chore: recovery backups, temp files and misc campaign artifacts

.bak LocalHistory recovery backups, .tmp0/.tmp1, .gitignore update,
reasonix.toml, convert_videoparams.py. Kept as-is from the campaign
branch; cleanup can happen separately on main.
This commit is contained in:
2026-07-26 22:43:42 +08:00
parent 5b68bbeec8
commit 96defacacb
43 changed files with 8223 additions and 0 deletions
+907
View File
@@ -0,0 +1,907 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewitem.h"
#include <QDebug>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QStyleOptionGraphicsItem>
#include "common/qtutils.h"
#include "config/config.h"
#include "core.h"
#include "node/nodeundo.h"
#include "node/value.h"
#include "pluginSupport/oliveplugininstance.h"
#include "nodeview.h"
#include "nodeviewscene.h"
#include "ui/colorcoding.h"
#include "ui/icons/icons.h"
#include "window/mainwindow/mainwindow.h"
namespace olive
{
NodeViewItem::NodeViewItem(Node *node, const QString &input, int element,
Node *context, QGraphicsItem *parent)
: QGraphicsRectItem(parent)
, node_(node)
, input_(input)
, element_(element)
, context_(context)
, expanded_(false)
, highlighted_(false)
, flow_dir_(NodeViewCommon::k_invalid_direction)
, arrow_click_(false)
, label_as_output_(false)
{
//
// We use font metrics to set all the UI measurements for DPI-awareness
//
// Set border width
node_border_width_ = default_item_border();
// Set rect size to default
set_rect_size();
// Create connector
input_connector_ = new NodeViewItemConnector(false, this);
output_connector_ = new NodeViewItemConnector(true, this);
connect(node_, &Node::label_changed, this,
&NodeViewItem::node_appearance_changed);
connect(node_, &Node::color_changed, this,
&NodeViewItem::node_appearance_changed);
connect(node_, &Node::message_count_changed, this,
&NodeViewItem::node_appearance_changed);
if (is_output_item()) {
connect(node_, &Node::input_added, this,
&NodeViewItem::repopulate_inputs);
connect(node_, &Node::input_removed, this,
&NodeViewItem::repopulate_inputs);
repopulate_inputs();
// Set flags for this widget
setFlag(QGraphicsItem::ItemSendsGeometryChanges);
setFlag(QGraphicsItem::ItemIsMovable);
setFlag(QGraphicsItem::ItemIsSelectable);
if (context_) {
set_node_position(context_->get_node_position_data_in_context(node_));
}
} else {
output_connector_->setVisible(false);
connect(node_, &Node::input_array_size_changed, this,
&NodeViewItem::input_array_size_changed);
connect(node_, &Node::input_array_size_changed, this,
&NodeViewItem::input_array_size_changed);
}
// This should be set during runtime, but just in case here's a default fallback
set_flow_direction(NodeViewCommon::k_left_to_right);
}
NodeViewItem::~NodeViewItem()
{
Q_ASSERT(edges_.isEmpty());
}
Node::Position NodeViewItem::get_node_position_data() const
{
return Node::Position(get_node_position(), is_expanded());
}
QPointF NodeViewItem::get_node_position() const
{
return screen_to_node_point(pos(), flow_dir_);
}
void NodeViewItem::set_node_position(const QPointF &pos)
{
cached_node_pos_ = pos;
update_node_position();
}
void NodeViewItem::set_node_position(const Node::Position &pos)
{
set_node_position(pos.position);
set_expanded(pos.expanded);
}
QVector<NodeViewEdge *> NodeViewItem::get_all_edges_recursively() const
{
QVector<NodeViewEdge *> list = edges_;
foreach (NodeViewItem *item, children_) {
list.append(item->get_all_edges_recursively());
}
return list;
}
int NodeViewItem::default_text_padding()
{
return QFontMetrics(QFont()).height() / 4;
}
int NodeViewItem::default_item_height()
{
return QFontMetrics(QFont()).height() + default_text_padding() * 2;
}
int NodeViewItem::default_item_width()
{
