chore: recovery backups, temp files and misc campaign artifacts

.bak LocalHistory recovery backups, .tmp0/.tmp1, .gitignore update,
reasonix.toml, convert_videoparams.py. Kept as-is from the campaign
branch; cleanup can happen separately on main.
This commit is contained in:
2026-07-26 22:43:42 +08:00
parent 5b68bbeec8
commit 96defacacb
43 changed files with 8223 additions and 0 deletions
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_NODEVIEWITEM_H
#define OAK_NODEVIEWITEM_H
#include <QFontMetrics>
#include <QGraphicsRectItem>
#include <QLinearGradient>
#include <QWidget>
#include "node/node.h"
#include "nodeviewcommon.h"
#include "nodeviewitemconnector.h"
namespace olive
{
class NodeViewItem;
class NodeViewEdge;
/**
* @brief A visual widget representation of a Node object to be used in a NodeView
*
* This widget can be collapsed or expanded to show/hide the node's various parameters.
*
* To retrieve the NodeViewItem for a certain Node, use NodeView::NodeToUIObject().
*/
class NodeViewItem : public QObject, public QGraphicsRectItem {
Q_OBJECT
public:
NodeViewItem(Node *node, const QString &input, int element, Node *context,
QGraphicsItem *parent = nullptr);
NodeViewItem(Node *node, Node *context, QGraphicsItem *parent = nullptr)
: NodeViewItem(node, QString(), -1, context, parent)
{
}
virtual ~NodeViewItem() override;
Node::Position get_node_position_data() const;
QPointF get_node_position() const;
void set_node_position(const QPointF &pos);
void set_node_position(const Node::Position &pos);
QVector<NodeViewEdge *> get_all_edges_recursively() const;
/**
* @brief Get currently attached node
*/
Node *get_node() const
{
return node_;
}
NodeInput get_input() const
{
return NodeInput(node_, input_, element_);
}
Node *get_context() const
{
return context_;
}
/**
* @brief Get expanded state
*/
bool is_expanded() const
{
return expanded_;
}
const QVector<NodeViewEdge *> &edges() const
{
return edges_;
}
/**
* @brief Set expanded state
*/
void set_expanded(bool e, bool hide_titlebar = false);
void toggle_expanded();
QPointF get_input_point() const;
QPointF get_output_point() const;
/**
* @brief Sets the direction nodes are flowing
*/
void set_flow_direction(NodeViewCommon::FlowDirection dir);
NodeViewCommon::FlowDirection get_flow_direction() const
{
return flow_dir_;
}
static int default_text_padding();
static int default_item_height();
static int default_item_width();
static int default_item_border();
static QPointF node_to_screen_point(QPointF p,
NodeViewCommon::FlowDirection direction);
static QPointF screen_to_node_point(QPointF p,
NodeViewCommon::FlowDirection direction);
static qreal
default_item_horizontal_padding(NodeViewCommon::FlowDirection dir);
static qreal default_item_vertical_padding(NodeViewCommon::FlowDirection dir);
qreal default_item_horizontal_padding() const;
qreal default_item_vertical_padding() const;
void add_edge(NodeViewEdge *edge);
void remove_edge(NodeViewEdge *edge);
bool is_labelled_as_output_of_context() const
{
return label_as_output_;
}
void set_label_as_output(bool e);
void set_highlighted(bool e);
NodeViewItem *get_item_for_input(NodeInput input);
bool is_output_item() const
{
return input_.isEmpty();
}
void readjust_all_edges();
void update_flow_direction_of_input_item(NodeViewItem *child);
bool can_be_expanded() const;
protected:
virtual void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget = nullptr) override;
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
virtual QVariant itemChange(QGraphicsItem::GraphicsItemChange change,
const QVariant &value) override;
private:
void update_context_rect();
void draw_node_title(QPainter *painter, QString text, const QRectF &rect,
Qt::Alignment vertical_align, int icon_full_size);
int draw_expand_arrow(QPainter *painter);
/**
* @brief Internal update function when logical position changes
*/
void update_node_position();
void update_input_connector_position();
void update_output_connector_position();
bool is_input_valid(const QString &input);
void set_rect_size(int height_units = 1);
void update_children_positions();
int get_logical_height_with_children() const;
/**
* @brief Reference to attached Node
*/
Node *node_;
QString input_;
int element_;
Node *context_;
/**
* @brief Cached list of node inputs
*/
QVector<NodeViewItem *> children_;
/// Sizing variables to use when drawing
int node_border_width_;
/**
* @brief Expanded state
*/
bool expanded_;
bool highlighted_;
NodeViewCommon::FlowDirection flow_dir_;
QVector<NodeViewEdge *> edges_;
QPointF cached_node_pos_;
QRect last_arrow_rect_;
bool arrow_click_;
NodeViewItemConnector *input_connector_;
NodeViewItemConnector *output_connector_;
bool has_connectable_inputs_;
bool label_as_output_;
private slots:
void node_appearance_changed();
void repopulate_inputs();
void input_array_size_changed(const QString &input);
};
}
#endif // OAK_NODEVIEWITEM_H