refactored some classes

This commit is contained in:
itsmattkc
2019-05-08 00:41:44 +10:00
parent 127a773c54
commit 9a13776b2c
133 changed files with 1698 additions and 1627 deletions
+3 -3
View File
@@ -66,7 +66,7 @@ void NodeEditor::LoadEvent()
for (int i=0;i<open_effects_.size();i++) {
EffectUI* effect_ui = open_effects_.at(i);
Node* node = effect_ui->GetEffect();
OldEffectNode* node = effect_ui->GetEffect();
if (node->parent_clip == first_clip) {
NodeUI* node_ui = new NodeUI();
@@ -120,7 +120,7 @@ void NodeEditor::LoadEdges()
for (int i=0;i<open_effects_.size();i++) {
Node* n = open_effects_.at(i)->GetEffect();
OldEffectNode* n = open_effects_.at(i)->GetEffect();
if (n->parent_clip == first_clip) {
@@ -150,7 +150,7 @@ void NodeEditor::LoadEdges()
}
}
void NodeEditor::ConnectRow(EffectRow *row)
void NodeEditor::ConnectRow(NodeIO *row)
{
if (!connected_rows_.contains(row)) {
connect(row, SIGNAL(EdgesChanged()), this, SLOT(ReloadEdges()));