return QtUtils::q_font_metrics_width(QFontMetrics(QFont()),
"HHHHHHHHHHHHHHHH");
;
}
int NodeViewItem::default_item_border()
{
return QFontMetrics(QFont()).height() / 12;
}
QPointF NodeViewItem::node_to_screen_point(QPointF p,
NodeViewCommon::FlowDirection direction)
{
switch (direction) {
case NodeViewCommon::k_left_to_right:
// NodeGraphs are always left-to-right internally, no need to translate
break;
case NodeViewCommon::k_right_to_left:
// Invert X value
p.setX(-p.x());
break;
case NodeViewCommon::k_top_to_bottom:
// Swap X/Y
p = QPointF(p.y(), p.x());
break;
case NodeViewCommon::k_bottom_to_top:
// Swap X/Y and invert Y
p = QPointF(p.y(), -p.x());
break;
case NodeViewCommon::k_invalid_direction:
break;
}
// Multiply by item sizes for this direction
p.setX(p.x() * default_item_horizontal_padding(direction));
p.setY(p.y() * default_item_vertical_padding(direction));
return p;
}
QPointF NodeViewItem::screen_to_node_point(QPointF p,
NodeViewCommon::FlowDirection direction)
{
// Divide by item sizes for this direction
p.setX(p.x() / default_item_horizontal_padding(direction));
p.setY(p.y() / default_item_vertical_padding(direction));
switch (direction) {
case NodeViewCommon::k_left_to_right:
// NodeGraphs are always left-to-right internally, no need to translate
break;
case NodeViewCommon::k_right_to_left:
// Invert X value
p.setX(-p.x());
break;
case NodeViewCommon::k_top_to_bottom:
// Swap X/Y
p = QPointF(p.y(), p.x());
break;
case NodeViewCommon::k_bottom_to_top:
// Swap X/Y and invert Y
p = QPointF(-p.y(), p.x());
break;
case NodeViewCommon::k_invalid_direction:
break;
}
return p;
}
qreal NodeViewItem::default_item_horizontal_padding(
NodeViewCommon::FlowDirection dir)
{
if (NodeViewCommon::get_flow_orientation(dir) == Qt::Horizontal) {
return default_item_width() * 1.5;
} else {
return default_item_width() * 1.25;
}
}
qreal NodeViewItem::default_item_vertical_padding(NodeViewCommon::FlowDirection dir)
{
if (NodeViewCommon::get_flow_orientation(dir) == Qt::Horizontal) {
return default_item_height() * 1.5;
} else {
return default_item_height() * 2.0;
}
}
qreal NodeViewItem::default_item_horizontal_padding() const
{
return default_item_horizontal_padding(flow_dir_);
}
qreal NodeViewItem::default_item_vertical_padding() const
{
return default_item_vertical_padding(flow_dir_);
}
void NodeViewItem::add_edge(NodeViewEdge *edge)
{
edges_.append(edge);
}
void NodeViewItem::remove_edge(NodeViewEdge *edge)
{
edges_.removeOne(edge);
}
void NodeViewItem::set_expanded(bool e, bool hide_titlebar)
{
if (!can_be_expanded() || (expanded_ == e)) {
return;
}
expanded_ = e;
if (context_) {
context_->set_node_expanded_in_context(node_, e);
}
if (is_output_item()) {
// We don't have to check has_connectable_inputs_ here because we did it at the top
input_connector_->setVisible(!expanded_);
}
if (expanded_) {
node_->retranslate();
if (is_output_item()) {
// Create items for each input of the node
foreach (const QString &input, node_->inputs()) {
if (is_input_valid(input)) {
NodeViewItem *item =
new NodeViewItem(node_, input, -1, context_, this);
children_.append(item);
}
}
QVector<NodeViewEdge *> edges = edges_;
for (auto it = edges.cbegin(); it != edges.cend(); it++) {
if ((*it)->to_item() == this) {
(*it)->set_to_item(get_item_for_input((*it)->input()));
}
}
} else {
// Create items for each element of the input array
int arr_sz = node_->input_array_size(input_);
children_.resize(arr_sz);
for (int i = 0; i < arr_sz; i++) {
NodeViewItem *item =
new NodeViewItem(node_, input_, i, context_, this);
children_[i] = item;
}
QVector<NodeViewEdge *> edges = edges_;
for (auto it = edges.cbegin(); it != edges.cend(); it++) {
if ((*it)->to_item() == this) {
