making it work
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@@ -23,19 +23,14 @@
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#include "panels/viewer.h"
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#include "ui/viewerwidget.h"
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#define BLEND_MODE_NORMAL 0
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#define BLEND_MODE_SCREEN 1
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#define BLEND_MODE_MULTIPLY 2
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#define BLEND_MODE_OVERLAY 3
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TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
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enable_coords = true;
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EffectRow* position_row = add_row(tr("Position"));
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EffectRow* position_row = add_row(tr("Position"));
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position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
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position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
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EffectRow* scale_row = add_row(tr("Scale"));
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EffectRow* scale_row = add_row(tr("Scale"));
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scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
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scale_x->set_double_minimum_value(0);
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scale_x->set_double_maximum_value(3000);
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@@ -43,27 +38,49 @@ TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em)
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scale_y->set_double_minimum_value(0);
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scale_y->set_double_maximum_value(3000);
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EffectRow* uniform_scale_row = add_row(tr("Uniform Scale"));
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EffectRow* uniform_scale_row = add_row(tr("Uniform Scale"));
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uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
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EffectRow* rotation_row = add_row(tr("Rotation"));
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EffectRow* rotation_row = add_row(tr("Rotation"));
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rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
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EffectRow* anchor_point_row = add_row(tr("Anchor Point"));
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EffectRow* anchor_point_row = add_row(tr("Anchor Point"));
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anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
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anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
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EffectRow* opacity_row = add_row(tr("Opacity"));
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EffectRow* opacity_row = add_row(tr("Opacity"));
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opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
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opacity->set_double_minimum_value(0);
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opacity->set_double_maximum_value(100);
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EffectRow* blend_mode_row = add_row(tr("Blend Mode"));
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EffectRow* blend_mode_row = add_row(tr("Blend Mode"));
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blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode"); // blend mode
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blend_mode_box->add_combo_item(tr("Normal"), BLEND_MODE_NORMAL);
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blend_mode_box->add_combo_item(tr("Overlay"), BLEND_MODE_OVERLAY);
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blend_mode_box->add_combo_item(tr("Screen"), BLEND_MODE_SCREEN);
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blend_mode_box->add_combo_item(tr("Multiply"), BLEND_MODE_MULTIPLY);
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blend_mode_box->add_combo_item(tr("Normal"), BLEND_MODE_NORMAL);
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blend_mode_box->add_combo_item(tr("Darken"), BLEND_MODE_DARKEN);
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blend_mode_box->add_combo_item(tr("Multiply"), BLEND_MODE_MULTIPLY);
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blend_mode_box->add_combo_item(tr("Color Burn"), BLEND_MODE_COLORBURN);
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blend_mode_box->add_combo_item(tr("Linear Burn"), BLEND_MODE_LINEARBURN);
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blend_mode_box->add_combo_item(tr("Lighten"), BLEND_MODE_LIGHTEN);
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blend_mode_box->add_combo_item(tr("Screen"), BLEND_MODE_SCREEN);
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blend_mode_box->add_combo_item(tr("Color Dodge"), BLEND_MODE_COLORDODGE);
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blend_mode_box->add_combo_item(tr("Linear Dodge"), BLEND_MODE_LINEARDODGE);
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blend_mode_box->add_combo_item(tr("Overlay"), BLEND_MODE_OVERLAY);
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blend_mode_box->add_combo_item(tr("Soft Light"), BLEND_MODE_SOFTLIGHT);
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blend_mode_box->add_combo_item(tr("Hard Light"), BLEND_MODE_HARDLIGHT);
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blend_mode_box->add_combo_item(tr("Vivid Light"), BLEND_MODE_VIVIDLIGHT);
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blend_mode_box->add_combo_item(tr("Linear Light"), BLEND_MODE_LINEARLIGHT);
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blend_mode_box->add_combo_item(tr("Pin Light"), BLEND_MODE_PINLIGHT);
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blend_mode_box->add_combo_item(tr("Hard Mix"), BLEND_MODE_HARDMIX);
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blend_mode_box->add_combo_item(tr("Difference"), BLEND_MODE_DIFFERENCE);
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blend_mode_box->add_combo_item(tr("Exclusion"), BLEND_MODE_EXCLUSION);
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blend_mode_box->add_combo_item(tr("Reflect"), BLEND_MODE_REFLECT);
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blend_mode_box->add_combo_item(tr("Subtract"), BLEND_MODE_SUBTRACT);
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blend_mode_box->add_combo_item(tr("Substract"), BLEND_MODE_SUBSTRACT);
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blend_mode_box->add_combo_item(tr("Add"), BLEND_MODE_ADD);
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blend_mode_box->add_combo_item(tr("Average"), BLEND_MODE_AVERAGE);
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blend_mode_box->add_combo_item(tr("Glow"), BLEND_MODE_GLOW);
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blend_mode_box->add_combo_item(tr("Negation"), BLEND_MODE_NEGATION);
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blend_mode_box->add_combo_item(tr("Phoenix"), BLEND_MODE_PHOENIX);
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// set up gizmos
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top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
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@@ -211,7 +228,8 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
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glScalef(sx, sy, 1);
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// blend mode
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switch (blend_mode_box->get_combo_data(timecode).toInt()) {
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coords.blendmode = blend_mode_box->get_combo_data(timecode).toInt();
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/*switch (blend_mode_box->get_combo_data(timecode).toInt()) {
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case BLEND_MODE_NORMAL:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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@@ -226,12 +244,13 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
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break;
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default:
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qCritical() << "Invalid blend mode. This is a bug - please contact developers";
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}
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}*/
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// opacity
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float color[4];
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coords.opacity *= opacity->get_double_value(timecode)*0.01;
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/*float color[4];
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glGetFloatv(GL_CURRENT_COLOR, color);
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glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->get_double_value(timecode)*0.01));
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glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->get_double_value(timecode)*0.01));*/
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}
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void TransformEffect::gizmo_draw(double, GLTextureCoords& coords) {
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