refactored some classes
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@@ -66,7 +66,7 @@ void NodeEditor::LoadEvent()
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for (int i=0;i<open_effects_.size();i++) {
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EffectUI* effect_ui = open_effects_.at(i);
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Node* node = effect_ui->GetEffect();
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OldEffectNode* node = effect_ui->GetEffect();
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if (node->parent_clip == first_clip) {
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NodeUI* node_ui = new NodeUI();
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@@ -120,7 +120,7 @@ void NodeEditor::LoadEdges()
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for (int i=0;i<open_effects_.size();i++) {
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Node* n = open_effects_.at(i)->GetEffect();
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OldEffectNode* n = open_effects_.at(i)->GetEffect();
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if (n->parent_clip == first_clip) {
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@@ -150,7 +150,7 @@ void NodeEditor::LoadEdges()
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}
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}
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void NodeEditor::ConnectRow(EffectRow *row)
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void NodeEditor::ConnectRow(NodeIO *row)
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{
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if (!connected_rows_.contains(row)) {
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connect(row, SIGNAL(EdgesChanged()), this, SLOT(ReloadEdges()));
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