added rudimentary shake effect
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#include "effects/effects.h"
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#include <QGridLayout>
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#include <QLabel>
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#include <QtMath>
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#include <QOpenGLFunctions>
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#include <QDebug>
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#include "ui/labelslider.h"
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#include "ui/collapsiblewidget.h"
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#include "project/clip.h"
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#include "project/sequence.h"
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#include "panels/timeline.h"
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ShakeEffect::ShakeEffect(Clip *c) : Effect(c) {
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setup_effect(EFFECT_TYPE_VIDEO, VIDEO_SHAKE_EFFECT);
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QGridLayout* ui_layout = new QGridLayout();
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ui_layout->addWidget(new QLabel("Intensity:"), 0, 0);
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intensity_val = new LabelSlider();
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intensity_val->set_minimum_value(0);
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ui_layout->addWidget(intensity_val, 0, 1);
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ui_layout->addWidget(new QLabel("Rotation:"), 1, 0);
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rotation_val = new LabelSlider();
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rotation_val->set_minimum_value(0);
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ui_layout->addWidget(rotation_val, 1, 1);
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ui_layout->addWidget(new QLabel("Frequency:"), 2, 0);
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frequency_val = new LabelSlider();
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frequency_val->set_minimum_value(0);
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ui_layout->addWidget(frequency_val, 2, 1);
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ui->setLayout(ui_layout);
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container->setContents(ui);
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// set defaults
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intensity_val->set_value(50);
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rotation_val->set_value(0);
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frequency_val->set_value(10);
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set_values();
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connect(intensity_val, SIGNAL(valueChanged()), this, SLOT(field_changed()));
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connect(rotation_val, SIGNAL(valueChanged()), this, SLOT(field_changed()));
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connect(frequency_val, SIGNAL(valueChanged()), this, SLOT(field_changed()));
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connect(intensity_val, SIGNAL(valueChanged()), this, SLOT(set_values()));
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connect(rotation_val, SIGNAL(valueChanged()), this, SLOT(set_values()));
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connect(frequency_val, SIGNAL(valueChanged()), this, SLOT(set_values()));
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}
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void ShakeEffect::set_values() {
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shake_limit = qRound(parent_clip->sequence->frame_rate / frequency_val->value());
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shake_progress = shake_limit;
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next_x = 0;
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next_y = 0;
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next_rot = 0;
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}
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Effect* ShakeEffect::copy(Clip* c) {
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ShakeEffect* e = new ShakeEffect(c);
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e->intensity_val->set_value(intensity_val->value());
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e->rotation_val->set_value(rotation_val->value());
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e->frequency_val->set_value(frequency_val->value());
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return e;
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}
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void ShakeEffect::load(QXmlStreamReader* reader) {
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const QXmlStreamAttributes& attr = reader->attributes();
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for (int i=0;i<attr.size();i++) {
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const QXmlStreamAttribute& a = attr.at(i);
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if (a.name() == "intensity") {
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intensity_val->set_value(a.value().toFloat());
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} else if (a.name() == "rotation") {
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rotation_val->set_value(a.value().toFloat());
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} else if (a.name() == "frequency") {
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frequency_val->set_value(a.value().toFloat());
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}
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}
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}
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void ShakeEffect::save(QXmlStreamWriter* stream) {
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stream->writeAttribute("intensity", QString::number(intensity_val->value()));
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stream->writeAttribute("rotation", QString::number(rotation_val->value()));
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stream->writeAttribute("frequency", QString::number(frequency_val->value()));
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}
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void ShakeEffect::process_gl(int*, int*) {
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if (shake_progress > shake_limit) {
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if (intensity_val->value() > 0) {
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prev_x = next_x;
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prev_y = next_y;
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next_x = (qrand() % (int) (intensity_val->value() * 2)) - intensity_val->value();
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next_y = (qrand() % (int) (intensity_val->value() * 2)) - intensity_val->value();
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} else {
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prev_x = 0;
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prev_y = 0;
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next_x = 0;
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next_y = 0;
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offset_x = 0;
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offset_y = 0;
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}
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if (rotation_val->value() > 0) {
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prev_rot = next_rot;
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next_rot = (qrand() % (int) (rotation_val->value() * 2)) - rotation_val->value();
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} else {
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prev_rot = 0;
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next_rot = 0;
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offset_rot = 0;
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}
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shake_progress = 0;
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}
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t = 1 - qPow(((double) shake_progress / (double) shake_limit)-1, 2);
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offset_x = lerp(prev_x, next_x, t);
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offset_y = lerp(prev_y, next_y, t);
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offset_rot = lerp(prev_rot, next_rot, t);
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glTranslatef(offset_x, offset_y, 0);
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glRotatef(offset_rot, 0, 0, 1);
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shake_progress++;
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}
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