(*it)->set_to_item(get_item_for_input((*it)->input()));
}
}
}
} else {
foreach (NodeViewItem *child, children_) {
QVector<NodeViewEdge *> child_edges = child->edges();
foreach (NodeViewEdge *edge, child_edges) {
edge->set_to_item(this);
}
delete child;
}
children_.clear();
}
update_children_positions();
if (flow_dir_ == NodeViewCommon::k_top_to_bottom) {
update_output_connector_position();
}
readjust_all_edges();
update_context_rect();
update();
}
void NodeViewItem::toggle_expanded()
{
set_expanded(!is_expanded());
}
void NodeViewItem::paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *)
{
// Use main window palette since the palette passed in `widget` is the NodeView palette which
// has been slightly modified
QPalette app_pal = Core::instance()->main_window()->palette();
// We only draw a single unit's worth
QRectF single_unit_rect = rect();
single_unit_rect.setHeight(default_item_height());
if (is_output_item()) {
// Set output item colors
painter->setPen(Qt::black);
painter->setBrush(
node_->brush(single_unit_rect.top(), single_unit_rect.bottom()));
} else {
// Set input item colors
painter->setPen(Qt::NoPen);
painter->setBrush(element_ == -1 ? app_pal.color(QPalette::Window) :
app_pal.color(QPalette::Base));
}
painter->drawRect(single_unit_rect);
// Draw highlight if applicable
if (highlighted_) {
QColor highlight_col = app_pal.color(QPalette::Text);
highlight_col.setAlpha(64);
painter->setBrush(highlight_col);
painter->drawRect(rect());
}
// Determine what text to draw and whether to draw an arrow
QString node_label, node_name;
if (is_output_item()) {
if (label_as_output_) {
node_name = QCoreApplication::translate("NodeViewItem", "Output");
} else {
node_label = node_->get_label();
node_name = node_->short_name();
}
} else {
if (element_ == -1) {
node_name = node_->get_input_name(input_);
} else {
node_name = QString::number(
element_ +
node_->get_input_property(input_, QStringLiteral("arraystart"))
.toInt());
}
}
// Draw arrow if necessary
int arrow_size = can_be_expanded() ? draw_expand_arrow(painter) : 0;
if (is_output_item()) {
// Determine the text color (automatically calculate from node background color)
painter->setPen(ColorCoding::get_ui_selector_color(node_->color()));
} else {
// Just use text item
painter->setPen(app_pal.text().color());
}
if (node_label.isEmpty()) {
// Draw name only
draw_node_title(painter, node_name, single_unit_rect, Qt::AlignVCenter,
arrow_size);
} else {
int text_pad = default_text_padding() / 2;
QRectF safe_label_bounds =
single_unit_rect.adjusted(text_pad, text_pad, -text_pad, -text_pad);
QFont f;
qreal font_sz = f.pointSizeF();
// Draw label as larger/upper text
f.setPointSizeF(font_sz * 0.8);
painter->setFont(f);
draw_node_title(painter, node_label, safe_label_bounds, Qt::AlignTop,
arrow_size);
// Draw node name as smaller/lower text
f.setPointSizeF(font_sz * 0.6);
painter->setFont(f);
draw_node_title(painter, node_name, safe_label_bounds, Qt::AlignBottom,
arrow_size);
}
if (is_output_item()) {
auto *instance = node_->getPluginInstance();
auto *olive_instance =
dynamic_cast<plugin::OlivePluginInstance *>(instance);
int message_count =
olive_instance ? olive_instance->persistent_message_count() : 0;
if (message_count > 0) {
QString badge_text = QString::number(message_count);
QFont badge_font = painter->font();
badge_font.setPointSizeF(badge_font.pointSizeF() * 0.7);
painter->setFont(badge_font);
QFontMetrics badge_metrics(badge_font);
int text_width = badge_metrics.horizontalAdvance(badge_text);
int text_height = badge_metrics.height();
int pad = text_height / 3;
int badge_width = qMax(text_width + pad * 2, text_height + pad);
int badge_height = text_height + pad;
