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* more than one. By default this is false, but can be set to true on any input object. If this is true, get_value()
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* returns QList<QVariant> rather than just a QVariant (but casted to QVariant).
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*/
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bool can_accept_multiple_inputs();
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/**
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* @brief \see can_accept_multiple_inputs().
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*/
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void set_can_accept_multiple_inputs(bool b);
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/**
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* @brief Get the value at a given time
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*
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* This function will automatically retrieve the correct value for this input at the given time.
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*
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* If an output is connected to this input, a request is made to that output for its value at this time. If multiple
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* outputs are connected (\see can_accept_multiple_inputs()), a QList<QVariant> (casted to a QVariant) is returned
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* instead, listing all the outputs' values currently connected.
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*
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* If no output is connected, this will return a user-defined value, either a static value if this input is not
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* keyframed, or an interpolated value between the keyframes at this time.
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*/
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QVariant get_value(const rational &time);
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/**
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* @brief Return whether keyframing is enabled on this input or not
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*/
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bool keyframing();
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/**
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* @brief Set whether keyframing is enabled on this input or not
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*/
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void set_keyframing(bool k);
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/**
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* @brief A list of input data types accepted by this parameter
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*/
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const QList<DataType>& inputs();
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private:
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/**
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* @brief Internal list of accepted data types
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*
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* Use can_accept_type() to check if a type is in this list
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*/
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QList<DataType> inputs_;
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/**
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* @brief Internal keyframe array
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*
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* All internal/user-defined data is stored in this array. Even if keyframing is not enabled, this array will contain
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* one entry which will be used, and its time value will be ignored.
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*/
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QList<NodeKeyframe> keyframes_;
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/**
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* @brief Internal keyframing enabled setting
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*/
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bool keyframing_;
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/**
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* @brief Internal multiple inputs accepted setting
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*/
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bool can_accept_multiple_inputs_;
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};
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