Merge branch 'master' into hashremoval

This commit is contained in:
itsmattkc
2022-06-01 10:06:33 -07:00
16 changed files with 123 additions and 77 deletions
+12 -16
View File
@@ -702,7 +702,10 @@ void ViewerWidget::UpdateTextureFromNode()
connect(watcher, &RenderTicketWatcher::Finished, this, &ViewerWidget::RendererGeneratedFrame);
nonqueue_watchers_.append(watcher);
watcher->SetTicket(GetFrame(time, RenderTicketPriority::kHigh));
// Clear queue because we want this frame more than any others
auto_cacher_->ClearSingleFrameRenders();
watcher->SetTicket(GetFrame(time, RenderTicketPriority::kNormal));
} else {
// There is definitely no frame here, we can immediately flip to showing nothing
nonqueue_watchers_.clear();
@@ -753,7 +756,7 @@ void ViewerWidget::PlayInternal(int speed, bool in_to_out_only)
playback_speed_ = speed;
play_in_to_out_only_ = in_to_out_only;
playback_queue_next_frame_ = GetTimestamp();
playback_queue_next_frame_ = GetTimestamp() + playback_speed_;
controls_->ShowPauseButton();
@@ -767,18 +770,10 @@ void ViewerWidget::PlayInternal(int speed, bool in_to_out_only)
prequeuing_video_ = true;
prequeue_count_ = 0;
// We "prioritize" the frames, which means they're pushed to the top of the render queue,
// we queue in reverse so that they're still queued in order
playback_queue_next_frame_ += playback_speed_ * prequeue_length_;
int64_t temp = playback_queue_next_frame_;
for (int i=0; i<prequeue_length_; i++) {
playback_queue_next_frame_ -= playback_speed_;
RequestNextFrameForQueue(RenderTicketPriority::kHigh, false);
RequestNextFrameForQueue(RenderTicketPriority::kNormal, false);
playback_queue_next_frame_ += playback_speed_;
}
playback_queue_next_frame_ = temp;
}
}
@@ -1484,10 +1479,11 @@ void ViewerWidget::PlaybackTimerUpdate()
}
if (IsPlaying()) {
int count = 0;
for (int i=display_widget_->queue()->size(); i<DeterminePlaybackQueueSize(); i++) {
RequestNextFrameForQueue();
count++;
while (queue_watchers_.size() < DeterminePlaybackQueueSize()) {
if (!RequestNextFrameForQueue()) {
// Prevent infinite loop
break;
}
}
}