QRectF badge_rect(single_unit_rect.right() - badge_width - 4,
single_unit_rect.top() + 4, badge_width,
badge_height);
painter->setPen(Qt::NoPen);
painter->setBrush(QColor(220, 50, 47));
painter->drawRoundedRect(badge_rect, badge_height / 2,
badge_height / 2);
painter->setPen(Qt::white);
painter->drawText(badge_rect, Qt::AlignCenter, badge_text);
}
}
// Draw final border (output only)
if (is_output_item()) {
QPen border_pen;
border_pen.setWidth(node_border_width_);
if (option->state & QStyle::State_Selected) {
border_pen.setColor(app_pal.color(QPalette::Highlight));
} else {
border_pen.setColor(Qt::black);
}
painter->setPen(border_pen);
painter->setBrush(Qt::NoBrush);
painter->drawRect(rect());
}
}
void NodeViewItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (last_arrow_rect_.contains(event->pos().toPoint())) {
arrow_click_ = true;
toggle_expanded();
return;
}
event->setModifiers(
QtUtils::flip_control_and_shift_modifiers(event->modifiers()));
QGraphicsRectItem::mousePressEvent(event);
}
void NodeViewItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (arrow_click_) {
return;
}
event->setModifiers(
QtUtils::flip_control_and_shift_modifiers(event->modifiers()));
QGraphicsRectItem::mouseMoveEvent(event);
}
void NodeViewItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (arrow_click_) {
arrow_click_ = false;
return;
}
event->setModifiers(
QtUtils::flip_control_and_shift_modifiers(event->modifiers()));
QGraphicsRectItem::mouseReleaseEvent(event);
}
QVariant NodeViewItem::itemChange(QGraphicsItem::GraphicsItemChange change,
const QVariant &value)
{
if (node_) {
if (change == ItemPositionHasChanged) {
readjust_all_edges();
update_context_rect();
} else if (change == ItemSelectedHasChanged) {
if (value.toBool()) {
qDebug() << "Selected node:" << node_;
}
}
}
return QGraphicsItem::itemChange(change, value);
}
void NodeViewItem::readjust_all_edges()
{
foreach (NodeViewEdge *edge, edges_) {
if (NodeViewItem *to_item = edge->to_item()) {
static_cast<NodeViewItem *>(to_item->parentItem())
->update_flow_direction_of_input_item(to_item);
}
edge->adjust();
}
foreach (NodeViewItem *child, children_) {
child->readjust_all_edges();
}
}
void NodeViewItem::update_context_rect()
{
QGraphicsItem *item = parentItem();
while (item) {
if (NodeViewContext *ctx = dynamic_cast<NodeViewContext *>(item)) {
ctx->update_rect();
break;
}
item = item->parentItem();
}
}
void NodeViewItem::draw_node_title(QPainter *painter, QString text,
const QRectF &rect,
Qt::Alignment vertical_align,
int icon_full_size)
{
QFontMetrics fm = painter->fontMetrics();
// Calculate how much space we have for text
int item_width = this->rect().width();
int max_text_width = item_width - default_text_padding() * 2 - icon_full_size;
int label_width = QtUtils::q_font_metrics_width(fm, text);
// Concatenate text if necessary (adds a "..." to the end and removes characters until the
// string fits in the bounds)
if (label_width > max_text_width) {
QString concatenated;
do {
text.chop(1);
concatenated =
QCoreApplication::translate("NodeViewItem", "%1...").arg(text);
} while ((label_width = QtUtils::q_font_metrics_width(fm, concatenated)) >
max_text_width);
text = concatenated;
}
// Determine X position (favors horizontal centering unless it'll overrun the arrow)
QRectF text_rect = rect;
Qt::Alignment text_align = Qt::AlignHCenter | vertical_align;
int likely_x = item_width / 2 - label_width / 2;
if (likely_x < icon_full_size) {
text_rect.adjust(icon_full_size, 0, 0, 0);
text_align = Qt::AlignLeft | vertical_align;
}
// Draw the text in a rect (the rect is sized around text already in the constructor)
painter->drawText(text_rect, text_align, text);
}
int NodeViewItem::draw_expand_arrow(QPainter *painter)
