pass colortransformjob alpha setting to shader
This commit is contained in:
@@ -576,7 +576,11 @@ SampleBufferPtr RenderProcessor::ProcessSamples(const Node *node, const TimeRang
|
||||
TexturePtr RenderProcessor::ProcessColorTransform(const Node *node, const ColorTransformJob &job)
|
||||
{
|
||||
TexturePtr src = job.GetInputTexture();
|
||||
TexturePtr dest = render_ctx_->CreateTexture(src->params());
|
||||
|
||||
VideoParams src_params = src->params();
|
||||
src_params.set_channel_count(GetChannelCountFromJob(job));
|
||||
|
||||
TexturePtr dest = render_ctx_->CreateTexture(src_params);
|
||||
|
||||
render_ctx_->BlitColorManaged(job, dest.get());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user