inserting blocks through the timeline implemented
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+21
-11
@@ -88,7 +88,7 @@ void Block::Process(const rational &time)
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}
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void Block::Refresh()
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{
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{
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// Set in point to the out point of the previous Node
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if (previous() != nullptr) {
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in_point_ = previous()->out();
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@@ -98,22 +98,20 @@ void Block::Refresh()
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// Update out point by adding this clip's length to the just calculated in point
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out_point_ = in_point_ + length();
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emit Refreshed();
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}
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void Block::RefreshSurrounds()
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void Block::RefreshFollowing()
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{
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Block* acting_node = previous();
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Refresh();
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while (acting_node != nullptr) {
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acting_node->Refresh();
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acting_node = acting_node->previous();
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}
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Block* next_block = next();
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acting_node = next();
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while (next_block != nullptr) {
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next_block->Refresh();
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while (acting_node != nullptr) {
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acting_node->Refresh();
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acting_node = acting_node->next();
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next_block = next_block->next();
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}
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}
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@@ -126,3 +124,15 @@ NodeOutput *Block::block_output()
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{
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return block_output_;
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}
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void Block::ConnectBlocks(Block *previous, Block *next)
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{
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NodeParam::ConnectEdge(previous->block_output(), next->previous_input());
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NodeParam::ConnectEdge(next->block_output(), previous->next_input());
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}
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void Block::DisconnectBlocks(Block *previous, Block *next)
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{
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NodeParam::DisconnectEdge(previous->block_output(), next->previous_input());
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NodeParam::DisconnectEdge(next->block_output(), previous->next_input());
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}
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