{
// Draw right or down arrow based on expanded state
int icon_size = painter->fontMetrics().height() / 2;
int icon_padding = default_item_height() / 2 - icon_size / 2;
int icon_full_size = icon_size + icon_padding * 2;
painter->setRenderHint(QPainter::SmoothPixmapTransform);
const QIcon &expand_icon = is_expanded() ? icon::tri_down : icon::tri_right;
int icon_size_scaled = icon_size * painter->transform().m11();
last_arrow_rect_ = QRect(this->rect().x() + icon_padding,
this->rect().y() + icon_padding, icon_size,
icon_size);
painter->drawPixmap(
last_arrow_rect_,
expand_icon.pixmap(QSize(icon_size_scaled, icon_size_scaled)));
return icon_full_size;
}
void NodeViewItem::set_label_as_output(bool e)
{
label_as_output_ = e;
output_connector_->setVisible(!e);
update();
}
QPointF NodeViewItem::get_input_point() const
{
return input_connector_->scenePos();
}
QPointF NodeViewItem::get_output_point() const
{
QPointF p = output_connector_->scenePos();
QRectF r = output_connector_->polygon().boundingRect();
switch (flow_dir_) {
case NodeViewCommon::k_left_to_right:
default:
p.setX(p.x() + r.width());
break;
case NodeViewCommon::k_right_to_left:
p.setX(p.x() - r.width());
break;
case NodeViewCommon::k_top_to_bottom:
p.setY(p.y() + r.height());
break;
case NodeViewCommon::k_bottom_to_top:
p.setY(p.y() - r.height());
break;
}
return p;
}
void NodeViewItem::set_flow_direction(NodeViewCommon::FlowDirection dir)
{
if (flow_dir_ != dir) {
flow_dir_ = dir;
input_connector_->set_flow_direction(dir);
output_connector_->set_flow_direction(dir);
update_input_connector_position();
update_output_connector_position();
if (is_output_item()) {
update_node_position();
}
readjust_all_edges();
}
}
void NodeViewItem::update_node_position()
{
setPos(node_to_screen_point(cached_node_pos_, flow_dir_));
}
void NodeViewItem::update_input_connector_position()
{
QRectF output_rect = input_connector_->polygon().boundingRect();
NodeViewCommon::FlowDirection using_flow_dir = flow_dir_;
if (is_expanded() && !NodeViewCommon::is_flow_horizontal(flow_dir_)) {
if (edges_.isEmpty() || edges_.first()->from_item()->x() < this->x()) {
using_flow_dir = NodeViewCommon::k_left_to_right;
} else {
using_flow_dir = NodeViewCommon::k_right_to_left;
}
}
// Input connector flow directions change conditionally
switch (using_flow_dir) {
case NodeViewCommon::k_left_to_right:
input_connector_->setPos(rect().left() - output_rect.width(), 0);
break;
case NodeViewCommon::k_right_to_left:
input_connector_->setPos(rect().right() + output_rect.width(), 0);
break;
case NodeViewCommon::k_top_to_bottom:
input_connector_->setPos(rect().center().x(),
rect().top() - output_rect.height());
break;
case NodeViewCommon::k_bottom_to_top:
input_connector_->setPos(rect().center().x(),
rect().bottom() + output_rect.height());
break;
case NodeViewCommon::k_invalid_direction:
break;
}
}
void NodeViewItem::update_output_connector_position()
{
switch (flow_dir_) {
case NodeViewCommon::k_left_to_right:
output_connector_->setPos(rect().right(), 0);
break;
case NodeViewCommon::k_right_to_left:
output_connector_->setPos(rect().left(), 0);
break;
case NodeViewCommon::k_top_to_bottom:
output_connector_->setPos(rect().center().x(), rect().bottom());
break;
case NodeViewCommon::k_bottom_to_top:
output_connector_->setPos(rect().center().x(), rect().top());
break;
case NodeViewCommon::k_invalid_direction:
break;
}
}
bool NodeViewItem::is_input_valid(const QString &input)
{
if (!node_->is_input_connectable(input) || node_->is_input_hidden(input)) {
return false;
}
// For OFX plugin nodes, only show texture inputs in the node graph
// to avoid excessively tall nodes with dozens of scalar parameters.
