chore: recovery backups, temp files and misc campaign artifacts
.bak LocalHistory recovery backups, .tmp0/.tmp1, .gitignore update, reasonix.toml, convert_videoparams.py. Kept as-is from the campaign branch; cleanup can happen separately on main.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_NODEVIEW_H
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#define OAK_NODEVIEW_H
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#include <QGraphicsView>
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#include <QTimer>
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#include "core.h"
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#include "node/group/group.h"
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#include "nodeviewedge.h"
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#include "nodeviewcontext.h"
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#include "nodeviewminimap.h"
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#include "nodeviewscene.h"
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#include "widget/handmovableview/handmovableview.h"
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#include "widget/menu/menu.h"
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namespace olive
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{
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/**
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* @brief A widget for viewing and editing node graphs
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*
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* This widget takes a NodeGraph object and constructs a QGraphicsScene representing its data, viewing and allowing
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* the user to make modifications to it.
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*/
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class NodeView : public HandMovableView {
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Q_OBJECT
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public:
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NodeView(QWidget *parent = nullptr);
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virtual ~NodeView() override;
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void set_contexts(const QVector<Node *> &nodes);
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const QVector<Node *> &get_contexts() const
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{
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if (overlay_view_) {
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return overlay_view_->get_contexts();
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} else {
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return contexts_;
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}
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}
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bool is_group_overlay() const
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{
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return overlay_view_;
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}
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void close_contexts_belonging_to_project(Project *project);
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void clear_graph();
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/**
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* @brief Delete selected nodes from graph (user-friendly/undoable)
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*/
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void delete_selected();
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void select_all();
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void deselect_all();
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void select(const QVector<Node::ContextPair> &nodes,
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bool center_view_on_item);
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void copy_selected(bool cut);
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void paste();
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void duplicate();
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void set_color_label(int index);
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void zoom_in();
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void zoom_out();
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const QVector<Node *> &get_current_contexts() const
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{
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return contexts_;
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}
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public slots:
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void set_mini_map_enabled(bool e)
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{
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minimap_->setVisible(e);
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}
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void show_add_menu()
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{
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Menu *m = create_add_menu(nullptr);
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m->exec(QCursor::pos());
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delete m;
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}
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void center_on_items_bounding_rect();
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void center_on_node(OakEngineNode *n);
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void label_selected_nodes();
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signals:
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void nodes_selected(const QVector<Node *> &nodes);
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void nodes_deselected(const QVector<Node *> &nodes);
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void node_selection_changed(const QVector<Node *> &nodes);
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void
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node_selection_changed_with_contexts(const QVector<Node::ContextPair> &nodes);
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void node_group_opened(NodeGroup *group);
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void node_group_closed();
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void esc_pressed();
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protected:
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virtual void keyPressEvent(QKeyEvent *event) override;
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virtual void mousePressEvent(QMouseEvent *event) override;
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virtual void mouseMoveEvent(QMouseEvent *event) override;
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virtual void mouseReleaseEvent(QMouseEvent *event) override;
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virtual void mouseDoubleClickEvent(QMouseEvent *event) override;
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virtual void dragEnterEvent(QDragEnterEvent *event) override;
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virtual void dragMoveEvent(QDragMoveEvent *event) override;
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virtual void dropEvent(QDropEvent *event) override;
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virtual void dragLeaveEvent(QDragLeaveEvent *event) override;
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virtual void resizeEvent(QResizeEvent *event) override;
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virtual void zoom_into_cursor_position(QWheelEvent *event, double multiplier,
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const QPointF &cursor_pos) override;
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virtual bool event(QEvent *event) override;
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virtual bool eventFilter(QObject *object, QEvent *event) override;
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virtual void changeEvent(QEvent *e) override;
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private:
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void detach_items_from_cursor(bool delete_nodes_too = true);
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void set_flow_direction(NodeViewCommon::FlowDirection dir);
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void move_attached_nodes_to_cursor(const QPoint &p);
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void process_moving_attached_nodes(const QPoint &pos);
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QVector<Node *> process_dropping_attached_nodes(MultiUndoCommand *command,
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Node *select_context,
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const QPoint &pos);
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Node *get_context_at_mouse_pos(const QPoint &p);
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void connect_selection_changed_signal();
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void disconnect_selection_changed_signal();
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void zoom_from_keyboard(double multiplier);
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void clear_create_edge_input_if_necessary();
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QPointF get_estimated_position_for_context(NodeViewItem *item,
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Node *context) const;
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NodeViewItem *get_assumed_item_for_selected_node(Node *node);
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bool get_assumed_position_for_selected_node(Node *node, Node::Position *pos);
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Menu *create_add_menu(Menu *parent);
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void position_new_edge(const QPoint &pos);
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void add_context(Node *n);
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void remove_context(Node *n);
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bool is_item_attached_to_cursor(NodeViewItem *item) const;
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void expand_item(NodeViewItem *item);
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void collapse_item(NodeViewItem *item);
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void end_edge_drag(bool cancel = false);
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void post_paste(const QVector<Node *> &new_nodes,
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const Node::PositionMap &map);
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void resize_overlay();
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NodeViewMiniMap *minimap_;
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NodeViewContext *get_context_item_from_node_item(NodeViewItem *item);
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struct AttachedItem {
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NodeViewItem *item;
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Node *node;
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QPointF original_pos;
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};
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void set_attached_items(const QVector<AttachedItem> &items);
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QVector<AttachedItem> attached_items_;
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NodeViewEdge *drop_edge_;
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NodeInput drop_input_;
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NodeViewEdge *create_edge_;
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NodeViewItem *create_edge_output_item_;
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NodeViewItem *create_edge_input_item_;
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NodeInput create_edge_input_;
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bool create_edge_already_exists_;
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bool create_edge_from_output_;
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QVector<NodeViewItem *> create_edge_expanded_items_;
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NodeViewScene scene_;
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QVector<Node *> selected_nodes_;
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QVector<Node *> contexts_;
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QVector<Node *> last_set_filter_nodes_;
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QMap<Node *, QPointF> context_offsets_;
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QMap<NodeViewItem *, QPointF> dragging_items_;
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NodeView *overlay_view_;
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double scale_;
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bool dont_emit_selection_signals_;
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QAction *show_in_param_editor_action_;
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static const double k_minimum_scale;
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static const int k_maximum_contexts;
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private slots:
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/**
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* @brief Receiver for when the scene's selected items change
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*/
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void update_selection_cache();
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/**
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* @brief Receiver for when the user right clicks (or otherwise requests a context menu)
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*/
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void show_context_menu(const QPoint &pos);
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/**
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* @brief Receiver for when the user requests a new node from the add menu
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*/
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void create_node_slot(QAction *action);
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/**
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* @brief Receiver for setting the direction from the context menu
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*/
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void context_menu_set_direction(QAction *action);
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/**
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* @brief Opens the selected node in a Viewer
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*/
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void open_selected_node_in_viewer();
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void update_scene_bounding_rect();
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void reposition_mini_map();
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void update_viewport_on_mini_map();
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void move_to_scene_point(const QPointF &pos);
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void node_removed_from_graph();
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void group_nodes();
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void ungroup_nodes();
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void show_node_properties();
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void show_selected_node_in_param_editor();
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void item_about_to_be_deleted(NodeViewItem *item);
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void close_overlay();
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};
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}
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#endif // OAK_NODEVIEW_H
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