refactoring work to improve issues with new rendering pipeline
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@@ -64,7 +64,7 @@ QString VideoInput::Code(NodeOutput *output)
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"uniform mat4 matrix_in;\n"
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"\n"
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"void main(void) {\n"
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" gl_FragColor = texture2D(olive_tex, vec2(vec4(olive_tex_coord, 0.0, 1.0) * matrix_in));\n"
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" gl_FragColor = texture2D(footage_in, vec2(vec4(olive_tex_coord, 0.0, 1.0) * matrix_in));\n"
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"}\n";
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}
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