// Scalar parameters are still visible in the parameter panel.
if (node_->getPluginInstance() != nullptr &&
node_->get_input_data_type(input) != NodeValue::k_texture) {
return false;
}
return true;
}
void NodeViewItem::set_rect_size(int height_units)
{
// Set rect
int widget_width = default_item_width();
int widget_height = default_item_height();
setRect(QRectF(-widget_width / 2, -widget_height / 2, widget_width,
widget_height * height_units));
}
bool NodeViewItem::can_be_expanded() const
{
if (is_output_item()) {
return has_connectable_inputs_;
} else {
return node_->get_input_flags(input_) & k_input_flag_array &&
element_ == -1 && !node_->is_input_connected(input_);
}
}
void NodeViewItem::update_children_positions()
{
int y = 1;
int h = default_item_height();
foreach (NodeViewItem *c, children_) {
c->setPos(QPointF(0, y * h));
y += c->get_logical_height_with_children();
}
set_rect_size(y);
if (NodeViewItem *p = dynamic_cast<NodeViewItem *>(parentItem())) {
p->update_children_positions();
}
}
int NodeViewItem::get_logical_height_with_children() const
{
int h = 1;
foreach (NodeViewItem *c, children_) {
h += c->get_logical_height_with_children();
}
return h;
}
void NodeViewItem::update_flow_direction_of_input_item(NodeViewItem *child)
{
if (!child->is_output_item()) {
if (NodeViewCommon::is_flow_vertical(flow_dir_)) {
if (!child->edges().isEmpty() &&
child->edges().first()->from_item()->scenePos().x() >
child->scenePos().x()) {
child->set_flow_direction(NodeViewCommon::k_right_to_left);
} else {
child->set_flow_direction(NodeViewCommon::k_left_to_right);
}
} else {
child->set_flow_direction(flow_dir_);
}
}
}
void NodeViewItem::repopulate_inputs()
{
if (is_output_item()) {
has_connectable_inputs_ = false;
foreach (const QString &input, node_->inputs()) {
if (is_input_valid(input)) {
has_connectable_inputs_ = true;
break;
}
}
input_connector_->setVisible(has_connectable_inputs_);
}
if (is_expanded() && (is_output_item() || element_ == -1)) {
// Create or remove inputs when necessary
// NOTE: This is not the most efficient thing in the world, but it does work
set_expanded(false);
set_expanded(true);
}
}
void NodeViewItem::input_array_size_changed(const QString &input)
{
if (input == input_) {
repopulate_inputs();
}
}
void NodeViewItem::node_appearance_changed()
{
update();
}
void NodeViewItem::set_highlighted(bool e)
{
highlighted_ = e;
update();
}
NodeViewItem *NodeViewItem::get_item_for_input(NodeInput input)
{
if (NodeGroup *group = dynamic_cast<NodeGroup *>(node_)) {
if (input.node() != group) {
// Translate input to group input
QString id = group->get_id_of_passthrough(input);
input.set_node(group);
input.set_input(id);
}
}
if (is_expanded()) {
if (input_.isEmpty()) {
// Look for the input in our children
foreach (NodeViewItem *i, children_) {
if (i->input_ == input.input()) {
return i->get_item_for_input(input);
}
}
} else {
// Look for element in our children
if (input.element() >= 0 && input.element() < children_.size()) {
return children_.at(input.element())->get_item_for_input(input);
}
}
}
// Fallback to this object
return this;
}
}