added settings for bit depth
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "bitdepths.h"
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#include <QCoreApplication>
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namespace olive {
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namespace rendering {
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QVector<BitDepthInfo> bit_depths;
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void InitializeBitDepths() {
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BitDepthInfo bdi;
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bdi.name = QCoreApplication::translate("bitdepths", "8-bit");
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bdi.pixel_type = GL_UNSIGNED_BYTE;
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bdi.internal_format = GL_RGBA8;
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bit_depths.append(bdi);
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bdi.name = QCoreApplication::translate("bitdepths", "Half-Float (16-bit)");
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bdi.pixel_type = GL_HALF_FLOAT;
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bdi.internal_format = GL_RGBA16F;
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bit_depths.append(bdi);
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bdi.name = QCoreApplication::translate("bitdepths", "Full-Float (32-bit)");
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bdi.pixel_type = GL_FLOAT;
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bdi.internal_format = GL_RGBA32F;
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bit_depths.append(bdi);
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}
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}
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}
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