chore: recovery backups, temp files and misc campaign artifacts
.bak LocalHistory recovery backups, .tmp0/.tmp1, .gitignore update, reasonix.toml, convert_videoparams.py. Kept as-is from the campaign branch; cleanup can happen separately on main.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_NODEVIEWSCENE_H
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#define OAK_NODEVIEWSCENE_H
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#include <QGraphicsScene>
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#include <QTimer>
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#include "node/project.h"
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#include "nodeviewcontext.h"
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#include "nodeviewedge.h"
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#include "nodeviewitem.h"
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#include "undo/undostack.h"
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namespace olive
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{
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class NodeViewScene : public QGraphicsScene {
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Q_OBJECT
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public:
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NodeViewScene(QObject *parent = nullptr);
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void select_all();
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void deselect_all();
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QVector<NodeViewItem *> get_selected_items() const;
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const QHash<Node *, NodeViewContext *> &context_map() const
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{
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return context_map_;
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}
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Qt::Orientation get_flow_orientation() const;
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NodeViewCommon::FlowDirection get_flow_direction() const
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{
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return direction_;
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}
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void set_flow_direction(NodeViewCommon::FlowDirection direction);
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bool get_edges_are_curved() const
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{
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return curved_edges_;
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}
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public slots:
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NodeViewContext *add_context(Node *node);
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void remove_context(Node *node);
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/**
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* @brief Set whether edges in this scene should be curved or not
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*/
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void set_edges_are_curved(bool curved);
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private:
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QHash<Node *, NodeViewContext *> context_map_;
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Project *graph_;
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NodeViewCommon::FlowDirection direction_;
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bool curved_edges_;
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};
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}
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#endif // OAK_NODEVIEWSCENE_H
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